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Posts from Reports on online games and their confirmations (Summer 2008 season).

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All reports that are written and confirmed here will be taken into account in the ranking table. I would like to draw the attention of all players to the fact that starting with this season, only games that meet a certain format will be counted.

It is REQUIRED to indicate the starting hero and the hero who became the main one:
vbn (red, Dungeon, Shakti, Shakti) def invisible (blue, Inferno, Pyrrhus, Marius) 2sm4d(3) 136,
The winner is written first, the loser second. If desired, you can describe the game in more detail.

If a player chooses a random starting Castle, the report header should look like this:
vbn (red, random, Dungeon, Shakti, Shakti) def invisible (blue, random, Inferno, Pyrrhus, Marius) 2sm4d(3) 136.

In the case of choosing a random hero, the report should look like this:
vbn (red, Dungeon, random, Shakti, Shakti) def invisible (blue, Inferno, random, Pyrrhus, Marius) 2sm4d(3) 136.
Good luck to everyone!

All reports that do not meet the above requirements will NOT be taken into account in the ranking.
Considering that many new players are playing, which may be difficult for them (although personally I think that it will not be difficult for them to learn two lines, as well as for seasoned players:)), in case of writing a report not in the correct format, we will draw their attention to this by writing a post with a list of reports that need to be corrected.
The "Summer 2008" season is officially open! :smile13:
Good luck and morale to everyone +3/3!
Я ламер и играть не умею, нах!:smile33:
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SEM_56 (Red, Tower, Deramith, Deramith, resource) def STAWR (Blue, Septienna, Septienna, resource) 2sm4d(3)143
At first, everything is going well, and there are Gremlochs available for upgrade, and there are enemies to defeat. By the end of the first week, the Crypt (maxed out) lost 40 Gremlochs, but gained 5000. In the second week, I take a secondary Castle – Inferno, build a Magistrate, break through a hundred Gnolls, see the opponent's secondary Castle, take it, and bring it home. Septienna intercepts me, I damage her and pay her off. She reclaims her secondary Castle and kills 2 of my scouts. I gather troops and go after her, destroy 2 Treasure Rooms, 2 Crypts, and a Naga Bank, losing 1 Gargoyle. I decided not to take the secondary Castle and went for the main one, bringing 10 Royal Nagas to Deramith.
Deramith, with Expert Wisdom, Earth, Intellect, Magic, and starting Water, I find his Castle. I enter the Castle, killing 83 Dogs and 92 Undead along the way, bring the Nagas, and attack. I killed 2 populations and the hero; Septienna is somewhere nearby. I found her near her secondary Castle, she's sitting there, I kill her in the Castle, thanks for the game....
Good luck in the future...
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KEEPER (Lawful)
In reply to SEM_56
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SEM_56;188025
SEM_56 (Red, Tower, Deramite, Deramite, resource) def STAWR (Blue, Septienna, Septienna, resource) 2sm4d(3)143

Thanks for the game...
Good luck in the future...
Confirmed.
In reply to STAWR
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vitalic (blue, Rampart, Kir, Ivor) def STAWR (red, Conflux, Brissa, Brissa) 2SM4D(3) 131
In the first turn, I bought Ivor without elves, and he became the main hero. I took a secondary Conflux; the path was off-road, so I would reach the opponent soon. At the beginning, I kept running into unfavorable situations. With a weak hero, I attacked the halflings, and there were 98 of them. They used stones to wipe out my Centaurs. Then, Kir with 7 grand elves, 6 storm eagles, 13 centaurs, and a couple of butterflies + 2 dwarves attacked my maximum-level Necropolis. I built unicorns with a Castle. In the second turn, I added dragons and reached the opponent's Castle on turn 127. I could have taken it empty, but I got distracted trying to open a chest and didn't make it in time (there was a Dungeon with a hero nearby). On turn 131, with 3 dragons, 30 grand elves, 6 unicorns, 15 silver pegasus, 6 storm eagles, and centaurs, I break through the red player's capital. Ivor is an Earth expert, with 11 defense; the game is mine.
Thank you for the game.
In reply to vitalic
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vitalic;188059
vitalic (blue, Rampart, Kir, Ivor) def STAWR (red, Conflux, Brissa, Brissa) 2SM4D(3) 131

Thanks for the game.
Confirmed, thanks for the game.
In reply to STAWR
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Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def wt_744 (Red, Tower, Eine, Eine), 2sm4d(3), 1.3.7.

There are only 2 paths – to the GO and to the Citadel’s spawn.
After all the restarts, there are only 10 Elves left, including the ones bought back. I break through 19 Silver Pegasuses, 2 of whose stacks are immediately Moraled, and after breaking through the Citadel’s spawn, I have 2 Elves left.

In the first week, I take the Citadel’s secondary town, and Unicorns in the Castle.

In the second week, I take the Boots of Swiftness, and towards the end of the week, I take the secondary town on the off-road path and build Elves there.

In the third week, I upgrade the Pegasuses, take the Unicorn stack on the secondary spawn, and through the secondary town on 1.3.5, I settle in Sergei’s main Castle. On 1.3.7, I attack the opponent’s mother in the secondary Conflux town and kill her.

