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1. MapName: Exile
Difficulty: Expert
Number of players: 1
Size: 159505 bytes
Filename: 1stexile.mp2
Author: Vitaly Pinchuk
Author's adress: 2:5079/32.100
Realize date: 17.12.99

2. Mapname: Alex's Revenge
Difficulty: Expert
Number of Players: 1
Size: 129444 Bytes
Filename: alexsrev.mp2
Author: Alex Vinogradov
Author's address: 2:5030/62.43
Realize date: 12.10.1999

3. Map Name: Barb's Quest (barbs.mp2)
Map Maker: Alex Vinogradov
E-Mail Address: vino@av1177.spb.edu
Author's address: 2:5030/62.43

Map Type: Singleplayer 1 Human Only, 4 Computer Only
Language: English

Description: You are quite safe in your castle. But staying
home one never wins. You have only 5 months to
defeat Alexey the Warlock.

Special Win: Defeat the hero Alexey
Special Loss: Fail to win by the end of month 5, week 4, day 7.
Special Other: Timed

Narrative: The map is not for novices, it has SuperExpert difficulty.
It was played by a number of Ru.Game.Strategy (FIDOnet)
members, many good references was received. If you want to
get map solution, you should request map maker by e-mail.

Play-Testers: Oleg Novikov at ooo@terkom.ru

4. Mapname: Canyon
Difficulty: Hard
Number of Players: 1
Size: 54190 Kb
Filename: Canyon.mp2
Author: Oleg Chebeneyev
Author's address: 2:468/95.19
Realize date: 8.09.1998

-= SMALL FAQ FOR THE 'CANYON' MAP =-
(distributed via the RU.GAME.STRATEGY echo as RGSE0005.MP2).

I won't write anything grand and scary, like for Eldorado, because there is
basically nothing to write here. An ordinary Small map for 'Heroes of Might
and Magic II Succession Wars'. Mediocre and unremarkable.
I knocked it together in three hours just to kill time. If you feel like it,
you can try to complete it; it won't be difficult, as the map itself does not
present much of a challenge.
There is no backstory, because it would be ridiculous to write a fairy tale
for such a small 10-kilobyte piece of work. I can only say that you are the last
of the Aztec line, noble Indians, avenging the death of your loved ones. You will
seek revenge against an evil Necromancer who killed your family, burned your
village, raped and enslaved your girl. You find out that the hated scum lives in
the Canyon of Lost Souls and immediately set off to settle the score...
Well then, I wish good luck ... to the computer :) And may success be with it!

P.S. Keep an eye out for new releases. There will be plenty.....
Oleg

5. MapName: Expirience
Difficulty: Expert
Number of players: 5 (4 position for human choice)
Size: 35464 bytes
Filename: expirien.mp2
Author: Vitaly Pinchuk
Author's adress: 2:5079/32.100
Realize date: 03.03.00

Description of the Expirience map.
This map has a great chance of becoming part of the classic
map set for Heroes II =)
Before starting the game, you can choose the race for any player. The goal of the game:
Conquer the central castle, Middle Gate.
Regarding resources and freebies: If you are a fan of one-handed handouts, then this map
is not for you. There are no freebies at all, except for mines providing expensive resources;
ore and wood are protected by troops. Your hero's experience can only be acquired
in battles, mainly with neutrals. To ensure the computer provides competition,
it is provided with moral support every month starting from the first day in the form of 50 of all expensive
resources, 100 wood and ore, 1500 gold.
Small Walkthrough notes.
Of course, like any normal person, I tried to tailor the starting conditions to my own preference.
I chose Necromancer, as you can gather a fair amount of skeletons on this map,
as well as recruit troops. In the beginning, you are given one castle with only a first-level magic guild.
Naturally, I hit restart for a long time to get the "Magic Arrow" spell.
Although you can generally manage without it, it is more reliable with it. To test my map,
I chose Easy level (130%); building bone dragons in the first week, I completed the map in 55 days,
but didn't make it into the rating where my lower limit is 220. By choosing Easy level, you can
take not only the enemy village adjacent to the castle on the very first day,
but also, by building a castle from the village in the opposite corner, capture the enemy's castle.
Then, within the next two or three days, I already had all six castles/villages.
This map is also very good for Multiplayer. Both
for opponents and allies, depending on the chosen position. Blue is diagonal to purple,
and yellow is on the other diagonal with orange.
A bit about the computer's AI.
To test my map, I used a code to open the entire map:
8765309 and took 5 little dragons for guarding my territory:
32167. Try watching the computer play; I waited a long time until they exterminated each other
and only one computer remained; an especially interesting situation occurs when Dimension Door is found in the central castle at magic level five =),
then the red computer also takes an active part in the battles.

