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To be honest, I was only waiting for Heroes themselves. I played 3, really liked it, and was looking forward to 4. I remember when I first saw the game (my father had just downloaded it, still in English), I couldn't believe for a long time that this was actually Heroes. But then I tried it, got into it, and the game amazed me with its brightness and hero mobility; I really liked the models. By the way, everyone knows my weakness — I love coming up with all sorts of little creatures :) So, back then I didn't come up with them, but rather plagiarized them, and most of the plagiarized ones were swiped from HoMM 4... Then a few from Dis 2 and HoMM 3... And to talk about how many names I pilfered from there — a waste of time :)
In short, 4 almost completely met my expectations, and I boldly say for the umpteenth time that this is my favorite part, because I have never seen such mobility and thoughtfulness of gameplay... The weekly resource generators alone are worth it — no need to run around a hundred times. Or the altars of skills and spells. Or magic itself! The hero's presence amazed me at first, but it was with HoMM 4 that I started actively using hero magic, because in HoMM 3 I always forgot about it :) (may the fans of 3 forgive me). And with what pleasure I wiped out a bunch of monsters with a well-leveled hero... Eh... It seems strategy games aren't my thing... The only game I enjoyed more than HoMM 4 was KotOR :)
And yes, it's a real pity that many people, unfortunately, don't like HoMM 4 :( But what can you do, tastes differ... Oh, and by the way, haters of 4, a sincere request: please write what you expected from HoMM 4. Saying it's trash is fine, but just writing "sh*t" is just trolling. We're peaceful like this, but imagine if a fan of 4 was aggressive, huh? ;)
P.S. Yeah, I've noticed that the longer I'm on HeroesWorld, the more I'm crazy about HoMM 4 and the more I shout about it at every corner :)