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Posts from Reports on online games and their confirmations (Autumn 2008 season).

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17 years ago
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invisible;179207
All reports written and confirmed here will be included in the ranking table. I would like to draw the attention of all players to the fact that, starting with this season, only games that meet a specific format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be included in the ranking.
Considering that many new players are playing, and this may be difficult for them (although I personally think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in the case of writing a report that does not follow the format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Autumn 2008" season is officially open! :smile13:
Wishing everyone good morale and luck +3/3!

And so it will continue :smile14: :smile14: :smile14:
Good luck to everyone.
In reply to Smoke_mk
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17 years ago
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Smoke_mk;194150
smoke_mk (blue, Castle, Valerica, Valerica) def SEM_56 (red, Rampart, Elshar, Elshar) 2sm4d(2) 141
The map turned out to be rich in crypts and dwarven mines, but everything is at the minimum or slightly above. I have plenty of money, so I think I'll start building angels.
1-1-3, everything is ready except for the monks, for building angels.
1-1-4, I took a secondary town, the idea of building angels was abandoned.
1-2-1, phoenixes in the main town, I didn't take any outposts near the secondary town, the terrain was too rough.
1-2-3, I took 3 minimum crypts and 1 minimum dwarven mine.
1-2-2, I see that a unicorn lair has appeared on the neighboring map.
1-2-4, I take 2 more minimum and maximum crypts.
1-2-7, 1-7 in the secondary town with the castle, 1-5 in the capital.
1-3-1, I clear the map, hoping to still build angels.
1-3-5, I gather 15k and decide to upgrade archers in the secondary town. I break through with a rogue into the underground, hoping for a Hive or Pandora's Box, I take a telescope near the troglodytes and scout the secondary town's dungeon and the path leading down from it.
1-3-6, I place a Guardian in the Dungeon, buy a spellbook, bring in ice and storm elementals. I take a reserve of 2 angels before leaving the treasury, I lose 2 phoenixes:smile39:, I enter the reserve without any losses, 4 remain.
1-3-7, I leave the underground with 4 phoenixes, 2 angels, 18 storm elementals, 22 ice elementals, 9 monks, and a griffon escort. I send the rogue ahead, he reports that to the right is a necropolis or dungeon secondary town that SEM didn't take, because the guard is still there. Valerica goes to the left along the path and takes another EMPTY blue capital. SEM surrenders.
Thank you for the game.
I confirm....:smile31: :mad: :mad: :mad: :( :mad: :mad: :mad: :mad: :mad:
In reply to SEM_56
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17 years ago
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smoke_mk (blue, Dungeon, Mines, Mines) def Felix (red Stronghold, Crag, Crag) 2sm4d(2) 142
The respawn point wasn't great; the lumber mill was under a group of flies, but I didn't take it. I gathered wood on the map. I started underground.
Two heroes with ballistas arrived at the tavern.
1-1-1: I set up an ambush with troglodytes and medusas.
1-1-3: I'm leveling up the miner's ballistics skill.
1-1-4: I built a secondary castle and placed a portal in it. I decided to play not by focusing on building, but on the number of troglodytes.
There are three paths to neighboring respawn points, one of which is a guaranteed one, the second is guarded by 20-49 greater cerberuses, and the third by dendroids.
1-2-1: Since the miner was closest to the dendroids, he received troglodytes from two castles. I broke through the dendroid pack to the neighboring respawn point. With 250 troglodytes, I can move on.
1-2-3: I cleared my meager respawn point.
1-2-4: I built a secondary Rampart. Portal in the capital.
1-2-7: I broke through to the barbarian's respawn point through 10-19 medusas and took the red player's capital.
1-3-1 -- 1-3-5: I stayed in the red player's castle, hoping they would attack me.
1-3-7: I started expanding and walked along the path.
1-4-1: I killed a scout along the way. I approached the red player's secondary castle.
1-4-2: Crag emerges from the treasury, receives reinforcements from the confluence, and attacks. His army: 1 angel, 3 vivas, and meat from the confluence. My army: 15, 7, 2, 1.
Miner's expert tactics: 6, 4, 2, 3: 283 troglodytes, 10 storm birds, 23 harpies, 25 greater orcs, 5 medusas. The miner wins.
Thank you for the game.
Guys, there's no need to attribute everything to luck. Am I leaving you an empty castle?:smile27: And in general, there's such a thing as a "chain," and another one - SCOUTING:smile13:.
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17 years ago
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That's exactly what happened!
In reply to Феликс
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17 years ago
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smoke_mk (blue, Rampart, Ivor, Ivor) def Heavy Case (red, Dungeon, Shakhti, Shakhti) 2sm4d(2) 131
6 elves arrived.
1-1-2 I decide to upgrade the elves.
1-1-4 secondary town of humans.
1-1-5 clear the crypt with a scout hero with 2 horses, lose one unicorn.
1-1-7 horses in the castle, citadel in the secondary town.
1-2-1 revealed a teleport guarded by 20-49 dendroids.
1-2-3 clean up free stuff on spawns
1-2-4 set up near the teleport, waiting for reinforcements.
1-2-5 break through 24 trees, burst into the treasure zone through the teleport, a glimpse of the Dungeon's top appeared. Decided to play it safe and bring more army in case it's Red's Castle. And not in vain.
1-2-6 I'm 3 hexes short of reaching Red's capital :mad: .
1-2-7 I attack.
Ivor 6 7 1 2: 5 unicorns, 28 grand elves 22 grand archers, 44 centaurs and 20 grand centaurs + their screen.
Shakhti 4 6 2 2 (something like that): 3 cats 25 Evil Eyes 10 medusas 70 grand Troglodytes.
The elves got lucky with each shot and wiped out half of the Evil Eyes.
The centaurs screened the archers and elves.
Red only had a citadel, which saved me; otherwise I would have fallen under the magic arrows for which Shakhti had enough mana. Slightly miscalculating, I let the Troglodytes get to the archers, paid for it with all of them.
Ivor was practically killed, as he was without a spellbook.
Thanks for the game.
In reply to Smoke_mk
17 years ago
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Smoke_mk;194229
smoke_mk (blue, Rampart, Ivor, Ivor) def Heavy case (red, Dungeon, Shakti, Shakti) 2sm4d(2) 131
6 Elves arrived.
1-1-2 I decide to upgrade the Elves.
1-1-4 secondary human town.
1-1-5 I clear a crypt with a scout hero and 2 unicorns, lose one unicorn.
1-1-7 unicorns in the castle, in the secondary town a citadel.
1-2-1 I reveal a teleport guarded by 20-49 Dendroid Soldiers.
1-2-3 I clear free loot on spawns.
1-2-4 I position near the teleport, waiting for reinforcements.
1-2-5 I break through 24 Dendroid Soldiers, break into the treasure zone via the teleport, saw the top of the Dungeon. I decided to play it safe and bring more army in case the Castle belongs to Red. And not in vain.
1-2-6 I am 3 squares short of reaching Red's capital :mad: .
1-2-7 I attack.
Ivor 6 7 1 2: 5 Unicorns, 28 Grand Elves, 22 Grand Archers, 44 Centaurs and 20 Centaur Captains + a screen made of them.
Shakti 4 6 2 2 (I think so): 3 Harpy Hags, 25 Evil Eyes, 10 Medusas, 70 Infernal Troglodytes.
The Elves got lucky shots on every attack and took out half of the Evil Eyes.
The Centaurs formed a screen for the Archers and Elves.
Red only had a citadel, which saved me; otherwise I would have fallen under arrows of magic for which Shakti had enough mana. Miscalculating a bit, I let the Troglodytes through to the Archers and paid for it with all of them.
Ivor was almost killed, as he was without a spell book.
Thanks for the game.

