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A program for determining luck/morality in Heroes 3!
2 Dirty Player: The monotonous repetition of the same actions to generate the perfect battle map. As a result, battles – the key moment of the game – become the most complex, lengthy, discussed, and controversial aspect. Meanwhile, planning the movement of heroes and developing a strategy for completing the game (which is what personally attracted me to the offline versions) become secondary.
I absolutely disagree! Apparently, you haven't encountered a map that requires perfect turn management. Even if a player wins all battles without losses, they can still fall behind the leader by a week because they went to the wrong place or at the wrong time. For example, Best of the Best 2007, the last general tournament on Heroes of Might and Magic.