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Reports on online games and their confirmations (Summer 2008 season).

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Uran;189396
Reports from the HeroesWorld - HeroesPortal match
Neoandy - Uran 1-1

Uran (red, Castle, Valeska, Valeska) def Neoandy (blue, Dungeon, Shakti, Ciele) 2SM4D(3), 135


It happened. Saved on 117 due to technical reasons. I had 1-4 in both in the stronghold, +2 portals bought, and an external dwelling of medusas. Ciele appeared as the 7th hero in the tavern, +1 to attack and knowledge was taken, a breastplate +3 was scouted, and for 20-49 medusa queens a necklace +3+3. My hand itched for a Ciele rush, but I couldn't make it by the end of week 2 anyway. By the end of the week, Shakti started breaking through the swamp — to give the economy some breathing room. Despite what seemed like a favorable situation, I realized there was no point expecting victory. The reality: no logistics, no stables, not a single treasury on 2 respawns by week 2 (1 medusa dwelling 3-4 days' travel from the secondary hero). I scouted 2 Griffin Conservatories — 1 in the swamp with 2-4 angels, and one 2 days' travel from the secondary hero, unexplored. I realized that if I took those 2 conservatories on week 3, I'd spend almost the entire week, while my opponent with stables would accomplish much more, and I thought about breaking a path from the secondary hero to the grass — either my opponent's native zone or a treasury — the resources there were untouched. But a cruel joke played out: Shakti and Ciele with an arrow 210 and 80 mana at the respawn, and half a day's walk below, Valks runs past toward my unexplored conservatory, which was right at the junction of the respawns. I thought there were mountains and no passage, since there was already a passage from the secondary hero to the opponent's homeland, but no! Not only was there a passage, but right nearby there was also a conservatory totaling 5 angels. In the end, the loss of 5 angels decided it.

Thanks for the game!

Neoandy (red, Castle, Valeska, Valeska) def Uran (blue, Fortress, Tazar, Tazar) 2SM4D(3), 131
My opponent took all the restarts, I had one left on 113. I see 4 roads and realize there are at most 2, and despite my tiny zone and the secondary swamp — I decide to play, plus Gosha found something in the tavern and I got the idea to start a savings, and also to send him into the fray. But Valeska sensed a conspiracy and urgently got earth — we drop it. Then I broke through Inferno, the native secondary zone, and by the end of the week the swamp. Then a message arrives saying I might be attacked, with an offer to count it as a restart on 116. The map was more or less explored, and the only passage was through many ice elementals... Usually, they aren't broken on the first week with the starting army. Anyway, we clarified the rules and continued the game. No attack occurred. However, upon waiting for the army, the loh blocked at the Inferno respawn visits the lookout, and everything becomes clear — the opponent's secondary zone is off-road in a teleport for 5-9 fanatics, where my road through Inferno led. Judging by the swamp dwellers' dances, Tazar's troops were routed exactly there. However, Valeska was also heading there. I had to temporarily abandon the routing (stables + gloves compensated a bit) in case of an attack. I take the maximum medusa dwelling without a spell book and almost without losses. They give tactics! Well — order. Meanwhile, Tazar dives into the teleport, and the lohs return their army back just before my arrival. I wanted to trap them in the teleport, but it worked out anyway. The loh on flies kills the loh on flies (the secondary swamp came in handy). And mommy Valeska covers daddy Tazar on the flies, but I'm slower, and he buys himself off. I take the stronghold and kill the snooping collector — it turned out to be Andra herself. The audacity didn't end there, and the loh on flies went to scout the opponent's respawn, visiting the gardens. But then he ran into the brother, who had support from 24 gnolls. It was a long fight — the gnolls didn't get morale, and the flies fought evenly, though I had to break through the defense. In the end, both flies had 2 HP each, and mine still died (probably for the best, otherwise they'd keep running until the gnolls got morale — otherwise the blue player would have had to retreat). Then I positioned the lohs to aim at the troop supply to the dwarf dwelling with 20-30 dwarves and broke the chain. Tazar, with his last hope, breaks through the ice elementals and bursts into the secondary zone but doesn't reach anywhere. Gosha evacuates the people and sits in the capital in the castle, in case Taz rushes there. The swamp dweller took the empty secondary zone and visited the pillar and the arena. By this time, Valeska had reached the dwarf dwelling and started routing. I wanted to finish him off, especially since advanced earth and slow were in the guild, but it wouldn't be enough for a couple of squares to reach Tazar. I decide not to risk it — especially given the fact that earth would be granted, I develop, buy people, upgrade paladins, and head for Tazarushka. He is 2-9-2-5 expert defense, earth, and advanced logistics with 65 lizardmen, 34+1 gnolls, 9 bullfrogs, 6 wyverns, 12 basilisks, and 11 flies. She is 9-6-4-1 expert leadership, archery, advanced earth and tactics, basic wisdom and catapult (the monk granted it) with 52 archers, 7 griffins, 5 cavaliers, 67+1+1 spearmen, and 14 crusaders. I didn't buy the new spawn as usual and of course forgot the morale artifact from Gosha and the spell book in the capital. I attack, almost overcomplicated tactics again, but decided in time not to risk it and placed everyone to protect the archers. They hit me with slow right away, but after the flies, my archers shoot and even out the lizardmen. Then the guys pushed forward, I regrouped the griffins onto the cavaliers and held the siege thanks to the opponent's weak magic power — after slow, he cast shield, and it was very hard to kill the swamp. The blue player made a mistake by bringing 40 scorpicores into direct arrow fire and got killed by the archers, the cavaliers faded but not quickly — the crusaders helped, and Valeska took her win — Tazar flees. On the same turn, Gosha with 20 demons retakes the empty secondary castle, and Nagash on the flies wanted to pull the same trick with the red capital — but there was guard from the new population.

Thanks for the game!

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