There are also two versions of SoD40en (from 3do and Ubi).
to AlexSpl:
probably you should still look for unique byte sequences.
New here? I'm Roha — want a quick tour?
2 Dirty Player:
The monotonous repetition of the same actions to generate the perfect battle map. As a result, battles – the key moment of the game – become the most complex, lengthy, discussed, and controversial aspect. Meanwhile, planning the movement of heroes and developing a strategy for completing the game (which is what personally attracted me to the offline versions) become secondary.
I absolutely disagree! Apparently, you haven't encountered a map that requires perfect turn management. Even if a player wins all battles without losses, they might fall behind the leader by a week because they went to the wrong place or at the wrong time... For example, Best of the Best 2007, the last Heroes of Might and Magic General tournament.
Senatоr
The words are correct, and if only morality/luck would align on a reset creature (with 100% repeatability), then it would be possible to disable them, and the game wouldn't lose anything.
But then you would have to disable all monster abilities as well - in fact, now scorpions will almost always paralyze, and medusas and basilisks will petrify, etc.
Secondly, there’s no waiting time, at least. But otherwise – I don’t know. We need to ask the binary natives.
I also think that current top offline players rely more on their free time than on skill compared to the past. Yes, maybe the level was lower 1-2 years ago, but the offline games were much more interesting. The current offline games are terrible (IMHO).
I never generated battles, I don't even remember trying to maximize the map, and I still got "prize" places.
Is it really as bad in Heroes 2 as well? Do people still rely on luck and morale in the same way?
Message from Dirty_Player
Is it still as terrible in Heroes 2? Do they still just rely on luck and morale boosts in the same way?
2invisible: Fast stack operations can hardly be implemented solely by fixing the exe, but separating single units could be attempted. And even then, only through a banal edit of changing zero to one by default in the split window. If this helps online players (and others), it can be done. Byte editing allows for only small changes, and not all kinds.
If the esteemed Monza doesn't mind, I entrust him with creating the patch (as far as I know, he is a professional programmer), especially since this was his idea.
Nobody is a cheater!!!
Respectfully, Kamikaze!
Since "hurrah for vbn" and "we won't allow the result to be annulled" have been mentioned here, I will remind you once more that vbn, by changing the game's resource file, thereby violated its mechanics and thus gained not just an advantage in the game, but a decisive advantage.
Moreover, this was done in only one battle — according to him, on another machine. I allow myself to doubt this. If an offline player notices something like 100% battle repeatability (down to Wizard casts, down to unicorn morale — they get morale by moving back to any (!) cell of the field), he will immediately, first of all, recall if he recently did something to the game or system — exe (patch), rmg, cranim, etc. And secondly, he will definitely (!!!) start checking if other battles repeat. But vbn (holy own naivety!) noticed that the battle in the save repeats, was surprised, but didn't check this in other fights. In general, it turns out he didn't play the tournament on this machine. He only fought one battle. Which, let us remind ourselves, can theoretically be won with the current army without this. I don't believe it.
Although I don't usually change or modify files, when loading an autosave, the computer repeatedly and unfortunately didn't change its behavior; specifically, the programmed appearance of the bird next to the computer kept repeating and wouldn't disappear, even after loading the autosave several times. Someone might say that autosaves are useless.
Maybe I'm not a perfect programmer, but I'll say that changing the animation definitely won't affect the probability of events; that's ridiculous.