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Posts from Reports on online games and their confirmations (Autumn 2008 season).
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be included in the ranking. Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Autumn 2008" season is officially open! :smile13: Wishing everyone good morale and luck +3/3!
And so it will continue :smile14: :smile14: :smile14: Good luck to everyone.
SEM_56 (red, Rampart, Kyrry, Kyrry) def Heavy Case (blue, Dungeon, Shakti, Shakti) 2sm4d(3) 222 From the start 47 centaurs, not many. But I found 3 cons, an external dwelling of unicorns, and wood elves. At the end of 2 weeks, I got wiped by 28 minotaurs—down to zero; 25 grands and 75 cents passed into the other world. One pack was upgraded, and morale played its part. On the 3rd week, scouting brought news of a home secondary town; after breaking through 36 griffins and 89 cents, I take the same-faction secondary and build up to wood elves with a Castle. On the 4th + another home secondary, took two cons +5 angels, managed to get the Book of Air and wanted to go to the Dragon Utopia, but then I saw Shakti on the move and settled in the castle. The advantage in one's army was more than convincing and the opponent surrendered, Thanks for the game...
That is how it was. I planned to use Dimension Door to enter an empty castle. But it turned out not to be empty) Thanks for the game)
Started without rests. Developed for a month. In the first week of the second month, I bypass with heroes and attack the capital, which is practically unguarded, then take his secondary Rampart town. On 221, the opponent retakes the capital with a side hero and deploys troops. That same day, I take the capital back. Ivor had been wandering around the Dragon Utopia somewhere, as his stats increased by an order of magnitude immediately. Next, I break through ГО, crush the refugees, and take the utopia where I get the sentinel's shield, hell sword, and orator's hat. On the same turn, Gurni 32, 28, 16, 16, 3 ang., 7 gr. ref., 31 cyclops, 29 birds, 20 gr. uni., 64 orcs attacks Ivor 22, 25, 17, 11, 4 ang., 5 green, 34 uni., 25 gr. tree, 64 grands, 4 pegasi, who appeared on the grass. The advantage in meat and stats determined the result of the battle. Thanks for the game!
Left with a rest on 111 - at the start two money heroes and it seems there are roads - started playing and did not regret it. Later saw from the overview the external dwellings of phoenixes and air elementals. The road to the secondary was blocked by the guard of the phoenix dwelling, which could only be taken on the second week - had to turn around and, losing tempo, go the other way - through the portal to the snow. Along the way, I took 2 crypts - too bad there were no vampires. I had enough money, but there was no mercury, nor a single market - I couldn't make it to the Tower in time. Ended up with psychics in the Citadel. On the second [week?] I painted the Tower, broke through to the dungeon respawn with storm elementals, broke through to 2 treasure sites and sent a scout there. On the third week, active actions began, the phoenix dwelling was bought out, and in the basement, clues were taken and the Sword +12/-3 was recaptured - though I couldn't equip it because defense turned into a neat zero. All stats were in spell power and knowledge. On the fourth [week], I was given all level 4 magic, visited a few more hives. Gelar became like some kind of super mage. All 4 magic schools were trained to expert, I took Intelligence and Sorcery - there just wasn't much to choose from. I picked up the Sphere of Fire and already knew what I would hit the enemy with, prayed that I wouldn't be given the Red Orb, but I picked up the Anti-Magic tent myself. In another treasure [site], they gave all earth magic in a Pandora's Box and 2 maximum clues. At the start of week 5, the opponent hits the ГО - parameters 3-4 times higher than Gelar's. In the final, the opponent "accidentally" attacks the castle where Gelar is sitting - having previously doubled his mana in the dungeon. Crag - 25 15 18 140 with him - 18 brown bears (external dwelling exists) 60 gr orcs 80 gr lizardmen 40+ dragonflies 60+ wolves and 30 gr ogres. Gelar 7 5 15 312 with him 19 phoenixes 60 storm elementals, 46 wasps, 30 gr harpies 16 psychics. Hinted to the opponent about the magic, he set up on Tactics so that Berserk wouldn't smite everyone)) But still, expert fire magic covers a large area - the bears took down all the dragonflies, suffered from friendly fire from the ballista and catapult. The opponent surrendered - had Armageddon for 1500 and implosion for 1700+ in reserve, behind the castle walls the phoenixes were invincible.
