My opponent took all the rests and I had to play on 113, I messed up a crimson layout with 2 native heroes, their flies, a huge native spawn, fat slowpokes, and Dwarf Cottages. The generator gave another chance: 2 native heroes + Lizardmen built, +4 flies. Though the road had gr.flies blocking — I killed once until 19 and another (the second time they attacked the Gnolls instead of the Wyverns, the bastards). The road down was blocked by 20-49 Water Elementals, so I go up — there’s an external dwelling of Lizardmen but no money, and I upgraded my own on 112 since they were built. That came in handy on 113 — I hit a horde of Zombies at the native secondary town and think: should I give troops or push forward and camp on Gnolls? I push... There’s a prison! Though 93 Golems forced an inventory of the Lizardmen’s arrows, but Tazar leveled up — holy crap! Expert Logistics became:smile13: On the last hex I reach the prison — Tiva at level 10, with Gnolls and Lizardmen — I think, damn, I’m on a roll, almost indecently. I move Tiva onward and sit in my native secondary without a fight, leaving everyone there except the Wyverns, and I light up a bit of a spawn with an external Wyvern dwelling and a Dwarf Cottage, plus a Pandora’s Box for 20-49 Ogre Magi and for 20-49 Archers, shield +4. I’m anticipating all these goodies and loot the external Wyvern dwelling, when suddenly word comes of a surrender, and when I suggested loading a save — it turns out nobody made any, and one was needed on 113 :smile05: .
Thanks for the game :(