6. Mapname: Double Mind
Difficulty: Easy
Number of Players: 2HC/2C
Filename: graymap1.mx2
Author: GrayMage
Author's E-mail: graymage@diasp.ru

7. MapName: GreatWar
Difficulty: Expert
Number of Players: 1(2), Total 8
Size: 502.558 bytes
Filename: greatwar.mp2
Author: Vitaly Pinchuk
Author's adress: 2:5079/32.100
Realize date: 09.01.00

Description of the GreatWar map for HMM II
The map is not very difficult to complete, although much depends on the computer's actions;
you might be unlucky with a very bellicose computer. It should be remembered that your elementals will disappear after the first battle,
but there was one case (1 in 100) where they remained in your ranks.
Perhaps to professionals who complete the standard Archibald campaign in less than 100 days, the map may not seem so original, but for creators of their own maps, its LOOK should make a great impression ;).
So, before us is a map for a simple stroll =))) There is an option to play it as a duo; the positions of two human allies are practically balanced,
as they start side by side, but the player going first has more choices.

8. Map Name: Kate
Difficulty: Tough
Number of players: 1H/4C

9. Mapname: M-earth
Difficulty: Hormal
Number of Players: 5HC/1C
Filename: M-earth.mx2
Author: ua571c
Author's E-mail: ua571c@online.ru

VERSION of the Middle-earth map (Tolkien - forever!)
for the RUSSIFIED version of the game.

10. Mapname: Serpentine-2000
Difficulty: Expert
Number of Players: 1
Size: 149104 Bytes
Filename: serpent.mp2
Author: Alex Vinogradov
Author's address: 2:5030/62.43
Realize date: 18.12.1999

Description of the Serpentine-2000 map

A puzzle-map for 'Heroes of Might and Magic II Succession Wars'.
Dedicated to my main sparring partner in Heroes I, II, III -
Jabbar (which explains the abundance of his favorite numbers 33 and 23 in the map settings :))), who gave me the idea by saying once:
- "Why don't you remake some scenario from a campaign in HMM1? Remember Lamanda?"
Of course, most ideas are new, but perhaps you will manage to find some parallels. By the way, Lamanda is now an allied heroine, and the main opponent is... Lord Maniac.

11. Map Name: Skull
Difficulty: Easy
Number of players: 1
Size: 43492 bytes
File name: skull.mp2
Author: Vitaly Pinchuk
Author's adress: 2:5079/32.100
Realize date: 03.03.99

Brief description of the Skull map
To start, try to recruit neutrals for money,
then play for your own pleasure ;)

12. MapName: Two ways
Difficulty: Tough
Number of players: 2
Size: 42615 bytes
Filename: twoways.mp2
Author: Vitaly Pinchuk
Author's adress: 2:5079/32.100
Realize date: 06.01.99

Description of the Two ways map.
This map is better played human vs human.
To start, you should try to preserve the artifacts of your weak heroes and leave the opponent without a boat so as not to let them easily sail from the side of Power (swamp) to the side of Magic (snow).
The upper right corner is the Evil side. The lower left is Good.