Thanks for the game!
P.S. we rematched in the open field - after Armageddon, only 15 bears remained from the entire red army, Hastened and with +3 morale they left no chance for the phoenixes and 20+ wasps.
In the first week, the second hero, Ivor, arrived with 4 Elves, totaling 11 units. I upgraded them on day 2, took two near-maximum Necropolises, and on day 7, I captured an Elf Camp and a secondary Conflux. Houses-Unifiers are in the Castle.
In the second week, with the army from the first week, without Dwarves and Ancients, I try to expert Earth Magic on the 39 Gold Golem, but I get Advanced Logistics and something like Advanced Tactics instead. I realize that we are separated by a common secondary Inferno, and I rush there, fortunately, the Stable under the Castle compensated for the slow roads. On 1.2.4, I break through the secondary on the Castle's respawn, having 40 Elves, 13 Pegasi, 6 Unifiers, and about 40 Centaurs. Sergey surrenders.
There were 6 resource nodes on two respawn points, I checked 4 of them: 3 with 3-4 angels, and one with 2 and a group stack. The closest one had 3 angels with a group stack, and I foolishly went there with 5 un-upgraded knights, 44 archers, and 70 "pokemon" without a book on level 121. And that's where I stayed. I didn't surrender because I hoped that Pasha, as usual, wouldn't come early, but on turn 124 I saw him near his castle, and I had no army. Thanks for the game.
On turn 227, I use Dimension Door to jump into the opponent's empty capital. 231 - Gurni attempts to attack. The stats are equal, but I have a significant advantage in creatures, castle walls, blindness, and mass slow, which gives him no chance. I only have 5 Black Dragons and a couple of Scorpions.
Severe case (red, Dungeon, Shakti, Shakti) def xunter (blue, Stronghold, Gurnie, Gurnie) 2sm4d(3) 231
On 227 I jump using Dimension Door into the opponent's empty capital. 231 - Gurnie tries to storm. Parameters are equal. But a decent advantage in one-hit units, castle walls, blindness and Maslow leave him no chance. Only 5 of my blacks fell and a couple of scorpicors.
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Loi
17 years ago
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Loi(red,ramp,Kyrre,Kyrre)def Hermit(blue,Fortress,Alkin,Alkin) 2sm4d(3), 141 On the first week, day 1-6 at the Citadel, native secondary skill. On the second — 1-6 at the Castle, 1-3 at the Citadel as secondary, another Castle secondary, Griffin Conservatory 2. On the third — two Naga Banks of 4 each, ransom everything, and through the adjacent zone Inferno — assault on the swamp Capitol on day 135. As always, a tough assault (swamp), but managed to break through. A couple more days — mopping up scouts, and I get the rank "Behemoth" :) Thanks for the game.
Loi(red,ramp,Kyrre,Kyrre)def Hermit(blue,Fortress,Alkin,Alkin) 2sm4d(3), 141 On first map 1-6 in Citadel, native secondary skill. On second - 1-6 in Castle, 1-3 in Citadel in secondary, another secondary Castle, Griffin Conservatory 2. On third - two Naga Banks of 4 each, buyout of everything and through adjacent zone Inferno-assault of the Swamp Capitol at 135. As always a tough assault (swamp), but managed to break through. Another couple of days - mopping up scouts and I get the rank "Monster" :) Thanks for the game.
Yes, that's indeed how it was. I didn't know the exact ranges of stacks guarding resources. That slowed down my development. During the siege I had a tiny chance to fight back, but the towers, alas, shot at the wrong target. Oh well, I hope next time I'll have better luck. Besides, now I know what those "packs", "hordes", "many", "few", etc. mean, and therefore in the early stages I have a good opportunity to properly assess my chances of victory in battles. Thanks for the game and the info
Yes. Thank you for the game. The opponent broke the rules by passing through a shifted guard, but in my opinion, it wasn't intentional, but rather due to inexperience. Besides, it didn't really affect the game. I lost fairly.
