Connection ErrorBad RequestSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Posts from Reports on online games and their confirmations (Summer 2008 season).
All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.
It is REQUIRED to indicate the starting hero and the hero who became the main one: vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136, The winner is written first, the loser second. If desired, you can describe the game in more detail.
If a player chooses a random starting Castle, the report header should look like this: vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.
In the case of choosing a random hero, the report should look like this: vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136. Good luck to everyone!
All reports that do not meet the above requirements will NOT be taken into account in the ranking. Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected. The "Summer 2008" season is officially open! :smile13: Good luck and morale to everyone +3/3!
A really awesome start. My hero has 3 stacks of marksmen, they are also built in the castle, and there is a scout hero in the tavern. - 6 crypts in the first week. Dragon Utopia on the respawn. In euphoria, I wanted to take an external dwelling of champions, which was guarded by a crowd of diamond golems, I attacked with 22 crossbowmen and 4 knights, naturally I lost :(, but decided to continue, because the situation spoke for itself. Champions were built in the castle.
On the second week, for 4 turns in a row, I did nothing with my main hero. I wanted to surrender. There was no money to recruit troops. Then I capture my native secondary town (+1000) - decided to play. The entrance to the treasury is broken through and 2 more Dragon Utopias are revealed.
On the third week, champions in the secondary town, monks in the main one. I didn't see a single tree/Griffin Conservatory the entire game. Took one Dwarf Cottage, a Medusa Bank, and a Naga Bank.
The fourth week was pleasing with a Dragon Utopia: sword +6 offense, cape of speed, boots 15% resistance. Angels are built and their external dwelling is found in the treasury. A castle in the secondary town. I'm preparing to take the next Dragon Utopia after the reinforcements, as I'm badly battered.
On 212, Tazik "pleases" me, who jumped through the GO and captured the castle which had some unrecruited troops. I recruit from the secondary town and flee. I'm very brain-farting, I wanted to set Val on a speed boost, but left her with one pikeman. I take the Dragon Utopia - maximum loot: sword +5 offense, wings, book of air, shield +4 offense. The enemy captured the secondary town. Again I think about setting her on a speed boost, get nervous, and mess up again, leaving her with knights. In the sands, Val just got stuck. Tazik runs to the third Dragon Utopia, which I revealed, but he never took it, turned around and for some reason returned to the town :) After some hesitation about where to run: to the castle (to not die very soon) or to the well (to be sure) - I run to the well. But Tazar doesn't allow this and attacks on 2.1.5:
Tazar: 10 17 8 (60), Expert Armorer, Earth Magic, Wisdom, Water Magic, Logistics, Basic Diplomacy and Learning. - 7 Hydras, 13 Wyvern Monarchs, 2 Red Dragons, 2 Angels, 6 Mighty Gorgons, 18 Grand Dragonflies, 64 Greater Basilisks.
On the very first turn, Tazar casts Implosion and destroys 90!!! crossbowmen. That's when I thought "that's it", even though I had a good luck skill - I had mana for 2 Lightning Bolts (590). The next Implosion killed 4 Angels... Horrible...
But during the battle, I miraculously managed to hold out (adrenaline was boiling) and Tazar surrenders. 2.1.6 - I replenish mana at the well, +1 attack. 2.1.7. I have 20 crossbowmen, 6 champions, 5 monks, and 2 knights. Tazar is sitting in the castle, with 1 angel, 37 basilisks, 1 mighty gorgon, 1 monk, 22 pikemen.
Chain lightning for 825 and 190 mana decided everything :)
Thank you for a very interesting game!
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Spent the rest on 113; in the next generation, it was bad at first—gold all around—bought 5 heroes with one monetary. But on the next turn I realized I was screwed—from one road ГО, from another up to 99 heavy crossbowmen, the third—up to 49 gr. ethnos—all this while not a single external building—the respawn is the size of a palm, no monetary buildings and generally nothing except a water mill. And there are no rests...