Thanks to Sergei for the game!
С истиной где-то рядом...





Лето 2010.
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Pit - in sake of LM (blue, Rampart, Kairi, Kairi) def Capitan (red, Castle, Valeska, Valeska), 126, 2SM4D(3).
First week - 2 elf dwellings and a couple of necropolises were taken; there was only one secondary town on the way, but it was blocked by snipers, so I didn't go there. I built unicorns in the stronghold and saved gold on the castle - there was a quick passage to the opponent's secondary town.
121 - I take the dwarf mine for 15. 122 - I bring Kairi's troops, she takes the naga bank for 2 nagas and the Castle. In the next turn, Valeska appears with an army, as expected. I bring everyone I can and attack. Valeska has 20 archers, 6 djinns, and 250+ skeletons (apparently, she starved the pikemen). Kairi has 38 high elves, 5 unicorns, 12 pegasi, and a couple of dozen captain centaurs. The battle is won; Valeska buys herself out with 150 skeletons and 10 archers; the losses are 1 unicorn and a few elves. Kairi runs into the darkness, killing a necromancer along the way. On 124, I was afraid to go to the capital, so I went to the secondary town, Tower. On 125, the town is taken; Sorcha with 3 riders and 4 griffons goes to my Castle. I build a stronghold there, bring 5 dendroids and a few dwarves, buy two dozen pikemen and a couple of archers. After an unsuccessful attempt to storm, the opponent surrenders.

Pit - in sake of LM (red, Rampart, Kairi, Kairi) def Capitan (blue, Conflux, random Ignissa, Moner), 125, 2SM4D(3).
On the first day, as many as 22 elves were gathered (a dwelling in front of the castle and the rest - with the heroes)! On the third day, they became high elves; Kairi goes to the secondary town. On 115, the Tower is taken; on 117, a passage to the Dungeon is opened. Unicorns are built in the castle.
122 - the secondary town, Necropolis, is taken; a passage to the secondary town, Inferno, is opened. 123 - the dwarf mine is taken for 30. 124 - war enchant, Kairi goes to the capital to replenish mana and learn second-level magic. 125 - the secondary town, Inferno, is taken; Kairi goes there, receives troops, and stands guard on the road to the opponent's capital (the Great Oval was not on the way). Moner goes there too and attacks:
Moner (7, 6, 4, (30)), expert in attack, logistics, wisdom, 34 storm elementals, 15 ice elementals, 5 mind elementals, 10 fire elementals, a couple of sprites against Kairi (7, 5, 7, (40)), expert in archery, logistics, wisdom, basic defense, 48 high elves, 6 unicorns, 13 pegasi, 1 green dragon, a couple of centaurs, ice arrow for 150 damage.
Kairi wins.

Thank you for both games.
In reply to Дубровин Павел
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Dubrovin Pavel;188075
Dubrovin Pavel (Blue, Rampart, Kirr, Kirr) def wt_744 (Red, Tower, Eine, Eine), 2sm4d(3), 1.3.7.

Thanks to Sergey for the game!
It happened, I confirm. What can I say: first time - in the first class.
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Sem_56 (blue, Rampart, Elshar, Elshar) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 134
The start was decent, 51 centaur captains. Scouting confirmed that both passages are well guarded, a crowd of Gargoyles on one side and a crowd of dogs on the other, + I see two pickups with elves. I take out 29 souls, grab the first elf pickup, break through 24 dogs, go along the path, break through 87 skeletons, grab the second elf pickup. I uncover the map, see Shakti standing right in front of me — I attack. I have 16 upgraded elves, 45 centaur captains, and 3 stacks of single Alabazirts. Shakti has 35 upgraded Troglodytes, 6 Evil Eyes, and 2 Scorpicores. He fled after killing 1 of my elves. I grab my native secondary upgrade. After 2 days, out of nowhere Shakti appears and captures Rampart; I attack the town. I bought myself some Scorpicores, he has 7 of them. Unlucky — the Scorpicore's luck triggered, they blasted my elves, just a disaster. I had to flee, leaving the opponent with only 2 Scorpicores. I rebought elves, took a few centaur captains, and into battle again. With Expert Logistics I caught him almost near the town. Now it was my turn to dish it out — the centaurs' luck surged (67 centaurs with Blessing), they finished off the Scorpicores, and the elves wasted 7 elves that he had snatched right from under my nose. Shakti is dead, the opponent conceded.. Thanks for the game..
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KEEPER(законник)
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Sem_56 (blue, Rampart, Elshar, Elshar) def Smoke_mk (red, Dungeon, Shakti, Shakti) 2sm4d(3) 133
Confirmed.
In reply to Pit for LM
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Pit - In sake of LM;188078
Pit - in sake of LM (blue, Rampart, Kairis, Kairis) def Capitan (red, Castle, Valeska, Valeska), 126, 2SM4D(3).

Pit - in sake of LM (red, Rampart, Kairis, Kairis) def Capitan (blue, Conflux, random Ignissa, Moner), 125, 2SM4D(3).

Thank you for both games.