Well... Everything was decided by an accidental mouse click on the opponent's castle, which gave away an already won game, but let's go in order. I completely forgot to ban Conflux, I always ban it, had to choose between Tower and Stronghold, I bet on Behemoths. Took all the rest, the standard spawn gave a garbage-layout - a small central respawn with 2 exits to the swamp behind shooter blocks, on 111 wolves are built, I put birds and break through 2 shooter blocks, Crag gets luck as the second skill, 112 - delivery of wolves and goblins, 30 ice elementals are broken through for the exit to the swamp, due to the terrain I lost 12 wolves, on 113 the swamp secondary is taken, Air Magic given as the 3rd skill, Griffin Conservatory 3-4 is revealed, and on my home respawn a whole 3 components of the Armor of the Damned are found except the sword! Morale in a small plus, I decide to squeeze the maximum out of my garbage-layout, I estimate that by money and resources for Behemoths to at least be in the Stronghold, I don't buy peasants but work with 3, 2 work the swamp, one scouts the outer zone for Behemoths behind a horde of thieves, Crag runs there, on 117 I finally take it with the loss of all Trogs from the left hero and the remaining wolves, the peasants collect the remaining piles of resources and gold and say that the Behemoths should be in the castle! On 2 marketplaces I trade all resources for gold and 3 crystals, by the end of the week I have 144 gold, 1 wood and 6 ore left, that's what is called investing to the absolute max on a garbage-layout, I finish the week with 5 heroes, Behemoths and Orcs in the castle + bought outer creatures, on the 2nd the economy improves a bit, on 122 I take the min. Medusa Fields next to the outer zone and split into the main, then I break through another swamp and on 125 I take the secondary and the Griffin Conservatory for 1 Angel nearby, there also a Naga Bank is revealed, on 126 level 4 with a Gre/stack takes 6 Behemoths, 1 Angel and units without losses, gave Pathfinding, just in time with the swamps all around! I split into the swamp to take the Griffin Conservatory, finally the coveted 8 heroes appeared, on 127 the peasants work through a chain the Medusa Fields 6, Crag is near the Griffin Conservatory waiting for army delivery, Ogres were added in the main, in the secondaries Flies and 1000, forgot to buy the spell book (, on 131 I deliver 4 Behemoths and the birds from the first week and with units take the Griffin Conservatory 3, Griffins with morale killed 3 birds and 1 Angel, but in exchange 3 little Angels, after that I work the min. Medusa Fields, 5th skill gave Logistics, I run to the treasure zone nearby on the dirt, on 133 the min. Dragon Fly Hive is taken behind a horde of Crusaders and a level 5 peasant is freed with +5 SP behind a horde of Silver Pegasi, 3 ducks were killed, all other battles in the treasure zone are fought only with the loss of units - Behemoths decide, until the end of the week I work the max. Naga Bank, Cape +2 speed behind a horde of Trolls, 2 Libraries, Chain mail +4 behind a flock of Firebirds, I also free a level 15 peasant, then I split into the swamp and finally buy the spell book, the peasants meanwhile worked a couple of Dwarf Cottages and beat off piles of crystals so I gathered for an upgrade of the Behemoths, the Behemoths are carried for the upgrade, and Crag runs to the underground treasure zone from the other side, the min. Dragon Fly Hive is taken (only 2 Hives for 8 ducks in 2 treasure zones, with swamp secondaries at that!), finally I found a Dragon Utopia - the maximum (the only one on the map), I deliver the meat and take it with the loss of Gnolls, Hobgoblins and ducks, it gave of course the most necessary things!: book of Fire Magic, book of Water Magic, Crown +4+4 and Helm +10, everything except the Crown goes to the backpack, until the end of the week I clear the treasure zones where the only useful things are Pandora's Boxes for experience and split into another swamp to study the never-found Haste anywhere, the last 3 slots gave Tactics, Earth Magic and Artillery, the Necromancer sword was never found, neither Resist nor the Sphere nor the Cloak, it's scary to go to the Mage without this, but everything is already cleared and there's nothing else to do, I estimate that with Mass Haste in one round I'll kill the entire army of the Mage hero and I go to the Underground Obelisk, the only thing that scares me is the cheater speed of birds on grass (16) when my Flies even with the Cloak only have (15), which gives away the right of first move, I gather troops from all castles and break through the Underground Obelisk, next to the road there's a painted crater - there will be many birds, on 212 I stand next to the opponent's castle where Gelar sits in full equipment, of course attacking the Mage in a castle without anything against magic would be suicide, and while I'm thinking where to go next I accidentally click on the castle and attack, well here under the walls without fliers and first move against Berserker and Armageddon there's nothing to do, I capitulate, afterwards I asked the opponent to re-fight the battle in an open field, where even without the above-mentioned conditions elemental heroes have absolutely no chance, even with the first move, Gelar casts Armageddon for 1500, 13 Behemoths remain against 20 birds, 25 ducks, 20 Firebirds and 3 Earth Elementals, then the Behemoths under Haste simply kill the ducks, next round Summon Fire Elemental, and the removal of all birds by Behemoths, after the battle 11-13 Behemoths still remain, and with the first move all the elementals would have been killed in 1 round with Mass Haste from level 22 Crag Hack with attack 28, but if the opponent considers my mistake as a victory so be it ). P.S. Elemental heroes are cheaters. Thanks for the game.
