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Maps for Heroes 2.

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Alex_soldier;18684
Here's another great place:
http://www.heroesportal.net/maps.php

And this is my map "Irony of Fate":
http://www.alex-world.nm.ru/ie/gamezone/hmm2/fun_luck.rar
http://www.heroesportal.net/maps.php?search=Irony

Map Type: Small (HMM2 version: The Price of Loyalty, RUS)



Background:
Knight Alex stole the Great Staff from the mages. But the problem is - no one really knows how to use it. And then the allies declared war.

Description:
A classic confrontation between Knights and Barbarians. The Knights are limited in mines, territory, artifacts, and monster lairs, but they have extensive resources throughout their territory. However, almost everything is guarded. The map is designed specifically for a RUSH: the one who breaks through to key locations faster and takes control of the situation will succeed.

The Barbarian territory is mainly guarded by goblins in large numbers, but there are many mines and artifacts here. When playing as Barbarians, the computer usually visits you on the second week. But when playing as Knights, the computer is frankly slow - it loses the main hero on the 2nd-3rd day!

The players are deliberately isolated from each other. You can meet in three ways: defeat the guard near the keymaster's tent and remove the barrier, learn the Summon Boat spell and sail across the water, or rely on level 5 of the magic tower - Dimension Door (which is unlikely in itself).

So, the highlight of the map is that the Knight initially has a Scepter + 12 Spell Power, but has no offensive spells (at the start, he can't even get a single Arrow). In this regard, attacking 2 paladins at the doors of the treasury is not an easy task. And whether it is worth immediately attacking the titan before it multiplies is up to you. The Logistics and Diplomacy skills will be a great help to you!

The Barbarians are in a more favorable situation - they have living forces and mines on their side. The more time passes, the stronger they become. Cities play a special role for both factions. Even if you put all your accumulated army, breaking through hordes of neutrals, in the city, everything will be more than compensated: in addition to free troops, you have level 2 of the magic tower with essential offensive spells at your service (and the Knights also have an Ice Shard nearby)!

In short, play and experiment! There are several options for a quick playthrough for each side!

My best playthroughs:
Normal difficulty: Knight (18 days, 140 points)
Hard difficulty: Knight (17 days, 177 points), Barbarian (17 days, 177 points)
Expert difficulty: Knight (18 days, 210 points), Barbarian (19 days, 208 points)
Impossible difficulty: Knight (19 days, 243 points), Barbarian (18 days, 245 points)

If someone improves the result, I will add it to the final table!


Here's "Irony of Fate" in reverse!)))
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