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1) Path of War adds approximately 4 turns to the hero for each battle, along with improved logistics and pathfinding – it works very well on maps larger than average (you could say it's one of the most useful skills on large maps), even making heroes specializing in logistics the best due to the extra couple of squares they can move each turn...
I don't think Leadership has any effect... or rather, nothing is written about it... it just reduces the negative Morale if there are "different monsters" in the army...
At least, I came to the same conclusions... some are for money, others are free, and a third category has no effect at all...
P.S. At least this isn't an isolated case... it also happens in nature :D
1) Path of War adds approximately 4 turns to the hero for each battle, along with improved logistics and pathfinding – it works very well on maps larger than average (you could say it's one of the most useful skills on large maps), even making heroes specializing in logistics the best due to the extra couple of squares they can move each turn...
I don't think Leadership has any effect... or rather, nothing is written about it... it just reduces the negative Morale if there are "different monsters" in the army...
At least, I came to the same conclusions... some are for money, others are free, and a third category has no effect at all...
P.S. At least this isn't an isolated case... it also happens in nature :D




