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The Dungeon has retained its essence – the Warlock remains an unparalleled spellcaster with incredibly powerful spells, but with a limited mana pool. The situation is roughly the same in the third installment. The city's concept has changed significantly; the intimidating and somewhat ominous atmosphere of Nighon has been replaced by the dark, mysterious, yet captivating cities of Ig-Shayl. But some things have remained unchanged. Namely, the black dragons, the eternal companions and inhabitants of the underground cities, as well as the minotaurs, former rulers of Nighon, but now slaves of the Dark Elves. And, unfortunately, the developers' will has made them truly somewhat pathetic, because in the third game, they are quite deservedly considered one of the strongest units at their level, which cannot be said about the slaves. And, as it seems to me, this was only due to the developers' desire to clearly divide Ashan into races. Well, the minotaurs couldn't occupy leading positions in the city; all the power went to the Dark Elves, and the minotaurs, as an inferior race, were enslaved. Although, this is just a matter of ideology. On the other hand, the minotaurs were replaced by hydras – a unit that fits perfectly into the city's style (they would, of course, be better off in a swamp, but in the fifth game, the swamp was replaced by gnomes), and also perfectly complements the Warlock's army with its desire to prolong the battle. The minotaurs themselves have also become cannon fodder, as well as a creature capable of delivering a fatal finishing blow. And again, this is very appropriate and quite logical; if the Dark Elves also had ranged units at the 3rd level (that is, some kind of evil eyes), the balance would be disrupted. No, it's an excellent city. A harmonious city with a slight touch of chaos. And when I want to reminisce, I listen to the music from the third game, and when that's not enough, I play the third game itself. And I realize that both versions were made with soul, with effort, and the work of the developers, both Nival and 3DO, was not in vain!