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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

#143
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Can you clarify a few points in the rules?
5.2. All level 4 magic specialist heroes, as well as Tant (Raise Dead) can use their respective spells against opponents in the following cases:
a) If the corresponding level of the Mage Guild (MG) has been built in any of the controlled Castles. If the required level of the MG is not present in these Castles, then it is necessary to fully build all levels of the MG in any two Castles that you own. Or capture an opponent's Castle with the required MG already built (it doesn't matter how long the captured Castle remains under your control). Visiting this Castle with a hero is not required.
b) Find and visit a "sanctuary of magical thought" with the required magic.
c) If any of your heroes are given the corresponding spell in the Pandora's Box, pyramid, after visiting a scholar, or in a spellbook.
Against neutral monsters, as well as against the computer (if it is present on the map), level 4 magic specialists and Tant can use their respective spells without the above restrictions.
It is allowed to transfer level 4 spells and Raise Dead from specialists to other heroes, but trained heroes can only use them after fulfilling sub-points a, b, and c of paragraph 5.2. That is, the specified spells cannot be used against neutral monsters, the computer, or an opponent without fulfilling the above conditions.

As I understand it, without fulfilling conditions a), b), or c), any owner of a level 4 spell and Tant can use their spells in any battles, except against opponent heroes. And fulfilling one of these conditions is only necessary for battles against a human opponent, is that correct?

And secondly, if this spell is transferred to another hero, can he no longer use them without restrictions as if they were his own?
If Sir Mullich is above level 3, as well as Izra or Vidomina with expert spellcasting, and they appear in the tavern after escaping, they cannot be purchased.

If Sir Mullich above level 3, as well as Izra or Vidomina with expert spellcasting are purchased in the tavern, they must be dismissed within 4 days of purchase.

What is the difference between these two paragraphs?
5.1. Forbidden heroes: Sir Mullich. If this hero reaches level 3, he must be dismissed on the same day.

Why, if you buy Mullich level 3 in the tavern, you can play with him for 4 days, but the one who leveled him up to level 3 must dismiss him immediately, and not after those same 4 days?
5.12. It is forbidden to enter neighboring territories without breaking through the guard standing in the passage (i.e., if it is moved). If two or three guards are scattered along the road, any one can be broken through.
In the absence of a passage guard, including a moved one, it is allowed to freely move from one starting location to another.

And if it's with flight, wings, or a portal, do you also need to break through the guard, or can you do without breaking through in this case? Judging by the restrictions on angel wings, in this case, I understand that it is possible?
5.16. In the "Conflux" Castle, it is forbidden to upgrade monsters to levels 1, 6, and 7.

Throughout the entire game, in any of the cities on the map, right? And if the computer does it, can they neither upgrade nor buy improved units?
5.17. In the "Necropolis" Castle, it is forbidden to build a necromancy amplifier.

Again, the same question as in the previous point. That is, improved vampires, phoenixes, fairies, and advanced elementals can only appear in the game from Pandora's Box or the mercenary camp?

That's all for now :) I would be very grateful for clear answers :)