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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
SS-D:smile17:
In reply to Дубровин Павел
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Dirty_Player (Fortress, Wystan, Clancy) def invisible (Necropolis, Galthran, Galthran) 2sm4d(3) 113
It's not that I had a bad start (spawned at the top and had skeletons in my starting town), it's just that I like to take action, not just run around on slow roads for a week until I reach the nearest active area. It takes more than a week to reach the nearest secondary town, and there's nothing to find on the respawn point. Is this a game?! Slow roads should be scrapped!!!
invisible (Random, Stronghold, Shiva, Gunnar) def Dirty_Player (Random, Inferno, Marius, Gem) 2sm4d(3) 114
My home secondary town, which I took on day 112 from 70 hydras, and then another conflux behind a group of medusas. I don't have much money, but both castles have griffins and they've been bought out.

Thanks for the games!

P.S. I hate slow roads!:mad:
In reply to Neoandy
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Neoandy;194595
Neoandy (red, swamp, Tazar, Tazar) def RetroFM (blue, Castle, Valeska, Valeska) 2SM4D(3), 126

I took all the rests, my opponent was left on 113.
111 - lizardmen not built. Building flies. 2nd hero in tavern is a Necromancer. Starting army: 15 lizardmen and 41 gnolls. An external dwelling of lizardmen is revealed. External dwelling of flies, Griffin Conservatory, Medusa Den, Boots behind the Centaur horde, and a Pandora's Box with 20-49 Dendroid Guards are revealed. 5 heroes bought.
112 - too early to attack the Centaurs, waiting for building and upgrade of lizardmen - gnolls will still be useful... I spend the day fighting dwarves and visiting a +1000 experience pillar, getting Expert Defense and Basic Earth Magic. Building lizardmen. Dragon Utopia and an external dwelling of gnolls are revealed. I plan to take a risk on the Pinocchios - there can't really be 49 of them, right!?
113 - upgrade of lizardmen, now 32 of them. Buy a 6th hero with a ballista. Scout gathers gold, finds a Dragon Fly Hive, a couple of crypts, a cave, and positions to deliver gnolls from the external dwelling next turn. Boots taken from the Centaur horde with the loss of just 1 gremlin. Could have attacked the Dendroids on 113, but decided not to scare the opponent with a long turn, to avoid provoking a re133. But by this time the opponent already had 3 money heroes, a stable was revealed, external dwellings of pikemen and archers, a Griffin Conservatory, a Dragon Fly Hive, and many roads - I don't think there would have been a rest.
114 - 32 Lizard Warriors, 54+1 gnolls, a ballista, and 4 flies attack the Dendroids - there certainly weren't 49 of them, only 48 :smoke: But upgrading the lizardmen wasn't in vain and the battle was certainly scary with the morale of the logs and the presence of an upgraded stack, but when a couple of stacks were killed, the morale decreased. The Pandora's Box gives 10k experience! And Tazar wakes up at level 10, with Expert Defense, Earth Magic, Archery, and Advanced Tactics. The fast roads and Boots gave excessive confidence, which almost cost me the game. Built Wyverns to take the crypt (just in case).
115 - Tazar beats everyone without problems, including water elementals with an upgraded one on the grass and everything encountered. Level 12, Basic Attack added. Built Basilisk dwellings. Bought Bron as the 7th hero. In perspective: another Pandora's Box with 20-49 Minotaurs and a more distant one with 10-19 Bone Dragons.
116 - empty Conflux captured and Tazar builds a mage guild with the last wood, to take the Naga Bank on 117. We stay the night in the Conflux.
117 - Naga Bank in sight. I would wait for the delivery of reinforcements the next day, but then I'd be spending this day on practically nothing - I attack - maximum. Mana 20, Spell Power 4. 2 Wyverns, 32 Lizardmen, about 50 gnolls, and butterflies 1+1+1. Maybe I could have played it better, but Defense is defense and Attack was lacking, and when mana runs out, 1 full Naga and a singleton remain, which quickly finish off 4 gnolls and a Wyvern and then go for the lizardmen. That's how sadly it could have all ended. They didn't let me auto-combat, and why would I - what a handicap! I re-buy back home. Thankfully I had gathered plenty of gold.
Well, after that everything is simple, the scout heroes found another external dwelling of lizardmen in a remote area, Tazar goes to the Conflux (no point in buying back there since the army is at home and there's no Chain) so we run in Boots to finish off the Naga Bank, giving the army to the scout heroes to break the external dwelling of lizardmen. Broke through griffins into a cave and lizardmen, visited the Arena there, killed Blue's scout hero the next turn. Meanwhile, my hero was already being hunted by Valeska, who, sensing news of the wipe, was rushing to finish off what she thought was a wounded Tazar. Meanwhile +12000 gold from the Naga Bank, buy back at home, Griffin Conservatory for just 1 Angel, upgrade of Wyverns and Basilisks, and an attack on Valeska rushing towards the swamp capital.