That's how it was) But in general, greed got the better of me. I had enough resources to hire almost all of them (+2 Harpy Hags, 15 Harpies on top of what I had). Maybe that little bit was what I was missing. Thanks to my opponent for the game)
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17 years ago
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Pit - for the sake of LM (red, Castle, Valeska, Valeska) def. Supermag (blue, Rampart, Ivor, Ivor), 2sm4d(3), 136. The opponent took both restarts, I took one on the first day. It generated some empty lands, but the Castle has an external market and a hidden stash of riders, so I decided to play. On 112, I take a crypt for 2000 and decide to go for the hidden stash - I thought I would lose and take a restart - but the stash was taken, all archers were saved. I didn't go for a secondary town - I didn't like the Cerberuses or mages, I headed deeper into the lands, but there was nothing there... I earned money through the external market and built riders in the Stronghold, found a stable where 2 riders became champions - but it was very far away. At the beginning of the second week, I break through to the grass, there is a secondary Conflux town, I visit the arena there, take a couple of small money-making buildings like a demon warehouse. Valeska learns earth magic, but there is no slow spell anywhere... I only found it on 127 in a chapel. On 131, I learn the necessary spell, break into the Conflux to take the conservatory. 132 - +2 angels, 134 - another +3 angels, I send the army to the secondary Stronghold town of the opponent (still not taken), break into it, send the riders to the stable, on 135 I stand guarding the territory of the forest capital, Ivor approaches, and on 136 I attack. 17 champions, 18 crusaders, 60 archers, and 5 angels kill all of Ivor's troops in 2 rounds. Thank you for the game.
In reply to Pit for LM
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17 years ago
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Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Felix (Blue, Inferno, Reshka, Gunnar), 2sm4d(3), 2.2.7. On the first turn - Viv and Dragonfly in the Castle, minimal Necropolis, Hat +3 to Mana. On the second turn - Necropolises, where he gained +1 to Speed, broke through to his main secondary base, which was blocked by 9 Nagas guarding the Shield +5. On the third turn - he accumulated money. On the fourth turn - in the treasury, he took the Library, minimal Hive, and moved to the opponent's secondary base (Fortress). On the fifth week - he takes the opponent's secondary base and practically empty Main Castle. On the sixth week - he takes the opponent's secondary base (Fortress), moves almost all troops, sits in the secondary base, and waits for an attack, as he guesses that since all castles have been taken, a surrender will follow. Thank you for the game!
In reply to Дубровин Павел
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17 years ago
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Dubrovin Pavel;194241
Dubrovin Pavel (Red, Fortress, Tazar, Tazar) def Felix (Blue, Inferno, Reshka, Gunnar), 2sm4d(3), 2.2.7.

