Auto-translated
TibWar , here is a new race for you; all that's left is to write a good story and come up with a hero:
Servants of Beliar
Story – For hundreds of centuries, none of the inhabitants of Ashan suspected those who populated the Eastern Mountains. It turned out that for many centuries, highlanders—a people living in the mountains—lived there in peace and isolation. And everything was fine for them until sectarians who worshiped their own god, Beliar, arrived. Beliar, if they are to be believed, is the patron of dark magic. After a few months, the cultists used blackmail and diplomacy to annex and subjugate the highlanders. They became their manpower and army. The cultists, studying nature, substances, and magic, advanced so far that they soon discovered gunpowder and other combustible materials. Now, the worshippers have opened new horizons before them.
Creatures:
1. Fanatics – these are highlanders whom the cultists converted to their patron god Beliar. These people are ready for anything, as long as Beliar's mercy descends upon them.
Fanatic (morale does not affect the creature). Zeal (after each attack, the creature gains 50% initiative and 2 attacks; if it is attacked, it loses 25% initiative and 1 attack).
Tafurs – these are warriors atoning for their sins before Beliar. They are armed with axes and daggers, which they coat with poison.
Dagger Throw (can throw a dagger up to three tiles to the target without a penalty; the dagger poisons, quantity limited to 3).
2. Arquebusiers – knowledge in the field of substances and alchemy allowed the servants of Beliar to discover gunpowder. The first guns—arquebuses—terrified enemies with their shots.
Intimidating Shots (if the shot reaches the target without a penalty, the target hit by the arquebusier loses 50% initiative and becomes frightened (as from nightmares)).
Stormtroopers – soon after, the arquebusiers received a new weapon: flasks with an incendiary mixture, which they throw into the advancing ranks. They are also armed with arquebuses.
Incendiary Mixture (can throw an incendiary mixture at a distance of 6 tiles. The effect is similar to a fire wall, but covers 6 tiles).
3. Blood Wolves – wild wolves driven mad by brutal training, specially trained for ferocious battles.
Jump. Endless Retaliation. Rage. Immunity to mind magic.
Black Wolves – the priests of Beliar spent a long time breeding this terrible breed of wolves. The fangs of these monsters are saturated with poison, and they are specifically kept hungry so that they may tear apart the corpses of enemies.
Poison. Scavenger. Immunity to mind magic.
4. Dark Priests – many wizards wish to learn the secrets that service to Beliar reveals to them. Many mages from the Silver Cities join the cultists.
Magical Attack (as with mages). Sacrifice (as with shamanesses). Sorcerer (Blinding, Destructive Ray, Weakness, Lightning).
Cult Servants – have perfected the art of darkness. During battle, they can call upon Beliar personally and bring him a sacrifice.
Magical Attack. Sacrifice. Sorcerer (unlocks after each sacrifice; the cultist can call upon Beliar to cast pentagrams on an enemy squad: Cursed Hand (when attacking, the enemy squad completely loses defense for 2 turns), Shifting Mana (the enemy sorcerer spends twice as much mana and, when casting a spell, is subjected to the mana blast ability), Cursed Earth (this one is self-explanatory)).
5. Noble Highlanders – representatives of the mountain nobility armed with axes and extremely fastidious in matters of honor.
Duel (once an enemy engages in combat with this squad, the enemy cannot retreat from it). Bravery. Endless Retaliation.
Thugs – great mountain warriors bring death to all who dare cross their path. Even if someone survives the battle, they remain crippled.
Splitter. Crippling Wound.
6. War Eagles – eagles are inhabitants of the mountains. These mighty birds obey the highlanders and bring death to the enemies of Beliar.
Large and flying creature. Peck Out Eyes (same as blinding). Immunity to Air magic.
Mountain Eagles – the favorite tactic of mountain eagles is attacks from the air.
Large and flying creature. Strike from the Heavens. Immunity to Air magic.
7. Guardians of Beliar – terrible demons sent by Beliar to help his servants. Huge horned monsters (those who played the second Prince of Persia can guess what they look like) created from dark energy, bringing death to all.
Large creature. Teleport. Whirlwind Attack (as with dancers). Blood Link (can cast a curse on an enemy squad that redirects damage received by this creature toward its own health). Immunity to Darkness magic.
Brothers of Beliar – this is what the huge astral demons created by Beliar in his own image are called.
Large creature. Teleport. Incorporeality. Spiritual Link (restore health after each spell cast on the battlefield). Immunity to Darkness magic.