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Posts from Why did I switch to TE?

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In reply to Forrest
#51
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I wonder why?

Now I'll talk about what is called gaming interest. When I discovered the second Heroes game, I completed all the Campaigns. The game, so to speak, hooked me.
Soon after that, I entered university and moved into a dormitory. It was around this time that the third Heroes game was released, but I didn't complete any of its Campaigns. The reason is simple - I found opponents and enjoyed the Multiplayer.
Any good game can attract interest. But over time, this interest fades. I can't imagine someone playing the single-player Campaigns in Heroes once a month, year after year. But playing against another person has been interesting to me for many years.
Of course, sometimes it gets boring. Especially when the games are played one after another or with the same opponent. Then I don't play for a month or two or three. But I always come back :).

I will divide interest into internal, when the player enjoys the game itself, and external. This is when the player is not interested in the game itself, but in what the game result will affect.
The simplest example of external interest is finding out who plays better, you or your opponent. Often, one game is not enough for this. A series of games is needed, and each game in this series will have additional external interest.
If it is already clear that one of the players plays better, then this player may not be interested in playing when he knows that the chances of his victory are very high. Then excitement comes into play. Or playing for money.
The most interesting thing is that external interest can greatly change a person's playing style. When playing "just for fun," a player may not give their all and show mediocre results. But if there is a significant amount of money at stake, the same player may outperform everyone. Or, conversely, they may burn out at the crucial moment.
Another case of external interest is participation in a competition. Here, a high ranking and recognition of your abilities by others are at stake. The motivation is enormous. It seems like you are playing the same 4-8 games as usual, but you treat each of them differently.

In order for a player not to lose interest in playing, this interest must be maintained. The resource of internal interest is small. All the necessary moves and strategies in the game are learned in a couple of months, especially if other players have been exploring the game for several years before that. The resource of external interest is much larger.
If it's money, then it is limited by the growth of stakes. If it's participation in championships, then it's limited by the number of participants. I try not to play for money (I don't earn enough to risk the family budget). Therefore, for me, the direct benefit is in increasing the number of participants in championships and increasing the number (and prestige) of championships held.
In reply to Balamut
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#52
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Don't get me wrong, I'm not trying to nitpick, but these are slightly different words and the tone is different (you could just be more polite)
I also agree that we need to motivate players with various tournaments, points, and rankings (but not with money).
And most importantly, it's about the atmosphere. Now, things seem to have calmed down a bit, but what was it like at the beginning? It felt like you were "testing" us. You took advantage of the fact that you were a well-organized group of people who quickly gathered information about us, tried to persuade some, and as soon as you encountered any resistance, you simply resorted to rudeness and disrespect, trying to intimidate us individually. Yes, we have our shortcomings, and we weren't prepared for this development, but believe me, if it had continued, we would have eventually kicked you out.

P.S. In general, I'm not criticizing or blaming anyone; this is just my personal opinion. It's good that things seem to be improving.:)
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#53
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I'll add my own comment.
Personally, I was just gently teasing the Baev team in response, nothing more. Like many others, I didn't appreciate the arrogance of Balamut and Co. But knowing how much I struggled with the bugs in SOD during online games, I was interested in learning about the testing process, but there's always a lack of time (everyone knows how it is :D).
But overall, a huge thank you from me to you guys. Don't pay attention to the overly negative comments ;) The main thing is that there are people who can appreciate your help!!!

Индивидуальный и клановый рейтинги Heroes World
Handmade
In reply to Alex_R
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#54
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Alex_R;134058
You are like German soldiers - who, although in the minority, are more organized and invaded our Soviet Union - which was not ready for this - but we outnumber you - and we have a spirit of unity... believe me, at the right moment, our forum is ready to fight back against everyone.;)

Did you write this while high? :D Or were you just inspired? :D
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#55
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I wanted to say a lot to the troublemakers :), but the last post about gaming interest dampened my enthusiasm :)

So I'll keep it simple :)
1. Magic and skills – transport. They say that Air is power, other skills and magic are weaker... but here is a tricky question for the experts – how often do you actually manage to use Town Portal and Dimension Door?
For me, it's 1 in 10... usually the game ends by the 3rd week.
If that's the power of Air, then what can we say about Wisdom? Let's give every hero that too (so a barb doesn't get expert at level 16, for example). And also Logistics and Archery skills... since I run fast, can I quickly reach the middle of the battlefield, shoot - and run back?