Decided after building up and buying vivs to hit the ethnos. Chased the wooden ones with flies until the very end—until the lizards ran out of arrows—then battles with gnolls began. Ended up losing 1 viv and all the gnolls. But on 113 I took the castle. The castle respawn turned out to be fitting for its own—not a single crypt or anything similar—the only gold was behind guards of up to 49 gr zombies—but there was nothing to fight them with. Decided to attack anyway—there were 48 of them—Tazar barely got out with 15 lizards. Had to give up on plans for hydras. Had to upgrade the archers in the castle and move forward with a company of 4 basilisks. On the first, I placed the castle and vivs. The only thing that was pleasing—Tazar received earth. In the second week, I broke through the crossbowmen and took the Necropolis; there I recovered a shield +3 (which turned out to be the only stat artifact in the game). Broke into the sandy treasury entrance—a scout went in there—and entered the basement with Tazik. Placed hydras in the capital. On the third, I took the consu for 2 angels, recovered a pandora's box with 15k gold from up to 99 ethnos and 10k gold from 49 thunderbirds. There were no problems buying troops—placed gorgons in the capital and painted the external red dragons. The scout found the only viv tree and university in the sands—few artifacts—but there was no point wandering through the sands. On the fourth week, Tazar visited 2 universities, recovered a viv tree—4 pieces—from >100 swordsmen. Dove into the Dragon Utopia—a double. They gave me the legion's head and waist, a level 5 magic hat, and a book of water. Lost 3 vivs, 1 dragon, all gnolls and gorgons. Retreated to the capital and prepared to go for ГО. Jumped over the dragons, captured the capital and then the secondary. Until now Valka hadn't revealed her parameters and I wondered what she got in the utopia (at that time I didn't know 3 pieces had already been taken). Went to look for her and suddenly she glows—a 2-fold advantage in parameters made me think—decided to stand on the defense of the blue capital—at least angels are built there. On the next turn, Valka is a couple of cells short of our leader:smile17: With the scout I see there is no mana and I attack. The parameter advantage does its work—no one wants to get killed—and an archer with 500+ mows down the hydras. I pay them off, Valka attacks me, and here I "slightly" screw up—instead of summoning elementals—I cast some crap. Tazar is beaten in the castle. What can I say—native secondary, external angels, 3 utopias...
smoke_mk (red, Castle, Valeska, Valeska) def Sem-56 (blue, Rampart, Elshar, Elshar).2sm4d(3), 243 The game went on for a while, overall it was good. Thanks for the game.
smoke_mk (red, Castle, Valeska, Valeska) def Sem-56 (blue, Rampart, Elshar).243 The game was drawn out, but overall it was good. Thanks for the game.
I'll admit, luck wasn't entirely on my side. My opponent had magic resistance and boots of resistance, so my explosion spell wasn't very effective. But 22 phoenixes, 7 angels, 22 champs, 22 psycho-elementals, and almost 100 elementals-storms were all destroyed... But I still lost, I CONFIRM, THANKS FOR THE GAME...:smile15: :smile01:
The opponent had magic resistance and boots of resistance, so the explosion wasn't very effective for me. :
Well, I was lucky or not, but the 30% chance played its role, and I also had antimagic:p :smile53:
Added after 4 hours 28 minutes smoke_mk (red, Dungeon, Jeddite, Jeddite) def Sem-56 (blue, Tower of Solmyr, Solmyr).2sm4d(3), 222 1-1-7 1-6 in the Citadel, took a secondary town of Fenei 1-2-7 1-7 in the secondary town, 1-6 with a castle in the capital 1-3-5 dragons 1-3-7 magic level 4, ARMAGEDDON. 1-4-7 took 3 Pandora with experience and 1 with water magic using Armageddon. I didn't take Utopias, I decided that 11 strength and 770 damage from Armageddon would be enough. 2-1-6 I decided to play it safe and look for sulfur to upgrade the dragons, and during the blue player's respawn, I raided a Naga bank with 6 Nagas. But I decided not to use the dragons because the father wouldn't have had time to bring them. 2-1-1 I attack the blue player's capital without a growth bonus, with 8 Feneis, and destroy the army with Armageddon. 2-2-2 The father of Solmyr arrives and also gets hit by Armageddon. Armageddon decided the game. Otherwise, things could have gone differently. Thank you for the interesting game.
