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Posts from Discussion about Sylvan (Wood Elves).

4.2 (5 ratings)
In reply to Altair_13 Lex
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17 years ago
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Altair_13 Lex;195186
I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
Which of the Sylvan infantry units is considered weak? Their stats seem high, and the hero's defense increases. And I don't even want to talk about their initiative.
17 years ago
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Of course, no one is considered weak. In my opinion, there aren't any such creatures in the game at all. All creatures are quite strong, especially if the hero is properly leveled up and if the player has the necessary skills.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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17 years ago
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Does anyone know if, with the release of the patch, Wingael is considered a fair hero or a cheater?
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17 years ago
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Is... 7 archers in the 2nd week too many?
Not 7, but "7x"...
Sorry, but that's not really relevant. Conservator meant that new neutral creatures appeared on the map, you defeat them, and thus significantly increase the length of the turn.
Oops, and I thought...
I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
Hehe... I see you're a big fan of the Dungeon faction. But the Sylvan faction isn't far behind, and saying that the Dungeon faction is stronger than the Sylvan faction in infantry is even more of an exaggeration... Just the archers alone are worth something...! And in general, as Whirlwind already said, everyone is strong... the main thing is to know how to play.


In reply to WitcheR-L
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17 years ago
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Especially for Snowball:

The bug with the 4% bonus to Magic of Light has been fixed. Now everything is as it should be:
Light - 8%
Spellcraft - 4%
And with the enhanced Storm Wind spell, the elf has become a terror for Necromancers (Vampires and Ghosts are slowed down) :)
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
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17 years ago
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Thanks, Em), but I read the Google forum at work ;)
On the one hand, this is good... but I rarely played defensively against Necropolis in the game. Resistance to unique creatures is a useful thing, but if something bad gets through, it's hard to recover afterwards. And Vampires have always been among the first on the list to be eliminated, and they often got a good beating in the first turn. The flip side of the coin is the Storm Wind ability of the Elf player. Dryads and Dragons are completely out of luck. The Academy and Necropolis have had their fog ability enhanced, so "who do the developers love more in this patch?", is a debatable question :)
Of course, everything written above is just my IMHO, so we can discuss it :)

P.S. With the new Storm Wind ability, it's definitely easier to take Utopia now :)
Белый и Пушистый! Иногда.....
In reply to Snowball
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17 years ago
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Not just in Utopia. On maps where flying creatures (Manticores, Drakes, Phoenixes) guard the passages, it will be possible to clear them out earlier.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Altair_13 Lex
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17 years ago
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Altair_13 Lex;195186
I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
Weak in infantry?! Maybe you're not using Ents, Dryads (which everyone considers an overpowered unit), or Unicorns? Then yes, they are indeed weak:smile32:!!!
Я в сумерках проклят и светом и тьмой,
Круг жизни замкнулся - пути нет домой,
В безрадостном мире нет звёзд в небесах,
Мечты обращаются в прах!!!
17 years ago
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Elves are quite well-balanced: they have both "tanky" creatures like Ents and balanced ones like Unicorns. However, the Elves' strength lies in fast-paced gameplay; they are very proactive. They are strong in the mid-game, but with prolonged development, they lose to Necropolis, Haven, and Academy. Elves are characterized by low survivability and relatively low damage, and their defense doesn't always save them.
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17 years ago
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A strong faction, but you need to know how to play it.
If you don't know how to properly use the initiative advantage, you'll lose.
In my opinion, this faction is not for beginners.
In reply to tersk
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17 years ago
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tersk;201077
Elves are quite well-balanced: they have both "tough" creatures like Ents and balanced ones like Unicorns. But the elves' strength lies in fast-paced gameplay; they are very proactive. They are strong in the mid-game, but with prolonged development, they lose to Necromancers, Humans, and Mages. Elves are characterized by low survivability and relatively low damage, and defense doesn't always save them.
Explain why they lose to Necromancers, Mages, and Humans with prolonged development.
Don't elves have low damage?
The hero's attack grows a bit slower, but the creatures have good damage.
It's worth noting that the longer the game lasts, the more troops are encountered in battles, which means the Avenger skill has a greater impact.
17 years ago
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They are losing. They cannot resurrect creatures from other towns and add them to their own, thus significantly increasing their unit production. They cannot train Paladins, and they lack powerful creatures enhanced with overpowered runes. A single Avenger might not be enough...
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
In reply to Майор Вихрь
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17 years ago
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the avenger skill works more brutally.
More brutally? How so? It either works or it doesn't. :)

By the way, elves can wipe out a decent chunk of an army in the first turn of a battle, which is also a plus.
And if a Knight trains monks, for example, they can be made blood enemies, which makes it less scary.
On large maps with undead, only demons with their summoning ability can compete in terms of troop numbers.
But runes are awesome :) especially with resurrection...
Tomorrow holds no promises
Except the ones we've made
In reply to Мститель
17 years ago
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Avenger;201156
Explain why they lose to Necromancers, Mages, and Humans in long games.
Don't Elves have low damage?
The hero's attack grows a little slower, but the creatures have good damage.
It's worth noting that the longer the game, the more troops are encountered in battles, which means the Avenger skill works more effectively.

Mages are still stronger, plus they have mini-arts. Necromancers will manage to summon creatures of levels 6 and 7, and they will beat the Elves (of course, if the Necromancer is skilled). Humans have Angels and Paladins, which are stronger than Ents and Dragons. But Elves still manage to cope with Humans.

The Elf's attack grows much slower than defense and knowledge, and sometimes slower than magic.
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17 years ago
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In a prolonged battle, elves do indeed become less effective and lose to mages. But I highly doubt that's the case with humans. Even if all the archers are eliminated, there are still ents and cavalry that will take a long time to defeat. And during that time, the elf's avenger will finish the fight.
Вступай вКлан "Вампиры" и пополни его ряды !
__________________________________________
Если ты спориш с идиотом проверь не делает ли он то же самого
Пунктация и орфография авторские, критике не подлежат.

Мы не жалели времени и силы,
Земля дрожала под ногами тьмы,
И род людской, беспомощный и хилый,
Рабами стал закрывшейся тюрьмы.

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