The FB ended before it began - the setup with Expert Tactics and Mass Slow convinced the opponent.

Thanks for the game!

thanks for the game .
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ewgeniy (red, Castle, Valeska, Valeska) def Feliks (blue, Necropolis, Galtran, Galtran) 2sm4d(3) 1 2 3
I will add the description later.
В. Уэйтс©
Но поскольку я нищий,
у меня лишь есть мечты.
Я разостлал свои мечты пред вашими ногами.
Ступайте бережно, ибо вы ступаете по моим мечтам.

временно ушел с форума, переодически заглядываю. кому нужен пишите в скайп ewgeniy1985. в аське 384385000 очень редко.
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ewgeniy;194616
ewgeniy (red, Castle, Valeska, Valeska) def Feliks (blue, Necropolis, Galtran, Galtran) 2sm4d(3) 1 2 3
I'll add a description later.
That's how it was, that's all.
Остановите землю- я сойду…
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Scorp (red, Stronghold, Gurnisson, Gurnisson) def Pit - for LM (blue, Rampart, Kairi, Charna), 2sm4d(3), 215.
The game was a bit earlier, so I don't remember the details.
The restarts ended, and the map generated poorly - small lands, part of it is blocked by Wizards, and there's little money. I freed Charna from the dungeon, and she quickly gained expert Necromancy and Earth Magic, becoming the main hero. By the end of the week, she passed through Storm Elementals to her only secondary town - Dungeon, where she managed to gather money for Unicorns and a Stronghold.
In the second week, Charna gathers skeletons, Earth Magic becomes expert, and Slow is available. I freed Galtran, level 10, from the dungeon, but he didn't have Earth Magic - I left Charna, especially since the tomb gave her a cloak +2 to speed, and the skeletons became fast enough. I built a Castle. By the end of the week, Charna goes underground to the Treasury.
In the third week, I take a few Pandors, gain experience, and get 15 Mighty Liches. In the middle of the week, I find an Earth Magic book. The parameters are quite high, there's an explosion for 1000 damage, I double the mana and rush into the attack through the Gate of the Underworld. Meanwhile, Gurnisson gets the Hat of the Orator.
I didn't manage to reach the Barbarian capital by the third week - the lack of logistics affected it. On day 141, Gurnisson uses Flight and takes Utopia - he buys troops from the capital with the money earned. Charna could have caught them, but she noticed too late. And on day 142, they are already with Gurnisson, who takes the maximum Utopia, gets Angel Wings, and flies to the Swamp Treasury, improving his stats. By the end of the week, all the castles are taken, but Gurnisson is already invincible - the Sphere of Inhibition and the Cursed Armor worked great, leaving Charna with no chance, because the explosion didn't work...

