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Alone (blue, Conflux, random, Gelar) def Hardkor+ (red, Barbarian, Crag Hack, Crag Hack) 2smd4(3) 213
Left with a rest on 111 - at the start two money heroes and it seems there are roads - started playing and did not regret it. Later saw from the overview the external dwellings of phoenixes and air elementals. The road to the secondary was blocked by the guard of the phoenix dwelling, which could only be taken on the second week - had to turn around and, losing tempo, go the other way - through the portal to the snow. Along the way, I took 2 crypts - too bad there were no vampires. I had enough money, but there was no mercury, nor a single market - I couldn't make it to the Tower in time. Ended up with psychics in the Citadel. On the second [week?] I painted the Tower, broke through to the dungeon respawn with storm elementals, broke through to 2 treasure sites and sent a scout there. On the third week, active actions began, the phoenix dwelling was bought out, and in the basement, clues were taken and the Sword +12/-3 was recaptured - though I couldn't equip it because defense turned into a neat zero. All stats were in spell power and knowledge. On the fourth [week], I was given all level 4 magic, visited a few more hives. Gelar became like some kind of super mage. All 4 magic schools were trained to expert, I took Intelligence and Sorcery - there just wasn't much to choose from. I picked up the Sphere of Fire and already knew what I would hit the enemy with, prayed that I wouldn't be given the Red Orb, but I picked up the Anti-Magic tent myself. In another treasure [site], they gave all earth magic in a Pandora's Box and 2 maximum clues. At the start of week 5, the opponent hits the ГО - parameters 3-4 times higher than Gelar's. In the final, the opponent "accidentally" attacks the castle where Gelar is sitting - having previously doubled his mana in the dungeon. Crag - 25 15 18 140 with him - 18 brown bears (external dwelling exists) 60 gr orcs 80 gr lizardmen 40+ dragonflies 60+ wolves and 30 gr ogres. Gelar 7 5 15 312 with him 19 phoenixes 60 storm elementals, 46 wasps, 30 gr harpies 16 psychics. Hinted to the opponent about the magic, he set up on Tactics so that Berserk wouldn't smite everyone)) But still, expert fire magic covers a large area - the bears took down all the dragonflies, suffered from friendly fire from the ballista and catapult. The opponent surrendered - had Armageddon for 1500 and implosion for 1700+ in reserve, behind the castle walls the phoenixes were invincible.
Thanks for the game!
P.S. we rematched in the open field - after Armageddon, only 15 bears remained from the entire red army, Hastened and with +3 morale they left no chance for the phoenixes and 20+ wasps.
Left with a rest on 111 - at the start two money heroes and it seems there are roads - started playing and did not regret it. Later saw from the overview the external dwellings of phoenixes and air elementals. The road to the secondary was blocked by the guard of the phoenix dwelling, which could only be taken on the second week - had to turn around and, losing tempo, go the other way - through the portal to the snow. Along the way, I took 2 crypts - too bad there were no vampires. I had enough money, but there was no mercury, nor a single market - I couldn't make it to the Tower in time. Ended up with psychics in the Citadel. On the second [week?] I painted the Tower, broke through to the dungeon respawn with storm elementals, broke through to 2 treasure sites and sent a scout there. On the third week, active actions began, the phoenix dwelling was bought out, and in the basement, clues were taken and the Sword +12/-3 was recaptured - though I couldn't equip it because defense turned into a neat zero. All stats were in spell power and knowledge. On the fourth [week], I was given all level 4 magic, visited a few more hives. Gelar became like some kind of super mage. All 4 magic schools were trained to expert, I took Intelligence and Sorcery - there just wasn't much to choose from. I picked up the Sphere of Fire and already knew what I would hit the enemy with, prayed that I wouldn't be given the Red Orb, but I picked up the Anti-Magic tent myself. In another treasure [site], they gave all earth magic in a Pandora's Box and 2 maximum clues. At the start of week 5, the opponent hits the ГО - parameters 3-4 times higher than Gelar's. In the final, the opponent "accidentally" attacks the castle where Gelar is sitting - having previously doubled his mana in the dungeon. Crag - 25 15 18 140 with him - 18 brown bears (external dwelling exists) 60 gr orcs 80 gr lizardmen 40+ dragonflies 60+ wolves and 30 gr ogres. Gelar 7 5 15 312 with him 19 phoenixes 60 storm elementals, 46 wasps, 30 gr harpies 16 psychics. Hinted to the opponent about the magic, he set up on Tactics so that Berserk wouldn't smite everyone)) But still, expert fire magic covers a large area - the bears took down all the dragonflies, suffered from friendly fire from the ballista and catapult. The opponent surrendered - had Armageddon for 1500 and implosion for 1700+ in reserve, behind the castle walls the phoenixes were invincible.
Thanks for the game!
P.S. we rematched in the open field - after Armageddon, only 15 bears remained from the entire red army, Hastened and with +3 morale they left no chance for the phoenixes and 20+ wasps.