Loi
17 years ago
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Loi(red,castle,Valeska, Valeska)def NumOne(blue,necr,galtran,Galtran) 2sm4d(3) 127 Central small respawn — there were bows, external dwelling of pikemen and griffins, at 113 I managed to barely break through to the grass past 50-99 archers with a grade — we play. On the first turn — cavalry in the Citadel in the main town, market in the native secondary town. Managed to find a path through rough terrain to the opponent, though — while picking up the boots I lost heavily to 47 archmages. Still managed to take the castle and hold it by 127 — about 40 pikemen and 1 lich remained.:) Thanks for the game!
On the first turn, GG was bought. On 115 I captured a secondary Conflux, and before that I cleared the external dwelling of Earth Elementals. On 116 I cleared the Griffin Conservatory and scouted for 1 Angel. On 117 Nagas in the citadel and Water Elementals in the secondary town. On 121 I took the Angel. On 122 Shield +4 behind a stack of Snipers and I engage the army against 50-99 Water Elementals; with a stack of Genies (15 units) I fled, not finishing off 15 regular ones. On 126 I finished off the Water Elementals and then 50-99 Demons (guards of the external dwelling of Phoenixes) — that's what I was being blocked from; only 4 Nagas and 2 Water Elementals remained — I didn't go for 6 Phoenixes. On 127 I only built Earth Elementals in the secondary town. On 133 I finally took the external dwelling — losing only 6 or decoy Pikemen. On 135 I captured the Hive in the underground on 6 Vivi and the opponent came out through a swamp secondary; it was expected, so I gave up on the capital. On 136 they captured my capital without a fight; I break into the secondary town and build 2 Giant Masters (Bolt at 204, Sorcery helped overcome the 200 barrier). On 141 I level up on small fry near the Castle (for which Sorcery was granted), and the opponent made an unforgivable mistake — he was left with only two Angels (didn't use Haste — simply misplayed). Well, then Nila flew in at 10 11 7 5 (50 mana): 8 Phoenixes, and there were Mages and a bit of everything else, and she killed Valeska at 8 5 2 4 (who had Tactics but no money). The opponent surrendered.
Thanks for the game.
numOne
17 years ago
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Loi(red,castle,Valeska, Valeska)def NumOne(blue,necr,galtran,Galtran) 2sm4d(3) 127 Gosha rolled with 1 stack, the respawn is tiny and there are guards on the roads: a horde of lizards and nearly 50 fire elementals (followed by a hundred zombies), but a Dragon Utopia stands next to the Castle and the roads are fast.) Decided to play. With great difficulty broke through the Lizards at 113 (79 units), teleport, then up to 20 ogre-mages behind them. There are 17 skeletons in the army. I thought about taking a rest, but the Dragon Utopia warmed my heart, and no path to the green was visible + I spotted a couple of cans, hoped for a long game, but in vain. The result of the first lich in the skeleton castle is only 50. On the second one, I take the mages' secondary, but the enemy breaks through off-road from the other side, takes the boots, losing horses, but there are many bows, he rushes toward me. I defend the consulate at 1, upon returning to the main, but the enemy arrives first. He loses almost all bows during the capture, but 80 pikes and 8 crusaders remained unharmed. Which actually decided it. I have 125 skeletons, 1 angel, 8 liches. He has crusaders, pikes, + trash. Skills for both are roughly around 5. In general ГГ. Thanks for the fast game.;)