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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”
Paladin (13:48:19 20/09/2008) is it possible according to the rules to fly over the keymaster's tent with wings without opening it?After thinking it over, I realized that we simply have nothing in the rules regarding tents, outposts, etc. — an artifact, a conservatory, Dragon Utopia, or anything else could be located there. Let' same vote if anyone is interested:) I think there are several options: 1) you can fly over and take whatever you want 2) you can take everything except artifacts and Pandoras 3) you can only take things by visiting the tent 4) another option — don't be shy :)
5.2. All level 4 magic specialist heroes, as well as Tant (Raise Dead) can use their respective spells against opponents in the following cases: a) If the corresponding level of the Mage Guild (MG) has been built in any of the controlled Castles. If the required level of the MG is not present in these Castles, then it is necessary to fully build all levels of the MG in any two Castles that you own. Or capture an opponent's Castle with the required MG already built (it doesn't matter how long the captured Castle remains under your control). Visiting this Castle with a hero is not required. b) Find and visit a "sanctuary of magical thought" with the required magic. c) If any of your heroes are given the corresponding spell in the Pandora's Box, pyramid, after visiting a scholar, or in a spellbook. Against neutral monsters, as well as against the computer (if it is present on the map), level 4 magic specialists and Tant can use their respective spells without the above restrictions. It is allowed to transfer level 4 spells and Raise Dead from specialists to other heroes, but trained heroes can only use them after fulfilling sub-points a, b, and c of paragraph 5.2. That is, the specified spells cannot be used against neutral monsters, the computer, or an opponent without fulfilling the above conditions.
As I understand it, without fulfilling conditions a), b), or c), any owner of a level 4 spell and Tant can use their spells in any battles, except against opponent heroes. And fulfilling one of these conditions is only necessary for battles against a human opponent, is that correct?
And secondly, if this spell is transferred to another hero, can he no longer use them without restrictions as if they were his own?
If Sir Mullich is above level 3, as well as Izra or Vidomina with expert spellcasting, and they appear in the tavern after escaping, they cannot be purchased.
If Sir Mullich above level 3, as well as Izra or Vidomina with expert spellcasting are purchased in the tavern, they must be dismissed within 4 days of purchase.
What is the difference between these two paragraphs?
5.1. Forbidden heroes: Sir Mullich. If this hero reaches level 3, he must be dismissed on the same day.
Why, if you buy Mullich level 3 in the tavern, you can play with him for 4 days, but the one who leveled him up to level 3 must dismiss him immediately, and not after those same 4 days?
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing in the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be broken through. In the absence of a passage guard, including a moved one, it is allowed to freely move from one starting location to another.
And if it's with flight, wings, or a portal, do you also need to break through the guard, or can you do without breaking through in this case? Judging by the restrictions on angel wings, in this case, I understand that it is possible?
5.16. In the "Conflux" Castle, it is forbidden to upgrade monsters to levels 1, 6, and 7.
Throughout the entire game, in any of the cities on the map, right? And if the computer does it, can they neither upgrade nor buy improved units?
5.17. In the "Necropolis" Castle, it is forbidden to build a necromancy amplifier.
Again, the same question as in the previous point. That is, improved vampires, phoenixes, fairies, and advanced elementals can only appear in the game from Pandora's Box or the mercenary camp?
That's all for now :) I would be very grateful for clear answers :)
Dima just messaged me: After thinking it over, I realized that we simply have nothing in the rules regarding tents, outposts, etc. — an artifact, a conservatory, Dragon Utopia, or anything else could be located there. Let's vote if anyone is interested :) I think there are several options: 1) you can fly over and take whatever you want 2) you can take everything except artifacts and Pandoras 3) you can only take them after visiting a tent 4) other options — don't be shy :)
in light of this rule
5.13. It is forbidden to take Pandoras, scrolls, artifacts, or visit any kind of objects from under shifted guards without killing the guards first. It is forbidden to visit objects, take Pandoras, scrolls, or artifacts using "Fly" or "Dimension Door" spells, as well as via angel wings, without breaking through the corresponding guards. Chests, campfires, and resources may be taken both using the aforementioned spells and wings, and from under shifted guards.
I think it would be consistent to say: "It is forbidden to take Pandoras, scrolls, artifacts, or visit any kind of objects from under outposts without first visiting the keymaster's tent..... then the rest of the text:) "
I think a logical sequence would be: "It is forbidden to take Pandora's boxes, scrolls, artifacts from under the barricades, or to visit various objects without first visiting the keymaster's tent... and so on."
I completely agree with this.
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5.1. Forbidden heroes: Sir Mullich. If this hero reaches level 3, he must be dismissed on the same day.
What’s wrong with Sir Mullich? There’s so much fuss about him in these rules... uuuuu! Why not just allow him??? He’s cool, but definitely not cooler than Tazar, Kirr, Shatk, or Galtran... Besides, he has Leadership at the start... IMHO, Mullich should be allowed!!!!
I think it should be consistently stated that it is forbidden to take Pandoras, scrolls, artifacts from under the guard, to visit various locations without first visiting the keymaster's tent... and so on, as described in the text.
However, it is not mentioned in the text.
Why, if you buy a level 3 Mulich in the tavern, you can use him for 4 days, but the one who leveled him up to level 3 must dismiss him immediately, and not after those same 4 days?
Because you might have to buy him. In 4 days, you're unlikely to accomplish much with him.
What's wrong with Sir Mulich?
If I were making the rules, he wouldn't be available for purchase at all, and if you get him in prison, you'd have to dismiss him on the same day.
As I understand it, without fulfilling conditions a), b), and c), any owner of a level 4 spell and a Tantrum can use their spells in any battles, except against enemy human heroes. And fulfilling one of these conditions is only necessary for battles against a human opponent, right?