2. It turns out in TE everything is treated the same – heroes have equal opportunities (troops) at the start and magic is identical everywhere... I do the opposite: if I see that Bron arrived without basilisks, I suspect that I got lucky - meaning there's a goldmine near my Castle :)
I won't talk about schools of magic and skills. In skilled hands, Estates or Archery are much stronger than mass slow :) or Prayers.

3. Why isn't TE widespread in the world? Are few players playing it? It's simple – a few such "Belarusians" appeared in the world, they were banned as cheaters and that was it... And why, has anyone thought, did such "super-cool" players emerge in a game where basically most can grow to the ceiling that exists in this game? I'll answer myself :) – TE is customizable... and some have special settings – for example, showing the exact number of monsters (as if there were a stack of thieves) or they know exactly what lies in which Dragon Utopia, which wagon is empty, and where the artifact is.... Just for the sake of such suspicions, would people want to ruin their pleasure playing with them? An innocent person might be suspected, but... why take the temptation? It's easier to play on STANDARD WITHOUT OTHERS' SETTINGS..
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#56
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!? Are these settings available in the Test Environment? And is there no way to check them?
Каждый может быть героем ...
In reply to Starhan
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#57
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Starhan;138598
!? Are these settings available in The Editor? And is there no way to check?
Should I show you screenshots? Doubting Thomas :)
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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#58
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I'm not familiar with TE at all. Since it speeds up the gameplay, I thought about switching to it.

Now, of course, I've changed my mind.

Screenshots still wouldn't hurt.
Каждый может быть героем ...
In reply to Captain
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#59
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Such cheat settings do not exist, nor could they have.
TE was created by a team of honest Heroes players.

And if you are talking about special cheating programs, nothing will stop you from using them in SoD, except your conscience and reputation :)

But in SoD there are "unfair" bugs like information about castles, income, and armies in castles during the opponent's turn.

TE, on the other hand, provides the opportunity to play completely honestly without any unfairly scouted information about the opponent.
РП (Реальное папство!)
*Автосейвы не беру и не даю.

Скачать WT (Чат, античит, одновременный ход) http://www.heroeswt.net/download.php

Награда Лучшему игроку сезона Осень 2009 за Оплот
#60
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The main arguments are that it's fair, correct, and better. All of this is very subjective. Where did you get the idea that all (yogurts) schools of magic should be equally useful? First, you talk about the advantages of TE, and then you hide behind the glitches of SoD. If there were a TE2 that was SoD without the glitches, then I would agree with you. All the innovations in TE are quite controversial. The main question is, can we create a TE2 that would only fix the bugs of SoD without affecting the game's mechanics?
In reply to Монца
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#61
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Monza;194248

The main question is, can TE2 be created to only fix the bugs in Shades of Darkness, without affecting the game's mechanics?
Yes, it's possible!
The other question is, who will take on the task... :smile26:
#62
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Those who are familiar with the subject shouldn't find it too difficult.
In reply to Монца
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#63
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Monza;194307
Those in the know shouldn't have much trouble with this.
Hmm, "those in the know" – I'm not really keen on doing that because:
  1. I don't have time.
  2. I'm not interested.
  3. They have their own project (TE) that they need to spend time on (and there isn't any. See point 1). And they want to develop their own direction.

Therefore, if someone wants to make TE2, they will have to figure it out themselves.
One of the TE developers (Horn) said that he could, in principle, help (within reasonable limits, of course) this person, if such a person can be found.
#64
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Well, firstly, it only needs to be done once. No further development or separation into a separate project is required. Secondly, if the goal is to popularize TE, such a lite version can attract a lot of people, and for many, this will be the first step towards a full-fledged TE. It's not that difficult to figure out what to remove from TE, as there is a detailed (bravo!!!) description of all files and their functionality. The problem is to get rid of the unnecessary stuff from WOG. Why haven't the TE developers created a separate installer that doesn't require a prior installation of WOG? If we assume that such developments are underway, then all three points satisfy our goals. As soon as there is a separate installer (that doesn't require WOG), there will be no problems in making a TE version very close to SoD.
In reply to Монца
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#65
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Actually, TE is the best, let's be honest... All the new features are optional and can be disabled. After a few games in TE, I have less and less desire to play SoD, where you have to restart just because your hero has 15 demons, and in the tavern, Calh has 4 Gogs, and the Gogs in the castle haven't been built... In TE, everything is fine with this:smile01:
This is regarding online play... In offline mode, I'd rather play SoD, because all sorts of classes only ruin offline play, and the fact that they reduced the bonus for specialists in logistics is just sacrilege for offline mode!!! :smile29:

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