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Heroes of Might & Magic III: Horn of the Abyss

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Added by: vbn. Everything written in this message regarding the development of Horn of the Abyss is the personal opinion of Mr. Corwin, lacks sufficient evidence, and cannot claim to be the ultimate truth.
blah blah blah, there were no fewer promises regarding 3.59 - let's see if you fulfill even 10%.
And so as not to be baseless - could we get some quotes on what was promised and where by the CorWoG team?
The promises made by the WoGteam before we took over the refinement of the project are being fulfilled according to our capabilities. Most of what was promised has been done. Now we are implementing our own ideas. Which ones they are will be announced as we succeed, without overpromising. Any more questions?
yes, but not exactly like that - in WoG there is only one "tool" - the ERM scripting language.
we don't use it in HotA - all parameters, innovations, etc. are hardcoded directly into the game code, without using the ERM language. this proves that the addon "fits" perfectly on the original SoD 3.2, which has no ERM at all.
Interesting. Tell me, do those directly involved in implementing your promises know what you're saying here?
Roughly speaking, WoG consists of:
1. A technical platform that is connected in a rather complex way to the SoD exe, requiring the initialization of all imports, initializing the CRT (a bit easier when connecting external dlls, but only "a bit easier"); consisting of many functions written to replace the original ones, byte replacements in memory; from numerous intercepted events in the exe; from many written hooks, etc. All this together creates, so to speak, the functionality of WoG - the intercepted, controlled, and expanded functionality of SoD.
2. An ERM scripting language, which actually allows the platform's functionality to be used to create a mod. Functionality does not exist without ERM, because when it is used, a parsed ERM receiver is created, which is then passed to the ERM processing function.
I got a bit carried away with the details to show what WoG is, and what tasks and difficulties were faced during its creation.
So, based on the words of Docent Picolan, the HotA team does not use the ERM functionality of WoG at all, but is instead editing the SoD exe directly. That is, all the work done by a number of programmers led by such veterans as Slava Salnikov, Alexander Karpeko, and Alexander Trifonov over several years, the HotA guys are doing again from scratch as a side project :smile13:
Well then, I can only repeat Izruk's words about deception.
Let me clarify my position. I have nothing against what these guys are DOING. After all, there are other people on the HotA team who actually do things, rather than engaging in wordplay on forums. And finally, any creation in the name of the development of this wonderful game is worthy of respect in itself.
I don't care about what was promised and declared here regarding the capabilities. I can imagine and assume whether there is something behind them or if it's just window dressing. Time will tell.
But I am against dirty PR, where things are stated that are, to put it mildly, far from the truth, for unclear reasons, probably to increase the significance of their pursuit and "score points," when it is said "we're tired of waiting, we'll make our own ADDON, white, fluffy, ideal, simply perfection, unlike this walking imbalance..." and other blah-blah, while in essence making the same variation on the theme - WoG with its own settings and bells and whistles.
accordingly - your statement that HotA is some kind of mod based on WoG is fundamentally wrong, even more so - absurd.
I don't think so. Why - stated above. This statement is especially interesting together with another one of yours, slightly earlier:
as well as we use some of the capabilities of WoG to implement our ideas. including the ERM language for now.
Quite telling.
HotA can be installed on WoG as well as on the original.
Installation on the original means that WoG will be included in the installation.
where did I criticize WoG?
Forgot already?
For example, here:
moreover - we will review the balance as such and fix the flaws of WoG. (and as is known, many options there are a terrible imbalance)
or here:
in essence, almost all WoG options are a balance break in the game.
Enough?
except for compatibility with 3.59, which would be nice to actually see the light of day, rather than remain some magical myth awaited by players for more than FOUR years (crazy, what can be done in such time?.. move mountains.)
Except for compatibility - I did a favor :smile52:
First of all, at the moment HotA also only exists in a couple of dozen screenshots, a mountain of promises-statements, and multi-page discussions on various forums. Secondly - we do what we can. Any complaints? Tired of waiting - then don't wait :)
- Can you make level 8?
- I can, but it's imbalance
- Weakling.
- Here is your level 8.
Well done, Monza. Yes, how easily we can crap on someone's ideas when we disagree with them. Without holding back. Keep it up. :) You're right - all of WoG is just a collection of stupid "I dare you" whims that the developers, those scoundrels, are forcing on you.
Now HotA is a different story. All the ideas there are correct, ideal, exactly what the doctor ordered. Amen.
Well, gentlemen.