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Posts from Which units would you replace in the Dark Elf faction?

Dungeon Closed Topic
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You have so many options that it's easier to add them to an existing Dungeon.
Honour and glory would make you immortal...
In reply to THE Lord
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Of course, it’s a pity that they removed the Gloomwings and Scorpith. I really liked them.
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I like all the Dark Elves... They turned out exactly as I wanted them to be... I don't see any need to change anyone at all.
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I also find everything satisfactory; your opinions are essentially based not on the usefulness of a unit but on preferences from the good old third installment. But the fifth game is not the third, and we need to accept everything as it is. I even like the Minotaurs; they can be adapted, for example, to remove counterattacks. And in general, the unit is durable; they die quickly due to low defense, but this is a problem for all Dungeon units.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
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The Dungeon has retained its essence – the Warlock remains an unparalleled spellcaster with incredibly powerful spells, but with a limited mana pool. The situation is roughly the same in the third installment. The city's concept has changed significantly; the intimidating and somewhat ominous atmosphere of Nighon has been replaced by the dark, mysterious, yet captivating cities of Ig-Shayl. But some things have remained unchanged. Namely, the black dragons, the eternal companions and inhabitants of the underground cities, as well as the minotaurs, former rulers of Nighon, but now slaves of the Dark Elves. And, unfortunately, the developers' will has made them truly somewhat pathetic, because in the third game, they are quite deservedly considered one of the strongest units at their level, which cannot be said about the slaves. And, as it seems to me, this was only due to the developers' desire to clearly divide Ashan into races. Well, the minotaurs couldn't occupy leading positions in the city; all the power went to the Dark Elves, and the minotaurs, as an inferior race, were enslaved. Although, this is just a matter of ideology. On the other hand, the minotaurs were replaced by hydras – a unit that fits perfectly into the city's style (they would, of course, be better off in a swamp, but in the fifth game, the swamp was replaced by gnomes), and also perfectly complements the Warlock's army with its desire to prolong the battle. The minotaurs themselves have also become cannon fodder, as well as a creature capable of delivering a fatal finishing blow. And again, this is very appropriate and quite logical; if the Dark Elves also had ranged units at the 3rd level (that is, some kind of evil eyes), the balance would be disrupted. No, it's an excellent city. A harmonious city with a slight touch of chaos. And when I want to reminisce, I listen to the music from the third game, and when that's not enough, I play the third game itself. And I realize that both versions were made with soul, with effort, and the work of the developers, both Nival and 3DO, was not in vain!
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal
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but, regardless, I sometimes use Minor Artifacts only to consume them for food, just to get one extra Fury, even though it's a waste of money on something useless.
Первый, кто был забанен за Правду.
In reply to Loken
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remove the minotaurs... in my opinion, they would look better in a mage castle...
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In my opinion, Hydras should be made stronger and moved to level 6, while Sorceresses should be weakened.
In reply to UTER
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UTER;183596
In my opinion, Hydras should be a bit stronger and moved to level 6, while Sorceresses should be weakened!
The Mistresses are the elite of the Dungeon faction. It would be better to remove Hydras altogether and replace them with Manticores, but with normal Manticores, not the neutral ones.
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In reply to Amko
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Night Nazgul;183599
The Mistresses are the elite of the Dungeon faction. It's better to remove the Hydras altogether and replace them with Manticores, but only decent Manticores, not the neutral ones.

No, the Hydras should definitely not be touched. It's not uncommon for Stalkers to be banned in tournaments or agreed-upon games. And what do you do then without upgraded Hydras? Of course, you can try to compensate with Raiders and single Fury units, but not always.

Added 3 minutes later
As for the Mistresses, I agree with you - if you upgrade them to level 5, it will be too overpowered.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
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No, you shouldn't touch Hydras at all. It's not uncommon for Stalkers to be banned in tournaments or agreed-upon games. And what do you do then without upgraded Hydras? Of course, you can compensate with Raiders and single Fury units, but not always.
+1. Hydras shouldn't be removed. But I would replace Minotaurs with some other female units... I could create a strip-girl race.
In reply to Хранитель заката
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Guardian of the Sunset;183647
+1. Hydras shouldn't be removed. But I would replace the Minotaurs with some other female creatures... I could create a strip-girl race)


Don't touch the Minotaurs!!!! Female creatures could be added, but not in place of the Minotaurs. I always find Minotaurs helpful, especially those with double attack – they are very effective:smile19:
Ко мне всегда на Ты


In reply to Julyanna
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Why are you so harsh on the Minotaurs? They still perform well even at level 3. Of course, they're even better in the third game, but there they die like flies (at least for me)), and that's what distinguishes them from the Minotaurs in the fifth game. They usually play a significant role when I'm fighting a tough enemy because when they reach archers or other stronger units, they hit so hard:smile42: that the enemy becomes completely useless:smile49:).
As for the other creatures, I wouldn't change them either; let everything stay as it is)).
Графомания путешественника
In reply to Нэйко
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I think they changed the Dungeon too much in Heroes 5. In the third part, it was the Necropolis, and it had a bunch of really strong creatures. There wasn't even a hint of Drow there. In terms of stats, the Dungeon turned out to be quite strong, but in the third part, it really stood out from the others. Trogolodites were a pretty good starting unit, and harpies? I think they're much more interesting than beasts and furies, although in principle, if you want to change them, you could just change the model of the furies to harpies and add the ability to fly, while keeping the stats the same. Minotaurs were definitely nerfed. Why make them slaves? They could have just weakened them, making them strong, stupid, and very proud, but only for the third level. In the third game, there were two ranged units, even if they weren't level 6. But they did their job, especially the Medusa. And the Hydras here look like gypsies to me. It's unclear why they appeared here and why they even stayed. The swamp would be much more suitable for them. They could have put Lizard Riders in their place and made them a level 5 creature. Or they could have put Manticores in their place. In this part, the Castle has definitely been changed a lot, maybe even too much. Personally, I liked the underground Castle populated by all sorts of freaks much more, just aesthetically. I think that if you're going to add Drow, it's better not to replace half of the old units with them, because in the end, only dragons and minotaurs remain from the old Necropolis in the Dungeon! The Hydras got tired of sitting in the swamp, and there are 4 Drow units now
In reply to Shogun
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Shogun;183609

[/U]As for the Sorceresses, I agree with you – if you upgrade them to level 5, it will be too overpowered.
We could also nerf them a bit!

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