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Posts from Heroes of Malgrim: "A magical world of magic"
I liked the game. The ideas are interesting. It's like a mix of a civilization-building game and Heroes. I just didn't understand if there's a campaign mode. And the graphics are a bit weak.
I liked the game. The ideas are interesting. It's like a mix of a civilization game and Heroes. I just didn't understand, is there no campaign? And the graphics are a bit weak.
I liked it very much too. And the graphics aren't the most important thing. The main thing is that the generator is powerful, and each time it creates a different map.
And you need to download the scenarios from the website; there aren't many of them in the game itself. Oh yes, there's also an editor. But the game is really interesting.
RomaShSh
20 years ago
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Quite an interesting game, I'm already at level 20.
AlexeyPank
20 years ago
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I don't understand how to fight neutral heroes at the beginning of the game when their army is many times larger. Where do they get so many troops?
So, you need to kill the hero and run away? But what about your own army?
The best strategy is to leave a tent with warriors on the map and take only one unit of archers. You can shoot down the enemy hero and then run away with your archers. You will most likely have to sacrifice the archers. Here are a few tips on how to avoid encountering the Grey Player. - He chooses "easy" paths, so if you build your town off to the side, he will never go there. - He captures population. If the encounter is inevitable, make sure he doesn't get your valuable peasants. - And if the wave has passed, be careful, he may return the same way.
Рео
19 years ago
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Personally, I didn't like it... I downloaded the licensed version from the internet... wasted my time for nothing... ;(
Aniksa
19 years ago
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Tell me, what didn't you like? Was it a general negative impression, or something specific?
Tell me, what didn't you like? Was it a general impression, or something specific?
It's annoying that I can't finish any game :) -1) Everything goes normally until you exit the game and return to Windows, and then, after a certain level of development, when you try to load the game next time, it complains. "Error loading - errors are logged in log.txt," or it cheekily kicks you back to the desktop. Buildings have been observed disappearing from cities (most often training grounds, rings, arenas) - they are missing from the lists of built structures and those that can be built. -2) The search for a statue to "advance" secondary heroes is annoying. And it's also difficult to find universities to gain intelligence.
Otherwise, the game is simple - it's just interesting what will happen after the undead :o
If you approach it fanatically, it's not difficult to play: 6 heroes and a bunch of Rukh birds will tear any squad to pieces. If I remember correctly, all forces within a 3x3 range from the point of collision participate in the battle. Main hero 1 scout 2 learning 3 intelligence 4 attack 5 agility 6 armor 7 fire 8 wisdom 9 griffin master 10 anything (patronage or magic) The other five have different last items: builder + leader, swimmer + water, scouting.
Everything comes down to getting 2 extra skill slots and intelligence in a timely manner. Heroes are only bought with learning (a book is depicted). The main hero gets learning in the library. The heroes bump into each other until they stop gaining levels (15 or 16, I think). By transferring knowledge with scrolls from one city to another, the main hero rises to level 30-40 (while exchanging experience with others). We already have one hero at level 30-40 and 5 heroes at level 20-25. Then, a lone strongman goes to capture mines with resources, and the other five run around broken teleports and rings + collect scattered items + chop wood. Oh yes. You also need to find 2 skills - manufacturing and science. (Transferring 20-30 scrolls from one city to another, even with 2k experience each, is a good addition to your pension, and even more so for 5k experience :rolleyes:) By the end of the second day, you either get 6 heroes with 200+ attack and defense, 600+ energy (wisdom allows each of them to cast magic twice per turn :cool:), or you can't continue the game :( :( :mad: The latter is more likely. It's quite difficult to catch the moment when it saves the game with an error :D - it doesn't want to. It seems I'll have to try patching :p
patching it won't hurt anyway, regarding the list of specializations - as far as I understand, the "training" is no longer needed for the main hero at the end - there is a building on the map that allows you to remove a specialization, and against the background of 200 attack, "agility" with "attack" is also questionable in terms of the need for a specialization, at the initial level - yes, but later... in my opinion, it's better to take, for example, spirit magic.
Kyle
19 years ago
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Guys, I finally had some free time and installed "Heroes of Might and Magic", and what really struck me was the first cutscene... it was playing upside down! :D :p But never mind... it's a minor issue... the main thing is that the game is good! :)
LaMrak
19 years ago
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he was walking upside down!!!!!
This is a problem with the codecs; unfortunately, we can't help you with that.
and what really got to me was the first cutscene... it was playing upside down!!!!!
But for me, it just wouldn't play at all:( And there are glitches in the game, the textures of individual parts of the trees keep changing in a chaotic order:( But overall, I liked the game, it's cool:o