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Posts from Life Buildings

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Which warriors do you hire when playing for survival?
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In reply to Zybr
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ZYbr;182574
for now, the champion is somewhere in the middle.
The champion with the same tactic will reach the enemy + gain speed, and it costs only 2000 gold, 2 ore, and 2 wood...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
In reply to yuriy
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yuriy;182716
a champion with the same tactic can reach the enemy + gain speed, and it only costs 2000 gold, 2 ore, and 2 wood...

Have you checked this? Show me how he can do that:eek:. Note that I haven't even mentioned obstacles yet, and they are almost always present on the battlefield.
4 champions a week is 8000 and 8 ore and wood, while angels cost 8000 and 4 crystals. The champion has 150 HP, and losses are inevitable in a battle with a 4th or even 3rd-level unit. Except in cases where you have the Resurrection skill or spell, but since you only play with Whirlwinds, you won't have spells. And if an angel needs to, it can resurrect itself.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;182720
Have you checked this? Show me how he can manage it.
Yes, I checked it. When he's positioned in the first row on the left, I don't know about Basic tactics, but Advanced Tactics definitely allows him to reach the target. The only thing is, you're right, obstacles and the terrain on which the battle takes place can hinder him...
Yes, it's difficult without resurrection, but I manage to keep them alive...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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Here, add an option in the settings to view the movement range of creatures and disable the option for champions' movement, since you yourself stated that it's about advanced tactics. Otherwise, it's very interesting to see how only the angels can reach the end of the field with maximum movement, while your champions are already advanced.

P.S. Artifacts and spells that increase movement are not included.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;182720
4 champions per week, that's 8000 gold and 8 wood and ore. For the Angels, it's 8000 gold and 4 crystals. A champion has 150 HP, and losses are inevitable when fighting against 4th or even 3rd-level champions. Unless you have the Resurrection skill or spell, but since you're only playing with Whirlwinds, you won't have spells. And if an Angel gets low, it can resurrect itself.
The increase in wood and ore is two per day, so if we look at it that way, 100% wood, 100% ore versus 100% crystal, the difference isn't four times, but two times. And as a rule, wood and ore are resources that aren't used as often after you've built the Champion Arena, and it seems like buying them would be cheaper!
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So, you won't be building any additional castles? The Mage Guild requires stone and wood, the Armory requires 14 stones, and if you place Crusaders, the stone cost becomes quite significant. And if you place even more champions after that, you'll have to find a lot of wood as well.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr;183001
So, you won't be building any additional castles? The Mage Guild requires stone and wood, the Armory requires 14 stones, and if you place Crusaders, the stone cost becomes quite significant. And if you place more champions after that, you'll have to find a lot of wood.
The Armory and Crusaders will already be built by the time you have champions!
Building other castles is a given, but usually, near other castles, there's a mine and a lumber mill, but stone is not always available!
In reply to Zybr
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ZYbr;182916
until the end of the field
I wasn't talking about "until the end of the field," but rather until the first row. I'll make it and post it when I have time...
ОФФТОП - МОЁ ВТОРОЕ ИМЯ :smile01:
Мои карты: /attachments/12680/> и /attachments/10952/>
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I think it would be great to have a pikeman-crusader and an angel. Level up one hero in tactics and the other in mass light magic (you can also level up both in one, if you have time and the map is large), and your army will have incredible power.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
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I don't really enjoy the game that much, but I usually build my army like this: ballista, monk, angel. Because these are my favorite units of the Knight faction.
Графомания путешественника
In reply to Нэйко
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Most often, I follow the path of archers: ballista-monk-angel. Since I only play against the computer, and against AI, there is nothing better than ranged units))))
But if I were playing against a human and knew for sure that they would choose Death, then I would go for the path of pikeman-crusader-angel. And I would definitely include Order magic - only with teleportation will the full potential of these units be revealed. Besides, ballistas move slowly and cannot be resurrected. But IMHO, Life is simply made for a defensive strategy. And in defense, you only need archers.
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It depends on the map and the neutral creatures; sometimes it's better to build pikemen, sometimes ballista. The same applies to monks and crossbowmen, and of course, angels are always a good choice. Another thing is which heroes to hire in combination with the Tactics and Life Magic skills; again, it depends on the map and the opponent's faction.
In reply to klonbizon
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But IMHO, life is simply made for a defensive strategy.
Why not? Crusaders and Champions have a very strong offensive potential. The problem is that both sometimes suffer unnecessary losses due to their small health pool (especially Champions), but nevertheless, with proper magical support, they are more than capable. The only downside of this pair is that they don't have the highest movement speed on the map, compared to Angels, but Angels are more difficult to build.
One of the advantages is the Crusaders' teleportation ability with the help of a well-fed Order mage with Emeralds. After all, the initiative (or whatever the correct term is?) of the Crusaders is quite decent, and due to the double damage, there is a chance to defeat a hero instead of just dealing damage. There you have it – an attack!


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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ZYbr
Why not? Crusaders and Champions have very high offensive potential. The problem is that both sometimes suffer unnecessary losses due to their low HP (especially Champions), but nevertheless, with proper magical support, they are more than capable. The only downside of this pair is that they don't have the highest movement speed on the map, compared to Angels, but Angels are more difficult to build.
One of the advantages is the Crusaders' teleportation ability with the help of a well-developed Order mage with emeralds. After all, the initiative (or whatever it's called?) of the Crusaders is quite decent, and due to the double damage, there is a chance to defeat a hero instead of a creature. Here's your attack!
So, Angels don't have offensive potential? Hmm. I guess I'm just not very good at the game :smile39:

P.S. Building Angels is indeed more difficult than building Crusaders. :D
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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So, angels don't have any offensive potential? Hmm. I'm just not very good at this game.

P.S. And yes, building angels is more difficult than building Crusaders.

Well, you're quite the wit! ;)

Let me explain:
A boost in stats plus a large number of units combined give a fairly large amount of damage, which is what I call offensive potential.
And I didn't write anything about angels in this particular context.

Building angels is more difficult than building champions because it requires a lot of resources and money. Champions only need wood and stone, a considerable amount, but in my opinion, it's easier to gather these resources than the "expensive" ones (sulfur, mercury, gems, crystals), and it's also a little more profitable to trade them on the market.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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