Pit - for LM (blue, Tower, Nella, Nella) def Scorp (red, Castle, Valeska, Christian), 2sm4d(3), 144.
This time, I managed to attack on time.
No matter how many restarts I took, I always ended up with only one secondary town. This time, the map generated quite well. There are two native heroes in the tavern, fast roads, and Gargoyles are built. Nella visits the Stone of Experience and gets Logistics, on day 112 - Tactics. On day 113, a Djinn lair is captured. I break through to the grassland, Gelar takes the Conflux as a secondary town, and Nella, meanwhile, makes a large circle around the castle. The fifth skill gave her Earth Magic. I built levels 1-6 in the Stronghold.
On day 124, the circle closed, and I reached the Conservatory near the castle. I brought up the troops - I bought almost everyone and attacked the Griffins. Nella got Slow (but only basic - they didn't let me upgrade Earth Magic) and Blessing, and she has some mana, thanks to Literacy. Conservatory 2-4, but I need to take it anyway - otherwise, I'll lose momentum, and my opponent will have a native secondary town. The Conservatory turned out to have 4 Angels, but to my surprise, I took it with almost no losses - all the Golems, one Naga, and one Djinn, and a couple of Gremlins died. Then I run along the road to another Conservatory and a Naga Bank - +2 Angels. I break into the Conflux for money - there are a couple of Medusa stacks and a Naga Bank. I take all this at the beginning of the third week, go to another Conservatory - 2 Angels, and on day 133, I stand at the Gate of the Underworld. On day 134, I buy everyone - in total: 3 Giants, 8 Royal Nagas, 23 Master Djinns, 17 Mages, 250 Master Gremlins, 8 Angels, and a couple of Gargoyles. I bring them to Nella (12, 11, 9, (50)), and she defeats the Gate of the Underworld from the Scorp's army without losses. The opponent was not ready, and on day 135, the capital is taken with a bunch of unbought troops. On day 137 - a native secondary town, this was the last city. Meanwhile, Christian was in the desert Treasury, but he has few troops, low stats, and nothing valuable nearby. On day 144, I was congratulated on the victory.

Thank you for both games.
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El Magnifico Sonic` (blue, Castle, Valeska, Gundula/Kyrre) def Тяжелый случай (red, Stronghold, Gurnisson, Gurnisson) 2sm4d(3), 146

Immediately scouted an external dwelling of Angels and one Griffin Conservatory (minimum) and decided to play, although only one path and even that goes through the GO! On the first week, horses in the Citadel, leveling Gundula; on the second week, Kyrre in prison (level 10), leveling him; took the Conservatory (1), the Angel external dwelling, and built Angels in the Castle! On the third week, took the native secondary from red and rushed Kyrre in full Nagabank :(, managed to place horses in the Citadel in the secondary; on the fourth week, three Conservatories 2+2+1 and through the GO, Gurnisson came visiting... Kyrre doesn't make it by 1 day (didn't even transfer her army)! In the Castle, Gundula is level 9 (6-2-2-4), expert Air! 8 Angels, 8 horses, 15 Monks, 36 Arbalesters, 4 Griffins, 4 Swordsmen, and 15 Pikemen!! Gurni attacks (17-5-4-4) with 6 Cyclopes, 55 upgraded Ogres, 41 Orcs — Gundula held; Kyrre (7-12-1-6) on the sidelines, with another 5 Angels, 5 horses, and 8 Wyverns just rested... after the battle, the opponent surrendered!!!:smile17:
Thanks to my opponent for the game!!!
Лечиться даром - даром лечиться!!!:smile16:
In reply to El Magnifico Sonic`
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El Magnifico Sonic`;194634
El Magnifico Sonic` (blue, Castle, Valeska, Gundula/Kyrre) def Heavy Case (red, Stronghold, Gunnisson, Gunnisson) 2sm4d(3), 146