13. Mapname: White Prince
Difficulty: Expert
Number of Players: 1HC/5C
Filename: White.mx2
Author: Sergey Materikin
Author's E-mail: materikin@mail.ru

And so it happened ... And in the year 3515 from the creation of
Kafeltra, there appeared in this world the black wizard Sapai. And there was a terrible battle.
And Anduran, the rightful owner of these lands, fell in an unequal fight. His domains
were split, his riches were plundered, and the heir, the White Prince,
was imprisoned in the Bastille.
But not all renounced the outcast; there is still a pitiful handful of his
supporters. They wish to restore the rightful heir to the throne.
They know that the White Prince can only achieve victory if he possesses the Shield of Anduran,
which was shattered in the battle with Sapai, parts of which were given by the mage to his henchmen. The supporters of the White Prince learned that one third
of this Shield is held by Sapai himself, another by the king of elementals -
Elementalius; no one knows where the third is...
Recently, the Prince learned that an assassination attempt was being planned against him,
and he called upon a group of centaurs loyal to him for help.
So help the White Prince return to the throne, and unite
all of Kafeltra under his power and overthrow Sapai, whose magical power
is boundless... There is only a legend stating that some ancient Sphinx
knows how to tame the adversary.

Note: The "Impossible" difficulty level should be chosen (the map was not debugged on other levels). The map can be (and preferably should be) completed without the "Dimension Door" magic.

Thanks: V.A. Kuzmin for help as a writer,
A.A. Kolomaychenko for testing and useful tips.

P.S. All maps from here: >Heroes of Might and Magic II by >GrayMage<
http://heroes.diaspora.ru/hmm2/
In reply to nprf
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Here is another great place: http://www.heroesportal.net/maps.php And this is my map, "Irony of Fate": http://alex-world.ru/go?down_fun_luck http://www.heroesportal.net/maps.php?search=Irony Map Type: Small (HMM2: The Price of Loyalty version, RUS) Background: Knight Alex stole the Great Staff from the mages. But the problem is that no one really knows how to use it. And then the allies declared war. Description: A classic confrontation between Knights and Barbarians. The Knights are limited in mines, territories, artifacts, and monster lairs, but they have extensive resources throughout their territory. However, almost everything is guarded. The map is designed specifically for a RUSH strategy: the player who breaks through to key locations faster and takes control of the situation will succeed. The Barbarian territory is mainly guarded by goblins in large numbers, but there are also many mines and artifacts. When playing as the Barbarians, the computer usually visits you on the second week. But when playing as the Knights, the computer is frankly slow – it loses the main hero on the 2nd or 3rd day! The players are deliberately isolated from each other. You can meet in three ways: defeat the guards near the keymaster's tent and remove the barrier, learn the Summon Boat spell and sail across the water, or rely on level 5 of the magic tower – the Dimension Door (which is unlikely in itself). So, the highlight of the map is that the Knight initially has a Scepter +12 Spell Power, but has no offensive spells (at the start, it's even impossible to get a single Arrow spell). In this regard, attacking 2 paladins at the doors of the treasure chamber is not an easy task. And whether it is worth immediately attacking the titan before it multiplies is up to you. The Logistics and Diplomacy skills will be a great help to you! The Barbarians are in a more favorable situation – they have a large army and mines. The more time passes, the stronger they become. Cities play a special role for both factions. Even if you put all your accumulated army, breaking through hordes of neutrals, in the city, everything will be more than compensated: in addition to free troops, you will have access to level 2 of the magic tower with essential offensive spells (and the Knights also have an Ice Shard nearby)! In short, play and experiment! There are several options for a quick playthrough for each side! My best playthroughs: Normal difficulty: Knight (18 days, 140 points) Hard difficulty: Knight (17 days, 177 points), Barbarian (17 days, 177 points) Expert difficulty: Knight (18 days, 210 points), Barbarian (19 days, 208 points) Impossible difficulty: Knight (19 days, 243 points), Barbarian (18 days, 245 points) If anyone improves the result, I will add it to the final table!
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)
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Supervixen

