Predicts a successful or unsuccessful attack at the moment when the unit's turn comes.
Apprentice's cap.
The hero gains 150% more experience, but it does not affect the course of the battle (i.e., no magic, attack, defense, or special abilities in battle).
Hooligan's cap. Allows you to attack neutral armies that are weaker (to the point that they don't want to fight) and receive gold from them.
Butcher's axe. Allows you to convert killed units in battle into meat, both your own and the enemy's, and receive gold for it. It also reduces the enemy's chance of resurrection by 30%, as you manage to take the bodies.
Snail amulet.
Allows the hero to travel with the city. At the same time, movement speed is reduced.
Fortifier's hammer.
Allows you to build fortifications at any point on the map (on land). These can be earthen fortifications, which are free but take longer, or fortifications made of wood and ore.
Such fortifications are stronger than city walls. In particular, they can be used to block a castle during a siege.