On the first turn - Vives and Dragonflies in the Castle, minimal Necropolis, Hat +3 to Mane.

On the second turn - Necropolises, where he gained +1 to Speed, broke through to his own secondary town, which was blocked by 9 Nagas guarding the Shield +5.

On the third turn - he accumulated money.

On the fourth turn - in the treasury, he took the Library, minimal Hive, and moved to the opponent's secondary town (Fortress).

On the fifth week - he takes the opponent's secondary town and practically an empty Main Castle.

On the sixth week - he takes the opponent's secondary town (Fortress), brings almost all troops, sits in the secondary town, waiting for an attack, because he guesses that since all the castles have been taken, a surrender will follow.

Thank you for the game!

didn't find Utopia =) disbanded the troops.
17 years ago
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Heavy case (blue, Dungeon, Shakti, Shakti) def smoke_mk (red, Rampart, Ivor, Ivor) 2sm4d(2) 137
Revenge taken) The manticore dwelling near the castle helped a lot. 136 - Ivor storms the capital with the miner behind the walls. Shakti 8 7 4 2, 150 Troglodytes, 16 Manticores, 17 Harpies, 27 Evil Eyes. Ivor - 5 11 2 6, 8 Horses, 25 Silver Pegasi, 9 Dendroid Soldiers, 40 Battle Dwarves, 40 Centaurs, 29 Grand Elves. The Elves quickly fell under magic arrows and tower shots. Then the towers shot down the opponent. Thanks for the game)
In reply to Феликс
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17 years ago
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invisible (blue, Castle, Valeska, Valeska) def Scorp (red, Tower, Ain, Gunnar) 2sm4d(3) 147
Not a single external dwelling on the respawn, but from the start there are two native heroes and 36 archers in total, who are also built up. On the first turn I attack with 12 Archmagi, losing 7 archers, and take the Conflux secondary town. There was plenty of money and one-money buildings, but since there were three heroes on the first day, I couldn't spread out properly; therefore, in the first week only cavalry in the Stronghold, took an external dwelling of water elementals and built them as well. In the second, I took a dwarf dwelling for 100, 3 medusa dwellings (30+20+20), and 2 naga banks of 20 nagas each. Angels were ready at 125, and at 126 I could have built archangels :eek:, but decided not to rush and instead buy an angel to take a second naga bank, as I lost cavalry in the first and almost no spearmen were left. The chains worked properly; by the second week angels are in the Castle, at 131 archangels appeared and a chain is set up to collect troops from everywhere and pass them all to Valeska, who would go into the teleport, presumably to a treasure zone or the enemy respawn. At 132 I bought back almost everything; Valya breaks through the teleport, but there's swamp treasure zone off-road :(. Valya transfers troops to a dummy hero, who hits 88 wood elves for a +3/3 shield, while she herself runs to the underground entrance. In the underground, she collects 26 ducks, takes 2 naga banks and at 141 takes the minimum Dragon Utopia. Almost lost it with the dummy, who with 60 archers, 12 pokemons, and butterflies attacked 120 golems to get speed boots. Arrows were just barely enough. Got Tuol's boots and a golden bow :smile23:. Then another hive and a +3/3 morale/luck pendant. Valya crashes into the secondary town, where she learns level 3 magic and stands near ГО with the whole army, because it's scary to stand there on the 4th week during the buildup. At 143 I hit ГО (birds+phoenixes), kill a couple of dummies and almost reach the main castle. A level 5 mage stands at the underground entrance with butterflies and air elementals. On the next turn, the mage is attacked by group harpies, but fought them off, captured the enemy's main castle with the capitol :) and using air view determined a cluster of red flags, where he then headed. The mage with the remaining butterflies was sent to the tavern, but on the next turn my Loins with 11 crusaders took revenge :). Valeska captures the enemy secondary town and rode toward 3 red flags. Loins takes Scorp's last castle, and Valeska, breaking through 7 Black Dragons, attacks Gunnar, who was standing on 4 group gargoyles. Even if they fought fairly, my power is greater, despite him having a bunch of external dwellings (Scorp was being wiped to zero in the second), plus I have the golden bow.
Thanks for the game.
In reply to Тяжелый случай
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17 years ago
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A difficult situation (blue, Dungeon, Shafts, Shafts) def smoke_mk (red, Rampart, Ivor, Ivor) 2sm4d(2) 137
In general, the map was generated somewhat incorrectly; there was no starting gold. The terrain was shifted, so the passage to the dungeon was open.
The hidden stash helped the blue player a lot.
1-1-3 gnome pit on level 15.
1-1-5 crypt, minimal.
1-1-7 didn't find a passage to the secondary resource, 1-6 in the castle.
1-2-1 clearing another 3 crypts
1-2-2 took 3 gnome pits, 2x15 and 1x20, sword 2+2
1-2-3 another gnome pit on 20 and 2 crypts.
I wanted to place dragons on 1-2-7, but a scout emerged from the dungeon.
I decided to spend all my resources, take an army, and rush. I bought everyone.
The miner settled in the castle. Maybe I shouldn't have rushed, but placed the dragons, and then... This won't happen again, I promise:D.
Thank you for the game.
In reply to invisible
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17 years ago
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invisible;194249
invisible (blue, Castle, Valeska, Valeska) def Scorp (red, Tower, Aine, Gunnar) 2sm4d(3) 147