A map for 5 players with 1 separate and overpowered AI player. No allies, everyone is against everyone. Size: Medium. Rate it.
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Name: River Mouth
Size: medium
Players: 4
Difficulty: expert
Type: multiplayer
Author: Inquisitor_HW

A rather interesting map has been created. There is an option to choose a faction, and you can play as all 4 players (multiplayer).
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Alliance of Lightлидер клана (список кланов на HW) :)

ФЛУДОВСКИЕ ССЫЛКИ! — сообщить о бесполезной теме/сообщении.
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And in general, it would be interesting to have maps, not necessarily for multiplayer.
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Now, "Irony of Fate" is completely reversed!
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In reply to Alex_soldier
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Alex_soldier;18684
Here's another great place:
http://www.heroesportal.net/maps.php

And this is my map "Irony of Fate":
http://www.alex-world.nm.ru/ie/gamezone/hmm2/fun_luck.rar
http://www.heroesportal.net/maps.php?search=Irony

Map Type: Small (HMM2 version: The Price of Loyalty, RUS)



Background:
Knight Alex stole the Great Staff from the mages. But the problem is - no one really knows how to use it. And then the allies declared war.

Description:
A classic confrontation between Knights and Barbarians. The Knights are limited in mines, territory, artifacts, and monster lairs, but they have extensive resources throughout their territory. However, almost everything is guarded. The map is designed specifically for a RUSH: the one who breaks through to key locations faster and takes control of the situation will succeed.

The Barbarian territory is mainly guarded by goblins in large numbers, but there are many mines and artifacts here. When playing as Barbarians, the computer usually visits you on the second week. But when playing as Knights, the computer is frankly slow - it loses the main hero on the 2nd-3rd day!

The players are deliberately isolated from each other. You can meet in three ways: defeat the guard near the keymaster's tent and remove the barrier, learn the Summon Boat spell and sail across the water, or rely on level 5 of the magic tower - Dimension Door (which is unlikely in itself).

So, the highlight of the map is that the Knight initially has a Scepter + 12 Spell Power, but has no offensive spells (at the start, he can't even get a single Arrow). In this regard, attacking 2 paladins at the doors of the treasury is not an easy task. And whether it is worth immediately attacking the titan before it multiplies is up to you. The Logistics and Diplomacy skills will be a great help to you!

The Barbarians are in a more favorable situation - they have living forces and mines on their side. The more time passes, the stronger they become. Cities play a special role for both factions. Even if you put all your accumulated army, breaking through hordes of neutrals, in the city, everything will be more than compensated: in addition to free troops, you have level 2 of the magic tower with essential offensive spells at your service (and the Knights also have an Ice Shard nearby)!

In short, play and experiment! There are several options for a quick playthrough for each side!

My best playthroughs:
Normal difficulty: Knight (18 days, 140 points)
Hard difficulty: Knight (17 days, 177 points), Barbarian (17 days, 177 points)
Expert difficulty: Knight (18 days, 210 points), Barbarian (19 days, 208 points)
Impossible difficulty: Knight (19 days, 243 points), Barbarian (18 days, 245 points)

If someone improves the result, I will add it to the final table!


Here's "Irony of Fate" in reverse!)))
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Here's the irony – it's the opposite of what it should be, and overall, more work needs to be done on a decent map!
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In reply to nprf
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nprf

13. Mapname: White Prince
Difficulty: Expert
Number of Players: 1HC/5C
Filename: White.mx2
Author: Сергей Материкин
Author's E-mail: materikin@mail.ru

