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I think they changed the Dungeon too much in Heroes 5. In the third part, it was the Necropolis, and it had a bunch of really strong creatures. There wasn't even a hint of Drow there. In terms of stats, the Dungeon turned out to be quite strong, but in the third part, it really stood out from the others. Trogolodites were a pretty good starting unit, and harpies? I think they're much more interesting than beasts and furies, although in principle, if you want to change them, you could just change the model of the furies to harpies and add the ability to fly, while keeping the stats the same. Minotaurs were definitely nerfed. Why make them slaves? They could have just weakened them, making them strong, stupid, and very proud, but only for the third level. In the third game, there were two ranged units, even if they weren't level 6. But they did their job, especially the Medusa. And the Hydras here look like gypsies to me. It's unclear why they appeared here and why they even stayed. The swamp would be much more suitable for them. They could have put Lizard Riders in their place and made them a level 5 creature. Or they could have put Manticores in their place. In this part, the Castle has definitely been changed a lot, maybe even too much. Personally, I liked the underground Castle populated by all sorts of freaks much more, just aesthetically. I think that if you're going to add Drow, it's better not to replace half of the old units with them, because in the end, only dragons and minotaurs remain from the old Necropolis in the Dungeon! The Hydras got tired of sitting in the swamp, and there are 4 Drow units now