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Senator
The words are right, and if only morality/luck would align on a zeroed-out cranium (with 100% repeatability), then they could be disabled, and the game wouldn't lose anything.
But then you would have to disable all monster abilities as well - in fact, now scorpians will almost always paralyze, medusas and basilisks will petrify, and so on.
A simple example: seven basilisks can now easily defeat any army in a single stack. We choose moves so that the petrification occurs the first time, and then we play with weights, turns, and defenses. The result is that on each turn, at least one unit will attack with petrification without retaliation. And so on, every turn. It's not even a problem if the stack is faster than our basilisks - we'll lose one, but the remaining six will still generate anything.
Even if there are no options with petrification on one turn (taking into account all options), it's not a problem - the ability lasts for three turns. On the second or third turn, we will definitely find one :)
But to disable all such abilities in order to destroy such generation - that would be too revolutionary.
The words are right, and if only morality/luck would align on a zeroed-out cranium (with 100% repeatability), then they could be disabled, and the game wouldn't lose anything.
But then you would have to disable all monster abilities as well - in fact, now scorpians will almost always paralyze, medusas and basilisks will petrify, and so on.
A simple example: seven basilisks can now easily defeat any army in a single stack. We choose moves so that the petrification occurs the first time, and then we play with weights, turns, and defenses. The result is that on each turn, at least one unit will attack with petrification without retaliation. And so on, every turn. It's not even a problem if the stack is faster than our basilisks - we'll lose one, but the remaining six will still generate anything.
Even if there are no options with petrification on one turn (taking into account all options), it's not a problem - the ability lasts for three turns. On the second or third turn, we will definitely find one :)
But to disable all such abilities in order to destroy such generation - that would be too revolutionary.