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Posts from Which units would you replace in the Dark Elf faction?

Dungeon Closed Topic
5.0 (2 ratings)
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18 years ago
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Guys, why are you so hard on the Minotaurs? They hold their ground well and retaliate in counterattacks. They are good creatures. The only downside is that they are built after the Factory. I always build Hydras first, and use them to eliminate all the Barbarians from the map. (ATTENTION! I don't fight with unupgraded troops).
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18 years ago
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I like EVERYTHING in this game!! (just need to increase the initiative of the Hydras).
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18 years ago
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I like EVERYTHING in THAT game!! (just need to increase the initiative of the Hydras)
They are too slow. Even when I attack a Castle, they rarely reach the enemy. Mostly, Archers, Furies, and Chaos Dragons do all the work.
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18 years ago
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I always take Hydras. They protect the archers, and the rest do their job.
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18 years ago
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I suggest the following: 1, 2, 4 levels – no changes. 3rd level – Crystal Bearers – Healers – Destroyers. 5th level – Worms – Worm Warriors – Worm Queens. 6th level – no changes. 7th level – Shadows – Shadow Devourers – Shadow Incinerators.
In reply to Freud
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18 years ago
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Small;185175
I suggest the following: levels 1, 2, and 4 remain unchanged.
Level 3: Crystal Bearers - Healers - Destroyers
Level 5: Worms - Worm Warriors - Worm Queens
Level 6 remains unchanged.
Level 7: Shadows - Shadow Devourers - Shadow Incinerators
Yeah, and we could also add the old Dungeon! :))
No, that's nonsense; we don't need such drastic changes!
In reply to UTER
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18 years ago
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I think everything should stay as it is. However, it would be good to remove the FAT Hydra. In my opinion, it is practically useless. It moves rarely, and the turn time is very long. The only good thing is the attack with all heads. :smile45:
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18 years ago
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I think it's necessary. If there are too many elements from HoMM3, some will say, "Nothing new. BORING." The current Dungeon isn't the Dungeon from the 3rd game; it's completely different. You say these units are unintelligent, but that's not true. It's just that "old-timers" evoke a sense of nostalgia. That's why some don't like the new Dungeon. I also played HoMM3, so there's no need for that. P.S.: Everything is clear about the worms, and the shadows are also more or less understandable. But who are the crystal carriers?:smile19: Here: In the dungeons, dark elves found special crystals. They emitted enormous energy, but it burned the elves alive. However, the minotaur slaves had immunity due to their magical origin. Since then, these warriors have become an integral part of Igg-Shail's army. Accordingly, healers heal, and destroyers have the "energy accumulation" skill - they skip a turn, and on the next turn, they fire so that 1 creature will definitely die. And make level 1 units melee fighters.
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18 years ago
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I think everything should stay as it is, but it would be good to remove the FAT Hydra. In my opinion, it is practically useless. It moves rarely. The turn time is very long. The only good thing is the attack with all heads.
The Hydra should definitely not be removed; it is a classic and very much needed. Without it, the Dungeon faction is nothing. It's cheap cannon fodder.
In general, I would probably remove the Riders. Instead of them, I would add poisonous creatures that shoot with poison (like in the fourth Heroes game). I think it would turn out well.
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18 years ago
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that wouldn't fit the spirit of the Dungeon. The Dungeon is a place for truly terrifying creatures, while poison-spitting ones belong somewhere else, like a swamp.
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18 years ago
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That wouldn't fit the spirit of the Dungeon. The Dungeon is a place for terrifying creatures, and those that spit poison belong somewhere else, like in a swamp.
Well, maybe not spitting poison exactly, but we could have a terrifying creature from the Dungeon that deals poison damage (I don't know what kind of attack, it could be non-ranged, so it can stay at a distance and attack). I just think that having only Stalkers might not be enough; the Dungeon needs some other poisonous creatures.
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18 years ago
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in addition to the elves, there are Letos and the Acid Hydra. I'm satisfied – what more could I want? The main thing is to know when to stop.
By the way, the three-level dungeon was without the Hydra. I wouldn't say they were living badly.
In reply to Loken
18 years ago
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In my opinion, the Hydra should be removed; it doesn't fit the Castle at all. First, Hydras live in swamps, and second, it doesn't fit the Castle's theme due to its slowness and bulkiness. For the Gnomes, give them a speed rune. Replace the Hydra with a Manticore (not the neutral ones, of course) with appropriate stats, or Medusas (with a petrification or debuff ability... preferably with good ranged attacks). Accordingly, make the Assassins ranged units, even though Mages already have 3 archers, one of which is level 7. As it stands, the Storms with their Thunder Elementals are overpowered; a single dragon flies around, and the archers aren't even comparable to other Castles.

Minotaurs fit the Castle well, but their stats are lacking. Instead of "Bravery" (which is an unnecessary ability, in my opinion), it would be better to give them a +1 bonus to morale, like in Heroes 3. Then, either give them the speed of Orcs (6, I think) and a similar attack system (not 2 weak attacks, but 1 normal attack and a chance for 2), or give them something similar to the Orcs' second upgrade, or like the Armored Knights with protection from ranged attacks, so they would actually be useful. In general, I think the stats and abilities of Orcs from level 3 (excluding Rage, of course) would suit them very well.

P.S. Making phantoms out of the current Minotaurs seems pointless to me. What's the point? They'll just get close and be killed. They won't even do anything, like a Czech. It would be better to make phantoms out of Furies, Matriarchs, or someone else.
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18 years ago
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If we remove the Hydra, what should we replace it with?
In reply to Julyanna
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18 years ago
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Julyanna;188321
If you remove the Hydra, what should you replace it with?
Maybe a Manticore/Scorpion from Heroes of Might and Magic III. That's just my opinion. But I actually have an idea about the Hydra (post #100)...

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