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I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
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I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
Is... 7 archers in the 2nd week too many?
Sorry, but that's not really relevant. Conservator meant that new neutral creatures appeared on the map, you defeat them, and thus significantly increase the length of the turn.
I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!



I don't like playing as the Sylvan faction; they are weak in infantry, unlike the Dungeon faction!
Elves are quite well-balanced: they have both "tough" creatures like Ents and balanced ones like Unicorns. But the elves' strength lies in fast-paced gameplay; they are very proactive. They are strong in the mid-game, but with prolonged development, they lose to Necromancers, Humans, and Mages. Elves are characterized by low survivability and relatively low damage, and defense doesn't always save them.
the avenger skill works more brutally.
Explain why they lose to Necromancers, Mages, and Humans in long games.
Don't Elves have low damage?
The hero's attack grows a little slower, but the creatures have good damage.
It's worth noting that the longer the game, the more troops are encountered in battles, which means the Avenger skill works more effectively.