Scouted an Angel external dwelling and one Griffin Conservatory (minimum) right away, decided to play, even though there was only one path and that into the ГО! First week built Cavalry in the Citadel, leveling Gundula. On the second week, found Kyrre in a prison (level 10), leveled him, took the Griffin Conservatory (1), the Angel external dwelling, and built Angels in the castle! On the third week, took the native secondary hero from red and rushed with Kyrre in max nagabank :( , managed to stick Cavalry into the Citadel in the secondary town, on the fourth week, 3 Griffin Conservatories (2+2+1) and through the ГО Gunnisson came visiting..., Kyrre didn't make it by 1 day (didn't even transfer her army)! In the castle, Gundula level 9 (6-2-2-4), expert Air Magic! 8 Angels, 8 Cavalry, 15 Monks, 36 Arbalesters, 4 Griffins, 4 Swordsmen, and 15 Pikemen!! Gunnisson attacks (17-5-4-4) with 6 Cyclopes, 55 upgraded Ogres, 41 Orcs - Gundula held firm, Kyrre (7-12-1-6) on the sidelines, with 5 Angels and 5 Cavalry and 8 Wyverns just resting... after the battle, the opponent surrendered!!!:smile17:

That's how it happened. I didn't wait for reinforcements. And I got what I deserved for that) Thanks to my opponent)
In reply to invisible
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smoke_mk (Red Necropolis, Galtran, Galtran) def Prince (Castle, Valeska, Valeska) 2sm4d 132
Galtran arrived with two stacks.
1-1-7: A hidden cache of skeletons was taken, and a reserve with 2 angels was scouted.
1-2-1: Scouting detected a secondary base of blue Inferno.
1-2-4: Scraped together 160 skeletons, taking the reserve and heading to the Inferno's secondary base.
1-2-5: Scouting revealed a reserve near the Inferno. Building a chain.
1-2-6: Galtran is gathering 50 skeletons on his way to the reserve.
1-2-7: Taking the reserve with 2 angels. 1-6 in the castle.
1-3-1: Exiting the treasury through a secret passage and revealing the portal of glory:smile07: under the blue flag:smile07: :smile07:, I thought it was the end for me:smile21:. I run into the portal of glory and buy an angel.
1-3-2: Running up the path and taking the almost empty blue castle.
Valeska attacks with 2 angels, 18 swordsmen, and 2 stacks of 25 archers.
Galtran, with 5 angels and a hundred grand skeletons, defends the castle.
Thank you for the game.
419691449
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Tough match (blue, Stronghold, Gurnison, Gurnison) def Smoke_mk (red, Tower, Nila, Nila) 2sm4d(3), 135
I took two secondary Necropolis units. Then a disconnect occurred. And when the opponent reappeared, he decided to surrender. Although, I think it would have been worth fighting). Thanks for the game!
In reply to Тяжелый случай
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Difficult case (blue, Stronghold, Gurnisson, Gurnisson) def Smoke_mk (red, Tower, Nila, Nila) 2sm4d(3), 135
No, it wasn't worth fighting there.
419691449
In reply to Тяжелый случай
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invisible (red, Castle, Valeska, Valeska) def bRitvo4kA (blue, Barbarian, Gurney, Gurney) 2sm4d(3) 143
Took all the respawns and was born, to put it mildly, in the worst possible spot... One road leads to the ГО, another to the snow, which was blocked by snipers. There was also an entrance to the underground, blocked by 20-49 greased cows. From the lookout, I revealed a bypass through the mountains to a grassy adjacent respawn, and it took me over a week to reach its secondary dwelling. Result of the first: swordsmen in the Stronghold :). On the second: a medusa nest; the heroes scrounged up a little gold. I found an entrance to the opponent's respawn, which I saw a little of, took an external dwelling of wood and a mini-conservatory. Gurney's attack grew like crazy, but I visited some upgrades and caught up a bit in stats, and even significantly surpassed him in defense. On the second turn: cavalry in the Castle, wood in the secondary dwelling. On turn 134, I burst into the respawn, took a naga bank with 20 nagas and a tier-3 conservatory, which Gurney never took, even though he was hanging around near them)). Guess he was scared)). The scout reported that it would take too long to run to the main Castle, and we wouldn't make it by turn 3. So, Valeska strikes from the barbarian side on turn 137 at the ГО horde of griffin-like unicorns with Mass Slow, 20 mana, and Spell Power 1 :) Lost only the wood, and not even all of it. I visit the stable and go into the underground towards the mighty cows guarding the Pandora's Box and already blocking the blue Castle. The box gave 10k experience. Valeska already has Expert Water Magic and Wisdom. I see Gurney on his horse, standing at the entrance to the underground, apparently thinking I don't see him. I sit Valeska in the Castle, while Mulich stands next to it. It creates the illusion that Mulich is on a speed run, and all my power is in the Castle without "mama" ))). Gurney fell for it and attacked, getting completely wrecked. The archers messed up and there are no birds; the grand elves killed half the orcs. GG))
Thanks for the game.