And so it happened... In the year 3515 from the creation of the world,
the black sorcerer Sapay appeared in this world, in Cafeltra.
And there was a terrible battle. And the rightful ruler of these lands, Anduran, fell in an unequal battle. His possessions
were divided, his wealth was plundered, and his heir, the White Prince, was imprisoned in the Bastille.
But not everyone renounced the outcast; there is still a miserable group of his
supporters. They want to restore the rightful heir to the throne. They know that the White Prince can only win by possessing the Shield of Anduran, which was shattered in the battle with Sapay, and the fragments of which were given by the sorcerer to his minions. The supporters of the White Prince learned that one third of this Shield is with Sapay himself, another is with the king of elementals - Elementalius, and no one knows where the third is...
Recently, the Prince learned that an assassination attempt was being prepared against him, and he summoned a group of loyal centaurs to his aid.
So, help the White Prince return to the throne, unite all of Cafeltra under his rule, and overthrow Sapay, whose magical power is immeasurable. There is only a legend that only a certain ancient Sphinx knows how to subdue the enemy.

Note: It is recommended to choose the "Impossible" difficulty level (the map was not tested on other levels). The map can (and preferably should) be completed without using the "Dimension Door" spell.

Thanks: To Kuzmin V.A. for his help in writing, and to Kolomoichenko A.A. for testing and useful advice.
P.S. All maps are from here: >Heroes of Might and Magic II by >GrayMage<
http://heroes.diaspora.ru/hmm2/

Good day.
This map is not in the archive; please upload it if it's not too much trouble
Замысел без умысла называется вымыслом
br,
SF
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Oh... my friends... there are very few good maps.
Now, for the second one, I only create it from scratch.
Here, I recommend everyone to check out the "Gothic" map, which I uploaded to the MAPS section for Heroes of Might and Magic 2: "The Price of Loyalty". It's currently the only one there.
You know, I've been working on this map for a long time...

But a problem arose... the editor sees it, but the game doesn't. The map is gigantic... and very powerful; it hasn't been tested even once.
I have a great request for everyone. Please download both versions. See what the problem is, fix it, and re-upload it here. I'm really asking for your help. I'm appealing to true fans of the game.
1
http://ifolder.ru/14538417
and the second version of the map:
http://ifolder.ru/14576739

7 zip and zip.

This is a test version of the map and is still unfinished! If I figure out how to solve the problem myself... I'll immediately post it on our forum.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
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In the map settings, for the blue and green players (it doesn't really matter which), set "computer or human" instead of "human." Both maps load. However, after saving, the editor crashes, but otherwise, everything is fine.
Любая дорога, которую проходишь до конца,
приведет в никуда. Карабкайтесь в гору чуть-чуть, только чтобы проверить, гора ли это. С вершины горы нельзя увидеть гору.
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DR28, yes... I'm so tired, there's a lot of work. I got so confused... even with something so minor! Well, now the map will be further developed, modified, edited, and tested, and then it will be properly uploaded to our wonderful forum. Thank you.
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
In reply to Lux in tenebris
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Here is a test version of the map. I fixed inaccuracies, changed the teleport system, etc. The map runs perfectly on my computer and doesn't contain any errors. But it crashes after 2 months of gameplay... Is it just me? I've been working on this map for a very long time... Please, someone play it and tell me the result. I won't post it in the new topics section yet. The map size is XXXL (Heroes of Might and Magic II: The Price of Loyalty, RUS version) :) The archive is in 7z format. http://hotfile.com/dl/15909949/888b083/POWER_A_DRAGON.7z.html
Евангелие от Иоанна, 1.5: Lux in tenebris lucet, et tenebrae eam non comprehenderunt. Свет во тьме светит, и тьма не объяла его.
In reply to Lux in tenebris
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Lux in tenebris
Here is a test version of the map. I corrected inaccuracies, changed the teleport system, etc.
The map runs perfectly on my computer and doesn't contain any errors. But it crashes after 2 months of gameplay... Is it just me?
I've been working on this map for a very long time...
Please, someone play it and tell me the result. I won't post it as a new topic yet.
The map size is XXXL (Heroes of Might and Magic II: The Price of Loyalty, RUS version) :)

The archive is in 7z format.
http://hotfile.com/dl/15909949/888b083/POWER_A_DRAGON.7z.html
If anyone still has it, please re-upload it to the forum.

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