Thanks for the game.

Confirmed, and congratulations once again!

On the first turn, I scouted the Naga external dwelling and the Griffin Conservatory - the question of a restart was immediately off the table. 117 1-6 without 5 in Castle +1 Naga external dwelling and 4 external dwellings of blue, in the secondary Dungeon a portal of summoning (another 16 Gremlins) +2 Troglodyte external dwellings, took the hive, which turned out to be the minimum. And then I got carried away with clairvoyance: the Griffin Conservatory is 2-4, very rarely 3 or 4, I could have checked - no, I had to attack. And as planned beautifully, Gunnar was stationed to intercept on 122 in front of the treasury and by 123 would have received 2 Angels - it was not meant to be!!! And the result: lost 200+ blue units, 10 Nagas, 100+ Troglodytes, few Harpies - with a level 1 hero (didn't finish off 49 Griffins). Second attempt with under 20 upgraded Harpies and 4 Wyverns - also lost, and on the third try finished them off with 12 Golems. --- And that was the end of my game, then I also lost 4 Angels - morale was +3, I attacked 100+ Demons and it triggered about the 20th time when only 2 were left. On the 3rd or 4th week, I again lost the entire army, leaving 7 Mages for the Cape of Speed (50-99 upgraded Demons, almost without magic from the weekly growth). The next week there were 2 hives with 14 Wyverns, and my hero was wiped out.

Thanks for the game.

P.S.: I resisted as best I could.
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17 years ago
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Felix (blue, Necropolis, Galtran, Galtran) def Gurden (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 122
In reply to Феликс
17 years ago
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Felix;194282
Felix (blue, Necropolis, Galtran, Galtran) def gurden (red, Stronghold, Crag Hack, Crag Hack) 2sm4d(3) 122



Confirming, he surrendered on turn 1. He wanted to break through, but his unit died.
In reply to gurden
17 years ago
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Hardcore (red, Castle, Valessa) def LeBron (blue, Daejn, Dungeon) 1-1-4 2sm4d(3)
Started without restarts.
111 - 26 archers from the start, not built up, I break through a block of 19 chieftains -3 archers and 5 spearmen, from the scout I reveal an external swordsman dwelling on the neighboring respawn, meaning there's a native secondary hero there, I run along that road.
112 - The external pikemen dwelling is painted, 23 archers, 35 pikemen, and single gnolls break through 70 golems + gr for the town hall, I killed it barely, 15 finished off manually, -6 pikemen and single gnolls, 60 thieves for the exit to the secondary.
113 - I run Valessa along the road and only then move the scouts at the tail, which reveal the Dungeon hero who emerged on this respawn, near the road; on his turn, blue kills two of my scouts and, emboldened, doesn't take a rest, for which he paid the price.
114 Valessa is one tile short of reaching the Dungeon hero, I have to attack with a scout. FF - Dragon 0-4-1-1, town hall, 23 archers +5 pikemen vs Dungeon 2-4-1-1, 94 troglodytes and 1 berserker )), well, even without the town hall the outcome was clear.
Thanks for the game.

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