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Posts from Which artifacts are best to equip a hero with?

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In reply to Пандора
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I don't quite understand: what is Thunderbirds? Can you explain it in Russian?

Tanya, I'm in shock!!! :D You didn't recognize the Thunderbirds??? :D
Regarding slow neutral creatures... Well, they're not *that* slow... I was playing recently... I had a hero at level 55 (I know, I'm a bit behind, I was just playing for fun :D :D :D). Even at that level, the poison from an arrow fired by the hero dealt a fixed damage of only 140 units. Of course, against second and first-level neutral creatures, it's a good help. But what if there are about 1000 of these neutral creatures??? (And at this stage of the game, there were many more of them). I don't think such an artifact will play a significant role... Except perhaps in the early stages :)

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IMHO, it's best to equip a hero with good artifacts. If there aren't any good ones, use medium-quality ones. And if you're not lucky enough to find even medium-quality artifacts, use whatever you have.
Модератор форума Лиги Героев (http://forum.heroesleague.ru)



In reply to shnurov_hl
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Well, you know, there's a difference between "what is" and "what is." For example, a Lat and a Cuirass, or a bow and a sling.
Под холодную Луной порублю попсу косой (с) Decimacia
In reply to Смерть попсы
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I think morale-boosting artifacts are very important – because leadership is good, but it doesn't affect the heroes – and usually, there are 3-4 heroes of different schools and races in the army, and their morale is often very low. But artifacts affect everyone. By the way, I noticed an interesting thing – (I don't know if it's a developer error?): if, for example, there is a tactician with leadership in the army and another hero (it doesn't matter), and the tactician raises morale and luck, say, by 2, and the second hero has a morale or luck artifact in his inventory, the properties usually increase them for the entire army. However, in this case, the artifact doesn't work – that is, the effect of the artifact and leadership are not added together (ideally, they should be!) – it only affects the heroes, and only leadership affects the creatures. But if we give the famous artifact to the tactician, the artifact will work as it should – i.e., for the army, artifact + leadership, and for the heroes, only the artifact! That's how it is – so you should always give such artifacts to the tactician (if there is one, of course).

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Comrades, let's take 3-4 mugs of ale, put them in the slots of one hero, and +12 spirits for everyone, including the heroes, is guaranteed.;) Another question is, how to find so many... Well, in campaigns..., but in well-made custom scenarios, it's not difficult.:)
In reply to SerVer
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SerVer;194724
Comrades, take 3-4 mugs of Elixir, place them in the slots of one hero, and +12 spirits for everyone, including heroes, is guaranteed.;) The other question is, how to find so many... Well, in campaigns..., but in well-made custom scenarios, it's not difficult.:)


Yes, that's really the question! I've been playing for so long, and I've only found one Marantea mug on a map about 3 times! And I've been playing for about 2 years now.
I wrote that it's something like a bug.

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I like Roba; there's a skill there that gives protection for 3 turns. They will deal 0 damage for 3 turns.
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"By the way, I noticed an interesting thing – (I don't know, maybe it's a developer error?): if, for example, you have a Tactics hero with Leadership in your army, and another hero (it doesn't matter which one), and the Tactics hero increases morale and luck, say, by 2, while the second hero has an artifact in their slot that boosts morale or luck – in the properties, it usually increases these stats for the entire army."

Artifacts that affect the entire army only work for the hero who is most developed in that skill. For example, if you have a Tactics hero with 30% defense, and you give another hero in your army a shield that provides 50% defense, the higher value (50%) will take effect, and nothing will be added together. I didn't pay attention to this before, but now I try not to combine Logistics and Tactics, as it wastes a valuable slot for a ring that provides +20% defense, which is then used for gloves that increase speed.
My favorite artifact... probably the cloak that provides protection from 3 enemy attacks... it's a great item, especially if your hero is an Order mage with Hypnosis)."
Also, a sword with a vampiric attack... it's great for a melee hero. The same goes for the flaming arrow for a ranged hero. And also an artifact that causes general bad luck, and also... and also...."
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Why immediately call it a bug? It's a perfectly reasonable mechanic. This happens not only with artifacts but also with skills. For example, if there are two Tactics skills in an army, the army will only receive bonuses from the one that is more developed.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
Why immediately call it a bug? It's a perfectly reasonable mechanic. This happens not only with artifacts but also with skills. For example, if there are two tacticians in the army, the army will only receive bonuses from the one with the higher skill level.
You're right about having multiple tacticians, but not about the artifacts.
This only happens with morale and luck. That is, artifacts that boost morale and luck need to be equipped on the tactician; otherwise, they won't stack with the skill.

Artifacts that boost attack and defense can be equipped on any other hero (one at a time, of course; otherwise, the highest value will be chosen), and they will also stack.
Those who don't believe me, compare the attack/defense values on the map and in battle. ;)

So, for morale/luck, the formula is:
Creature's morale/luck = MAX(SUM(Artifacts) + hero's skill)

For attack/defense:
Creature's attack/defense = MAX(Hero's skill) + MAX(SUM(Artifacts))

Where the maximum is taken for each hero separately.

P.S. By the way, having several tacticians can also be useful. If one is defeated in battle, the bonuses from the second one start to apply. ;) For the same reason, it is recommended to distribute artifacts that boost attack/defense to diversify the risks.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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oxygen_hl, and how are the bonuses from artifacts like amulets applied to monsters?


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



In reply to Zybr
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Zybr
oxygen_hl, and what principle determines how bonuses from artifacts, like amulets, are applied to monsters?
To be honest, I've never tested it. I need to take a look.
But something tells me that if the bonus from the artifact is taken into account (e.g., to defense), then the amulet will also be applied. But if the artifact is overridden by a sum from another hero, then the amulet might not be applied. It would be good to check.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

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I have a different opinion. The largest bonus from two heroes is summed up – the bonus from the tactician and the bonus from the hero with an advanced class and artifacts. Simply put, if the army consists of a pure tactician and other heroes do not have advanced classes related to morale, luck, attack, and defense, then give all the artifacts with morale, luck, attack, and defense to any other hero, but not the tactician. If the tactician has an advanced class that gives +1 or +2 morale to the army, then only give morale artifacts to him, and give the rest to another hero. And so on.

I tried with amulets. It is necessary to distribute shields with amulets to all heroes. The amulets will work.
Heroes of might and magic 4 on-line World Championships
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I don't quite understand what the artifact "Distracting Cloak" does. Maybe someone can explain it to me? I always thought it was some kind of stealth ability, but it doesn't seem to work that way.

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