invisible (red, Rampart, Ivor, Crag Hack) def Lider1 (blue, Castle, Valeska, Valeska) 2sm4d(3) 145 In this match I was just very lucky — caught the scout hero with the entire army. Near the castle there's an external dwelling of elves, starting with 19 of them, so we're playing. On the first week, Conflux in Stronghold + wood growth. From the scout view I revealed half of the opponent's respawn (Necropolis), there are 2 external dwellings of Liches. It was a 2-day ride to my castle, so I was spooked by every rustle, because there was no gold anywhere at all to buy troops. One crypt with 5 Vampires and a Dwarf Cottage with 100 Dwarves (took it with Crag on the first week). I visited the Arena, got the Chain Mail +4 attack, and tried to camp so that the opponent would see my attack of 13 on the second week. I thought, maybe he'll be scared and won't come, thereby giving me at least a little bit of gold to earn)). He didn't come..., but he took both Lich external dwellings :(. Scout heroes revealed the Golden Bow in the middle of nowhere, 1 Dragon Utopia there too, 2 scout heroes found them very late on my native respawn, but it was more than a 2-day run (Crag was given Logistics right before the end of the match, but Earth, Tactics, Defense). On the second week I took 2 Naga Banks (10+15 Nagas), a level 2 Griffin Conservatory. On day 131, Ivor takes the minimal Conservatory, Crag breaks through and goes on a speed run to hit the GO, because I didn't find any goodies, and by the time I run to my Dragon Utopias, the game might end)). On the second week I took an external dwelling of Fire Elementals and built them in a secondary town. On day 133, I hit the GO with 85 Scorpicores (lost one Griffin and 4 Fire Elementals). The generator turned out crooked — the opponent's castle was not along the road, but behind the mountains from the GO. I went into the underground, there I took the Shield +3/+3 atk/def, a level 2 Dragon Utopia (Gladius + Black Orb). I planned to build Birds on week 4, when I ran into the enemy, who had so much meat that I would have been totally screwed if he hadn't been caught on a speed run. Although, if the troops hadn't been on the scout hero, I wouldn't have attacked, but would have run off to find meat and control... Thanks for the game! 1-1 :)
Yeah, it turned out really frustrating. This is the second time I've been caught like this. I swear I won't overextend anymore.
On the first map, 3 crypts, one max. Horses in the Stronghold. Secondary hero is Necromancer, with +1000 gold there as well.
On the second map, external dwelling of Archers, 2 external dwellings of Liches, they are also in the secondary with Vampires. Cape of Speed, Naga Bank with 3 Nagas. Expert Earth magic. (foolishly killed my own horse with Liches). Box with 20 Vampires.
132 Griffin Conservatory level 3. Clearing also in the treasure zone. Sandy terrain. It's awful moving around there without Pathfinding. Dragon Utopias, as luck would have it, I didn't see anywhere — not a single one. I flew 18 Wyverns.
On day 4, final clearing of the treasure zone (34 Wyverns), and I decide it's time to go visiting. I went through the underground hoping to find something tasty. Visited the University, set my main hero to Haste, and decided to attack the guard near the external dwelling of Red Dragons with a scout hero. I took it down, BUT! — I immediately saw a scout hero with a horde of Elves, oh god! That means the main hero is somewhere nearby. I wanted to pass the troops back, but I was one hex short.
So they all died! (on the same day :D )
Thanks for the game!
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
Match reports from HeroesWorld - HeroesPortal Neoandy - Uran 1-1
Uran (red, Castle, Valeska, Valeska) def Neoandy (blue, Dungeon, Shahti, Ciel) 2SM4D(3), 135 Again, he dominated all the restarts and got a decent setup - a hidden lair of archers, a stable, one consulate (3), and a secondary town on day 7 - Inferno (although he went there directly). His opponent had a native secondary town on day 4 + a hidden lair of medusas. On the first day, he built a stable in his castle and on day 121, he revealed two consulates on the opponent's side of the map (far to the side) - on day 125, he took his tier 3 town and moved towards the enemy. On day 127, the opponent emerged from another entrance towards him. He moved his supply wagons to the edge and ran forward. Four knights and 9 monks remained near the castle. The opponent took his castle and, seeing him already near the third consulate under his castle, he retreated - passed the turn and prepared for an attack. He took his castle back, Valeska picked up shackles (but didn't equip them - he was afraid) and approached the opponent's castles. Ciel attacked. Valeska 9 13 6 (9) 8 angels 5 knights 6 wyverns 17 crossbowmen 91 archers Ciel 1 1 11 (~60) 213 troglodytes 61 medusa 6 manticore 2 flies The angels quickly destroy ~180 troglodytes, and on the next turn, with morale, they destroy ~55 medusas - the opponent surrendered.
On the first day, horses in the Stronghold and their external dwelling on the respawn, Dragon Utopia and Conf. secondary dwellings. On the second day, Valka ran around collecting resources for angels; she struggled, it didn't work out... But she managed to snag the horse external dwelling. On the third day, full build-up of the Castle and scouting towards the enemy. On the fourth day - capture of an adjacent secondary dwelling and taking the Dragon Utopia (minimum), not much useful gained, but there was enough money for buying own units. At the beginning of the second month, Valka went on the attack.
Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!! Но!... Слушай всех, прислушивайся к немногим, решай сам...
I CONFIRM, I managed to get 3 angels, 8 vipers, and cast a few spells (9 9 8 6), but I didn't have enough money to buy troops and put up a defense. :( Thank you for the game!!!