Oh, and one more thing: bRitvo4kA could learn some good manners. After a game, it's customary to thank each other or at least say goodbye as a last resort)).
In reply to invisible
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Decontaminator (Red, Necro, Galtran, Gosha, art) def Aldegir (Blue, Rampart, Kirye, Kirye, resource) 2sm4d3 117
On day 116 Kirye pushed through to an adjacent respawn. On day 117 Halon attacked him with 1+1 air units, killed 5 elves and Aldegir surrendered.
Thanks for the game and experience.
P.S.: Post-mortem revealed that on day 121 Gosha would have taken a conus-treshka and expertised Haste and Slow, although he would have then lost a couple of days replenishing mana.
С уважением, Деконтаминатор.
Hello from ancient novice!
ЗЫ: Когда я свободен для игры, в Асе у меня стоит состояние "Игры"-"Погоняем!", и я ищу Аськи с аналогичным состоянием.
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SEM_56 (red, Castle, Valeska, Valeska) def Xunter (blue, Rampart, Mephala, Mephala) 2sm4d(3) 145
Started with 3 stacks of archers..
112-grind. 32 archers, 4 heroes, forward..
113-crypt, pref.max., external dwelling of spearmen..
114-116-chests, gold, resources...
117-freeing Jenova level 5..
121-127-secondary Inferno, Valeska level 8 with logistics and wisdom...
131-137- two minimal treasure vaults, break through a crowd of mages to the snow lands and see Mephala with grand elves and centaurs. Thanks to logistics, I attack the opponent, kill 4 grand elves and the opponent buys peace...
141-145- buy out all troops, chain-transfer to Valka and she heads to the blue's castle. With scouting I see that Mephala entered the Griffin Conservatory, I increase spell power and head to the blue's gates. The battle was long and tense, morale jumped, sometimes on my side, sometimes on the opponent's..
The opponent didn't buy wood and pegasi, and my 50 griffins with bless and haste caused a lot of trouble. Thanks for an interesting game...
Ушел с героев, пока пряники)
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SEM_56;194699
SEM_56 (red, Castle, Valeska, Valeska) def Xunter (blue, Rampart, Mephala, Mephala) 2sm4d(3) 145
Started with 3 stacks of archers..
112 - upgrade. 32 archers, 4 heroes, moving forward..
113 - crypt, maxed priority, external dwelling of spearmen..
114-116 - chests, gold, resources...
117 - free Jenova level 5..
121-127 - secondary Inferno, Valeska level 8 with Logistics and Wisdom...
131-137 - two minimal treasure troves, push through a crowd of mages to the snow lands and see Mephala with Grand Elves and Centaurs. Thanks to Logistics, I attack the opponent, kill 4 Grand Elves and the opponent sues for peace...
141-145 - buy out all troops, pass them along the chain to Valeska and she heads to the blue castle. Through scouting I see that Mephala has entered the Griffin Conservatory, I boost my spell power and head to the blue gates. The battle was long and tense, morale swung back and forth, now for me, now for the opponent..
The opponent didn't scrimp on Dendroid Soldiers or Pegasi, and my 50 Griffins with Bless and Haste caused plenty of trouble. Thanks for the interesting game...

I confirm...even without the trees I probably would have won...if I had blocked my elves..
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smoke_mk (blue, Stronghold, Kreg, Kreg) def SEM_56 (red, Swamp, Tazar, Tazar) 2sm4d(2) 231
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