Skip to content

Which units would you replace in the Dark Elf faction?

User Avatar
#138
Auto-translated
I think it's necessary. If there are too many elements from HoMM3, some will say, "Nothing new. BORING." The current Dungeon isn't the Dungeon from the 3rd game; it's completely different. You say these units are unintelligent, but that's not true. It's just that "old-timers" evoke a sense of nostalgia. That's why some don't like the new Dungeon. I also played HoMM3, so there's no need for that. P.S.: Everything is clear about the worms, and the shadows are also more or less understandable. But who are the crystal carriers?:smile19: Here: In the dungeons, dark elves found special crystals. They emitted enormous energy, but it burned the elves alive. However, the minotaur slaves had immunity due to their magical origin. Since then, these warriors have become an integral part of Igg-Shail's army. Accordingly, healers heal, and destroyers have the "energy accumulation" skill - they skip a turn, and on the next turn, they fire so that 1 creature will definitely die. And make level 1 units melee fighters.
Любовь и атомное оружие, братья, любовь и атомное оружие.