It happened. Saved on 117 due to technical reasons. I had 1-4 in both in the stronghold, +2 portals bought, and an external dwelling of medusas. Ciele appeared as the 7th hero in the tavern, +1 to attack and knowledge was taken, a breastplate +3 was scouted, and for 20-49 medusa queens a necklace +3+3. My hand itched for a Ciele rush, but I couldn't make it by the end of week 2 anyway. By the end of the week, Shakti started breaking through the swamp — to give the economy some breathing room. Despite what seemed like a favorable situation, I realized there was no point expecting victory. The reality: no logistics, no stables, not a single treasury on 2 respawns by week 2 (1 medusa dwelling 3-4 days' travel from the secondary hero). I scouted 2 Griffin Conservatories — 1 in the swamp with 2-4 angels, and one 2 days' travel from the secondary hero, unexplored. I realized that if I took those 2 conservatories on week 3, I'd spend almost the entire week, while my opponent with stables would accomplish much more, and I thought about breaking a path from the secondary hero to the grass — either my opponent's native zone or a treasury — the resources there were untouched. But a cruel joke played out: Shakti and Ciele with an arrow 210 and 80 mana at the respawn, and half a day's walk below, Valks runs past toward my unexplored conservatory, which was right at the junction of the respawns. I thought there were mountains and no passage, since there was already a passage from the secondary hero to the opponent's homeland, but no! Not only was there a passage, but right nearby there was also a conservatory totaling 5 angels. In the end, the loss of 5 angels decided it.
Thanks for the game!
Neoandy (red, Castle, Valeska, Valeska) def Uran (blue, Fortress, Tazar, Tazar) 2SM4D(3), 131 My opponent took all the restarts, I had one left on 113. I see 4 roads and realize there are at most 2, and despite my tiny zone and the secondary swamp — I decide to play, plus Gosha found something in the tavern and I got the idea to start a savings, and also to send him into the fray. But Valeska sensed a conspiracy and urgently got earth — we drop it. Then I broke through Inferno, the native secondary zone, and by the end of the week the swamp. Then a message arrives saying I might be attacked, with an offer to count it as a restart on 116. The map was more or less explored, and the only passage was through many ice elementals... Usually, they aren't broken on the first week with the starting army. Anyway, we clarified the rules and continued the game. No attack occurred. However, upon waiting for the army, the loh blocked at the Inferno respawn visits the lookout, and everything becomes clear — the opponent's secondary zone is off-road in a teleport for 5-9 fanatics, where my road through Inferno led. Judging by the swamp dwellers' dances, Tazar's troops were routed exactly there. However, Valeska was also heading there. I had to temporarily abandon the routing (stables + gloves compensated a bit) in case of an attack. I take the maximum medusa dwelling without a spell book and almost without losses. They give tactics! Well — order. Meanwhile, Tazar dives into the teleport, and the lohs return their army back just before my arrival. I wanted to trap them in the teleport, but it worked out anyway. The loh on flies kills the loh on flies (the secondary swamp came in handy). And mommy Valeska covers daddy Tazar on the flies, but I'm slower, and he buys himself off. I take the stronghold and kill the snooping collector — it turned out to be Andra herself. The audacity didn't end there, and the loh on flies went to scout the opponent's respawn, visiting the gardens. But then he ran into the brother, who had support from 24 gnolls. It was a long fight — the gnolls didn't get morale, and the flies fought evenly, though I had to break through the defense. In the end, both flies had 2 HP each, and mine still died (probably for the best, otherwise they'd keep running until the gnolls got morale — otherwise the blue player would have had to retreat). Then I positioned the lohs to aim at the troop supply to the dwarf dwelling with 20-30 dwarves and broke the chain. Tazar, with his last hope, breaks through the ice elementals and bursts into the secondary zone but doesn't reach anywhere. Gosha evacuates the people and sits in the capital in the castle, in case Taz rushes there. The swamp dweller took the empty secondary zone and visited the pillar and the arena. By this time, Valeska had reached the dwarf dwelling and started routing. I wanted to finish him off, especially since advanced earth and slow were in the guild, but it wouldn't be enough for a couple of squares to reach Tazar. I decide not to risk it — especially given the fact that earth would be granted, I develop, buy people, upgrade paladins, and head for Tazarushka. He is 2-9-2-5 expert defense, earth, and advanced logistics with 65 lizardmen, 34+1 gnolls, 9 bullfrogs, 6 wyverns, 12 basilisks, and 11 flies. She is 9-6-4-1 expert leadership, archery, advanced earth and tactics, basic wisdom and catapult (the monk granted it) with 52 archers, 7 griffins, 5 cavaliers, 67+1+1 spearmen, and 14 crusaders. I didn't buy the new spawn as usual and of course forgot the morale artifact from Gosha and the spell book in the capital. I attack, almost overcomplicated tactics again, but decided in time not to risk it and placed everyone to protect the archers. They hit me with slow right away, but after the flies, my archers shoot and even out the lizardmen. Then the guys pushed forward, I regrouped the griffins onto the cavaliers and held the siege thanks to the opponent's weak magic power — after slow, he cast shield, and it was very hard to kill the swamp. The blue player made a mistake by bringing 40 scorpicores into direct arrow fire and got killed by the archers, the cavaliers faded but not quickly — the crusaders helped, and Valeska took her win — Tazar flees. On the same turn, Gosha with 20 demons retakes the empty secondary castle, and Nagash on the flies wanted to pull the same trick with the red capital — but there was guard from the new population.
