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for now, the champion is somewhere in the middle.
New here? I'm Roha — want a quick tour?
for now, the champion is somewhere in the middle.
a champion with the same tactic can reach the enemy + gain speed, and it only costs 2000 gold, 2 ore, and 2 wood...

Have you checked this? Show me how he can manage it.

4 champions per week, that's 8000 gold and 8 wood and ore. For the Angels, it's 8000 gold and 4 crystals. A champion has 150 HP, and losses are inevitable when fighting against 4th or even 3rd-level champions. Unless you have the Resurrection skill or spell, but since you're only playing with Whirlwinds, you won't have spells. And if an Angel gets low, it can resurrect itself.

So, you won't be building any additional castles? The Mage Guild requires stone and wood, the Armory requires 14 stones, and if you place Crusaders, the stone cost becomes quite significant. And if you place more champions after that, you'll have to find a lot of wood.
until the end of the field
But IMHO, life is simply made for a defensive strategy.

Why not? Crusaders and Champions have very high offensive potential. The problem is that both sometimes suffer unnecessary losses due to their low HP (especially Champions), but nevertheless, with proper magical support, they are more than capable. The only downside of this pair is that they don't have the highest movement speed on the map, compared to Angels, but Angels are more difficult to build.
One of the advantages is the Crusaders' teleportation ability with the help of a well-developed Order mage with emeralds. After all, the initiative (or whatever it's called?) of the Crusaders is quite decent, and due to the double damage, there is a chance to defeat a hero instead of a creature. Here's your attack!
So, angels don't have any offensive potential? Hmm. I'm just not very good at this game.
P.S. And yes, building angels is more difficult than building Crusaders.
