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Heroes of Malgrim: "A magical world of magic"

#25
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Aniksa;37935
Tell me, what didn't you like? Was it a general impression, or something specific?
It's annoying that I can't finish any game :)
-1) Everything goes normally until you exit the game and return to Windows, and then, after a certain level of development, when you try to load the game next time, it complains. "Error loading - errors are logged in log.txt," or it cheekily kicks you back to the desktop. Buildings have been observed disappearing from cities (most often training grounds, rings, arenas) - they are missing from the lists of built structures and those that can be built.
-2) The search for a statue to "advance" secondary heroes is annoying. And it's also difficult to find universities to gain intelligence.

Otherwise, the game is simple - it's just interesting what will happen after the undead :o

If you approach it fanatically, it's not difficult to play: 6 heroes and a bunch of Rukh birds will tear any squad to pieces. If I remember correctly, all forces within a 3x3 range from the point of collision participate in the battle.
Main hero
1 scout
2 learning
3 intelligence
4 attack
5 agility
6 armor
7 fire
8 wisdom
9 griffin master
10 anything (patronage or magic)
The other five have different last items: builder + leader, swimmer + water, scouting.

Everything comes down to getting 2 extra skill slots and intelligence in a timely manner. Heroes are only bought with learning (a book is depicted). The main hero gets learning in the library. The heroes bump into each other until they stop gaining levels (15 or 16, I think). By transferring knowledge with scrolls from one city to another, the main hero rises to level 30-40 (while exchanging experience with others). We already have one hero at level 30-40 and 5 heroes at level 20-25.
Then, a lone strongman goes to capture mines with resources, and the other five run around broken teleports and rings + collect scattered items + chop wood.
Oh yes. You also need to find 2 skills - manufacturing and science. (Transferring 20-30 scrolls from one city to another, even with 2k experience each, is a good addition to your pension, and even more so for 5k experience :rolleyes:)
By the end of the second day, you either get 6 heroes with 200+ attack and defense, 600+ energy (wisdom allows each of them to cast magic twice per turn :cool:), or you can't continue the game :( :( :mad:
The latter is more likely. It's quite difficult to catch the moment when it saves the game with an error :D - it doesn't want to.
It seems I'll have to try patching :p