We agreed to play only with rest 111. The opponent took their rest and we started playing. I spawned outside. The money respawn was good. I revealed 1 gnome hut, three crypts on 111 and didn't take the rest. 112: 80 skeletons from an external dwelling. 113: revealed a piece of swamp treasure zone with my own external dwellings through my scout. 114: Pasys took 5,000 gold behind a group of swordsmen. On the 6th hero I dug up Grindan in the tavern and experted Earth Magic. On the first 1-6 in the castle without souls. 122: Nagash takes the Cloak +2 to speed. Troops are relocated and 123: a tier 3 Griffin Conservatory is broken with upgraded creatures. 124: raised KZ in a crypt behind a horde of upgraded flies. :eek: Went through the subway from my side towards the enemy immediately, forget that swamp treasure zone. Along the way I took a cache for 4 ducks and behind a horde of wooden golems 20,000 gold on 127. Found a passage through an adjacent fortress-witch, and there was a glitch — passage through ГО. Obviously I teleport into the swamp fortress-witch, which Grindan had colored on 132, I take another tier 3 conservatory there and a cache for 8 ducks. And I dive into the subway; on 136 the blue capital fell. Thanks for the game!
Pit - for the sake of LM (blue, Rampart, Kyrie, Galthran) def Paladin@heroes.by (red, Castle, Valeska, Valeska), 2sm4d(3), 127. On 111, Kyrie, Ivor, who brought 8 elves, Tazar, and Gunnar contested the right to lead the troops. On 112, after Gundula, Galthran arrived and seized power. Visited the stable, the experience stone, where advanced necromancy was granted. Kyrie cut across the rough terrain to her native secondary. 113 - took the dwarf dwelling for 10. 114 - took the imp dwelling for 20 and a minimal crypt, Galthran - expert in defense and necromancy. Gathered 50 skeletons. 115 - arena, 116 - unicorn glade and a sword +2 attack/defense. 117 - broke through the passage along the road to the Dungeon secondary, losing a unicorn in the process. 121 - brought the elves and killed 100 nomads for Pandora's Box and the external dwelling of eyes. The Pandora's Box yielded 10000 experience - Galthran becomes expert in intelligence and earth magic, took the town. 122 - destroyed nearly 100 stone golems and took the armor of wonder. 123 - doubled mana, and Galthran breaks through to the capital, where he learns slow and view earth, visits the stable. 124 - I take the conservatory for 2 angels and move past ГО through the adjacent secondary to the opponent's capital, since Valeska kills Kyrie and shows an army of 4 champions, 30 archers, and about 10 royal griffins - not much. On 127, Galthran reaches the town where Valeska is holed up, readying for an assault. She added 1 angel, a couple dozen pikemen, and a few centaurs to her army. Galthran has 29 grand elves, 10 unicorns, 11 pegasi, 200+ skeletons, 2 angels, and three dozen centaurs, magic arrow dealing 90 damage and 140+ mana points. Thank you for the game.
Pit - in sake of LM (blue, Rampart, Kairie, Galtran) def Paladin@heroes.by (red, Castle, Valeska, Valeska), 2sm4d(3), 127. .....Thank you for the game.
Well played, you played aggressively and didn't give me a chance to recover after losing my entire army on day 115)), and before that, you killed 60 Earth Elementals for +10000 experience and 11 Snipers for boots, and on day 115 (4 minutes), time was running out, you attacked the Medusa's Lair))) and died)), on day 127, you built Angels in the castle, which is what ultimately defeated me; I didn't want to abandon the city))), overall, everything happened at the right time, and it was a 100% deserved victory.