Confirmed.
In the 1st game, I simply missed it - I was talking on the phone, didn't notice the opponent, and as a result, Valeska ended up with troops from the 1st week, and not the Necropolis player who gathered 220 skeletons and 6 Djinns. I could have easily bought all the creatures from the 2nd week - the city was nearby - and Kairis wouldn't have stood a chance against the Necropolis - with haste, 200 skeletons would have overwhelmed him :( I missed it.

The 2nd game - well, fast roads and two elf outposts, by 125 I already had 48 Grand Griffins... that's a lot... I didn't have enough 2 Mercury to get Phoenixes in the 1st city :(
Thank you for the games!

Added 3 minutes ago
Paladin@heroes.by;187837
Paladin@heroes.by (Red, Rampart, Kairis, Kairis) def Captain (Blue, Castle, Valeska, Valeska) 2sm4d(3) 133

Thank you for the game, and we look forward to your reports!!!
Confirmed. The opponent's 2 horse outposts were taken!
Thank you for the game!
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
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Vigo (blue, Castle, Valeska, Kir) def Blacpoint (red, Dungeon, Shakti, Shakti) 2cm4d(3), 236

It turned into a long game focused on leveling up heroes. For the first two weeks, I couldn't do anything useful; Valka and Kiryukha just ran around blindly trying to grab whatever was available. On the plus side, Kiryukha got their native secondary with an elf external dwelling. In the third week, Kir found a green treasure zone with a Dragon Utopia and several hives. Everything fell into place.

Towards the end of the game, Kir leveled up to 29.46.20.22(440) and was taking the Dragon Utopia using only elves and archers; defense 46, Tazik is no match :)

In the finale, even a powerful rain didn't help Shakhter (thanks to horses from Rampart+expert resistance)

Thanks for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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Neoandy (blue, Swamp, Tazar, Tazar) def RetroFM (red, Barbarian, Crag, Crag) 2SM4D(3), 115

My opponent took all the rests and I had to play on 113, I messed up a crimson layout with 2 native heroes, their flies, a huge native spawn, fat slowpokes, and Dwarf Cottages. The generator gave another chance: 2 native heroes + Lizardmen built, +4 flies. Though the road had gr.flies blocking — I killed once until 19 and another (the second time they attacked the Gnolls instead of the Wyverns, the bastards). The road down was blocked by 20-49 Water Elementals, so I go up — there’s an external dwelling of Lizardmen but no money, and I upgraded my own on 112 since they were built. That came in handy on 113 — I hit a horde of Zombies at the native secondary town and think: should I give troops or push forward and camp on Gnolls? I push... There’s a prison! Though 93 Golems forced an inventory of the Lizardmen’s arrows, but Tazar leveled up — holy crap! Expert Logistics became:smile13: On the last hex I reach the prison — Tiva at level 10, with Gnolls and Lizardmen — I think, damn, I’m on a roll, almost indecently. I move Tiva onward and sit in my native secondary without a fight, leaving everyone there except the Wyverns, and I light up a bit of a spawn with an external Wyvern dwelling and a Dwarf Cottage, plus a Pandora’s Box for 20-49 Ogre Magi and for 20-49 Archers, shield +4. I’m anticipating all these goodies and loot the external Wyvern dwelling, when suddenly word comes of a surrender, and when I suggested loading a save — it turns out nobody made any, and one was needed on 113 :smile05: .

Thanks for the game :(
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Vigo (blue, Castle, Valerius, Galtran) def Kirill - the Conqueror (red, Dungeon, Gunar, Gunar) 2cm4d(3), 143 A classic Castle game. Valerius with built-up archers, Galtran was sitting in a tavern with a mug of beer surrounded by 45 skeletons, he had nothing to do, so he decided to step up his game. Archers, Gashe, and forward! The first dungeon - maximum level, they get legion boots for the archers. Valerius cleans up his own spawn with what he has. The Necromancer grabs his native secondary hero with archers in the castle, takes two more of them:smile44: Galtran explored the secondary hero, gained some experience and money, accumulated skeletons, and at the beginning of week 4, he storms the enemy's castle:smile13: 6 angels, 125 archers, 8 champions, and 350 skeletons, the rest of the troops were not needed. Thank you for the game.
Всё будет хорошо!!! Только неизвестно когда... НО ОБЯЗАТЕЛЬНО БУДЕТ!!!
Но!...
Слушай всех, прислушивайся к немногим, решай сам...

In reply to Vigo
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Vigo;188236
Vigo (blue, Castle, Valeska, Galtran) def Kirill - the Conqueror (red, Dungeon, Gunar, Gunar) 2c4d(3), 1.4.3

Well, damn, it turned out to be a bit of a mess with these neutrals! I miscalculated the strength a little, and that was it! And then the Angels flew in after me! Like, it's time, bro! =)
Thanks for the game!
In reply to Paladin@heroes.by
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Paladin@heroes.by (Blue, Tower, Niela, Kirr) def Volland (Red, Stronghold, Kreg Heg, Kreg Heg) 2sm4d(3) 214
Thank you for the game.
It was.
Thank you for the game.

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