Thanks, Em), but I read the Google forum at work ;)
On the one hand, this is good... but I rarely played defensively against Necropolis in the game. Resistance to unique creatures is a useful thing, but if something bad gets through, it's hard to recover afterwards. And Vampires have always been among the first on the list to be eliminated, and they often got a good beating in the first turn. The flip side of the coin is the Storm Wind ability of the Elf player. Dryads and Dragons are completely out of luck. The Academy and Necropolis have had their fog ability enhanced, so "who do the developers love more in this patch?", is a debatable question :)
Of course, everything written above is just my IMHO, so we can discuss it :)
P.S. With the new Storm Wind ability, it's definitely easier to take Utopia now :)
Auto-translated