That's correct, but there are also scrolls - you can use them.
only after fulfilling sub-points a, b, and c of point 5.2.
And in general, this is the only aspect of our rules that I don't like:o
I meant not to take the exact text, but to continue the next text of the rule by including tents and outposts... :)
because you might have to buy it.
in general, I meant something slightly different. namely, if I have to buy (which, in my opinion, is unlikely :) ) such a hero, then I have 4 days, and if I level him up to the third level (well, there were a few more units), then he needs to be dismissed on the same day. In other words, why are similar prohibitions allowed for different amounts of time?? That's what I don't understand??
in 4 days, you are unlikely to accomplish much with him :)
And if he is level 25??? :)
if I were writing the rules, he wouldn't be allowed to be bought at all, and if you get him in prison, you have to dismiss him on the same day ;)
I completely agree. if any hero is subject to a ban, then, in my opinion, he should be dismissed on the same day!
that's right, but there are also scrolls - they can be used
and here again I didn't understand?? according to the rules, I understood that they can only be used after building the corresponding level of magic, and what do you mean.
and in general, this is the only point in our rules that I don't like:o
if you are talking about transferring spells, then my opinion is that it would be fairer for new owners to use them with the same rights as the old ones.
By the way, can you add anything about my other questions?
As I understand it, without fulfilling conditions a), b), and c), any owner of a 4th-level spell and a Tantrum can use their spells in any battles, except against enemy human heroes. And fulfilling one of these conditions is only necessary for battles against a human opponent, right?
correct, but there are also scrolls - they can be used Quote: only after fulfilling the sub-items a, b, c of item 5.2.
if you are talking about transferring spells, then my opinion is that it would be fairer for new owners to use them with the same rights as the old ones.
I'm talking about the use of 3rd and 4th-level spells by specialist heroes against neutrals without building a Guild Hall.
By the way, can you add anything about my other questions?
I can:
throughout the game in any of the cities on the map, right? and if the computer does it, can it not be upgraded or can improved versions not be bought?
2. Map settings options: people – 2; computers – 0; teams – 0; map size L+U; templates – by agreement, but I recommend 2sm4d(3), – for this you need to download the file attached at the end of this post and unpack it into the "Data" folder; no water; strong monsters; difficulty 160%; time limit per turn – 4 minutes.
and if with flight, wings, or a dimension door, do you also need to break through the guard, or can you do without breaking through in this case? judging by the restrictions on angel wings, in this case I understood that it is possible?
the flight and dimension door restriction obliges you not to take artifacts without defeating the guard, Pandora, etc. but you don't have to defeat the guard from respawn to respawn - what is it even for if you can't fly anywhere?:)
again, the same question as in the previous item. That is, improved vampires, phoenixes, fairies, and ultimate elementals can only appear in the game from Pandora or the mercenary camp?
so far, I will be very grateful for clear answers.
they can also appear from a hut - there are various quests...
It seems I'm even more confused now, but still, thank you very much for the answers :)
Added after 15 hours and 41 minutes
5.11. It is forbidden to visit mapmakers and the "fort on the hill".
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing at the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be broken through.
Is the "fort on the hill" the place where troops are upgraded?
5.11. It is forbidden to visit mapmakers and the "fort on the hill".
Does this refer to every passage?
In other words, if there are two passages from your starting area to another, and you only break through one guard, then even if the guard at the second passage is moved, you still need to break through it if you want to use the second passage, am I understanding correctly?
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The guard of each passage must be cleared. Sometimes, several guards protect a single passage. This is what is meant by clearing any passage of your choice.
You need to constantly focus on clearing these guards... Otherwise, there are many people who clear the guards, collect resources, and gold. They gather wood around the sawmill (they don't take a digger to avoid being detected), and then go back. And I can see everything from my vantage point. Can this be considered a serious violation?:smile14:
Can I see everything from the overlook, and can this be considered a serious violation???:smile14:
I think it can, and the severity lies more not in the action itself, but in the intent. I think in many sports competitions, this is punished.
You see a nearby respawn. Please think about where the guard is!!! I believe excuses like "oh, I didn't notice" and "oh, I didn't think" should not be accepted, because you noticed the gold and resources and thought about how to use them!!!
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There are different situations. It has happened to me more than once that I walked past a guard, but I immediately reported it to my opponent and simply returned to the starting point (I almost always do the same with those who have passed a shifted guard and told me about it themselves). Sometimes it's simply impossible to see it. I had a game where my scout hero was moving off-road, and when transitioning from one grass tile to another, there were two passages — one guarded and the other not (visually, it looked like a continuation of my respawn). I went where I thought my respawn was, and based on the 2 wood mines, I realized I had crossed the border and that the guard was supposed to be guarding this particular passage, not the one where it was standing. How can you say that this is a gross violation? It was simply impossible to recognize? And simply turning around and going back is a loss of tempo. If my opponent had demanded a tech after that, I would have agreed, but I'd hardly want to play with him after that!
My opinion: Seryozha, if you let Shnyr through, then I disagree that going back is a loss of tempo. I've found myself in such situations and didn't consider it shameful not only to return, but also not to use the free stuff I picked up. Now, if you had gone as Glavny, then yes — a loss of tempo, due to the backtracking and breakthrough.
My opinion: Sergey, if you sent Shnyr, why would going back be a loss of tempo? I disagree. I've been in such situations, and I didn't think it was a shame not only to return but also not to use the loot I collected. If you had gone with Glyvn, then yes, it would be a loss of tempo to return and break through.
I completely agree. In my previous post, I meant when it's immediately obvious that the respawn points are different (for example, a different terrain or a mine is very close). Dubrovin Pavel; 197145
but also not to use the loot I collected.
And do you always remember how much was in each pile? :)