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A program for determining luck/morality in Heroes 3!

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#503
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2 cyberB and Senator
Do you often play Heroes of Might and Magic II and V? In those games, everything is reproduced (in V, it's completely independent of the previous playthrough, and in II, I haven't checked). And it really does happen that you can find completely insane, advantageous setups, but more often, you need morale for a powerful stack on the first turn, and it just doesn't work out. In my experience, battles in II and V are much closer to "real" battles than what could be generated before in III. I haven't fully understood the mechanism of the changed generation, so I can't say for sure, but there is real hope that the battles will become less "fantastic" and take less time.
The only question that has already been raised is: how much can you manipulate the weight, but it's better to ask the programmers about that.

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