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In reply to Wistrit
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Ah, here's another option, also from my story, "The Dragon King's Set". It consists of three parts:
1) Sword of Dragon Omnipotence, increases the hero's attack by +10, defense by +5, knowledge by +5, and magic by +10.
2) Crown of the First Dragon King (by the way, he was a human), increases the hero's attack by +5, defense by +10, knowledge by +10, and magic by +5.
3) Blood of the First Dragon King, gives +50% resistance to magic and +50% to damage dealt by magic.
When two artifacts are used together, it adds +30% to magic resistance and increases magic damage by +30%.
All together, it gives +100% to magic resistance and +100% to damage dealt by magic.
Relic.
Графомания путешественника
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Oracle Staff. +3 to Knowledge, +2 to Sorcery, grants +3 attack and defense to shamans, daughters of the sky, and daughters of the earth, and reduces the cost of their spells by half. Relic, HoMM 5. And artifacts for my race. For those who don't know, here is a link: /topic/3909/
And here: Sphere of Destruction. +3 to Sorcery, +10% damage for the Destruction school. Major. Worn on the left hand. Biologist's Scalpel. +3 to Attack, grants torture (after the hero with this artifact defeats an enemy hero, it opens all castles and reveals all enemy heroes for 2 days). Major. Cloak of Manipulation. +3 to Knowledge, +10% effect for the Manipulation school. Major. Psi-Armor. +3 to Defense, grants resistance to magic. Assembled Artifact - Power of Mind. 2 artifacts – increase all stats by 4, grant one active ability and one passive ability. 4 artifacts – all stats +6, grants all abilities, +5 to attack and defense of Higher Intellect units, +15% to psionic power.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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Thunderstrike's Cudgel...
All your units stun enemy units!
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Name: Amulet of Fury
Version: Heroes 3
Effect: When attacking at a distance, the attacked creature "retaliates" by attacking the nearest creature. P.S. I think that many artifacts with strange effects enhance the game.
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Biologist's scalpel. +3 to Attack, inflicts torture (after the hero with this artifact defeats an enemy hero, the enemy's castles and heroes are unlocked for 2 days).
I laughed for a long time at the name. What won't they come up with in this section. And the Soot-stained Armorer's Poker was just hilarious. Soon, this thread can be merged with the "Humor" section.

Here's my artifact:
Lumberjack's Axe: +1 attack, for each Ent/Wild Ent/Ancient Ent killed, 1 unit of wood is added.
And also:
Hat - Mud Volcano: +3 defense, each unit attacking your squad receives Slow.
And for fun:
"Hair Growth" Potion: All enemy stacks are affected by "Overgrown! Let them shave!" They lose 3 attack and defense, 4 speed, and 50% initiative for one turn.

Okay, here's another idea:
Admiral's Sabre: +5 attack, +2 speed, +20% initiative if the battle takes place at sea.
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Couldn't come up with anything better, but this artwork is serious; read about my race. And, to avoid going off-topic – Mask of Illusion. +2 to spell power and summons a phantom on expert difficulty; worn on the head. Major. For Heroes 5, in case anyone didn't understand.

Added 3 minutes later
And if I were to briefly characterize my race, they are emotionless psychic-geneticists.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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Soothsayer's hat.
Predicts a successful or unsuccessful attack at the moment when the unit's turn comes.

Apprentice's cap.
The hero gains 150% more experience, but it does not affect the course of the battle (i.e., no magic, attack, defense, or special abilities in battle).

Hooligan's cap. Allows you to attack neutral armies that are weaker (to the point that they don't want to fight) and receive gold from them.

Butcher's axe. Allows you to convert killed units in battle into meat, both your own and the enemy's, and receive gold for it. It also reduces the enemy's chance of resurrection by 30%, as you manage to take the bodies.

Snail amulet.
Allows the hero to travel with the city. At the same time, movement speed is reduced.

Fortifier's hammer.
Allows you to build fortifications at any point on the map (on land). These can be earthen fortifications, which are free but take longer, or fortifications made of wood and ore.
Such fortifications are stronger than city walls. In particular, they can be used to block a castle during a siege.
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Ring of Ghosts. Grants ghosts for each killed enemy warrior (unupgraded creature - unupgraded ghost, upgraded - upgraded ghost, alternate - alternate ghost), the number of which is equal to the hero's level, +1 to Spell Power, relic. Version - Heroes 5.
Любовь и атомное оружие, братья, любовь и атомное оружие.
In reply to Freud
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Ah, here's another option, something similar to the blade from my story, but with all the typical hero game features:D. The artifact is called "The Sword of the Dead Vampire".
Its properties: increases attack by +7, and also prevents enemies from using the "intangibility" ability.
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Devil's Sabre. +4 to attack, grants stunning and weakening strikes. Relic. Inferno bonus: +2 to attack for devils, archdevils, and archdemons.
Любовь и атомное оружие, братья, любовь и атомное оружие.
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Bag of fake gold. Allows you to use any map object that requires gold for free. However, after that, you will need to pay real gold to use the object again. Light Wings. Allows you to fly if your army consists only of flying units, and also allows you to organize a retreat from the battlefield with all flying units at any time.
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I don't think something like this existed before:
Hop vine - enemy misses with a 30% chance
Artifact for Heroes of Might and Magic V
Ваши интересы и учеба\работа


In reply to Drnik
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Sphere of Madness: for the first 3 turns, the enemy hero loses control (casts random spells, both beneficial and potentially applying blessings to enemies or curses/damage to allies), and their army behaves accordingly for the first 3 turns, with the first turn under the effect of "berserk," and the following 2 turns performing random actions, but without the ability to attack their own units (however, all enemies take double damage during this time). Demonic Box: adds 2 units of wood and 1 unit of sulfur per day; all fire magic spells of levels 1-2 are added to the spellbook. White Slippers: +2 to undead speed; morale now affects undead. Aladdin's Lamp: allows you to summon a special Genie (with the characteristics of a regular hero) once per battle, after skipping a turn. The Genie's presence on the battlefield grants access to all spells without consuming mana, but this ability is lost after the Genie is destroyed.
Ибу ибуди - хуйдао муди - Шаг за шагом можно достигнуть цели (китайская мудрость)

Кто к нам с пером придёт, тот от пера и погибнет!:smile51:
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Inquisitor's Skull
Increases the morale of Orcs and removes the Cowardice ability from Goblins.
An artifact only for Orcs!
For Heroes 5, Tribes of the East.
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The artifact "Armageddon Armor" (or something like that) for Heroes 3, Armageddon's Blade. It makes your creatures below level four immune to the "Armageddon" spell. Brief description: Sauron... oh, sorry! Lucifer doesn't want to die from the spell himself, so he made this bulletproof vest - there's nothing better for a man!

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