In short, 4 almost completely met my expectations, and I boldly say for the umpteenth time that this is my favorite part, because I have never seen such mobility and thoughtfulness of gameplay... The weekly resource generators alone are worth it — no need to run around a hundred times. Or the altars of skills and spells. Or magic itself! The hero's presence amazed me at first, but it was with HoMM 4 that I started actively using hero magic, because in HoMM 3 I always forgot about it :) (may the fans of 3 forgive me). And with what pleasure I wiped out a bunch of monsters with a well-leveled hero... Eh... It seems strategy games aren't my thing... The only game I enjoyed more than HoMM 4 was KotOR :)
And yes, it's a real pity that many people, unfortunately, don't like HoMM 4 :( But what can you do, tastes differ... Oh, and by the way, haters of 4, a sincere request: please write what you expected from HoMM 4. Saying it's trash is fine, but just writing "sh*t" is just trolling. We're peaceful like this, but imagine if a fan of 4 was aggressive, huh? ;)
P.S. Yeah, I've noticed that the longer I'm on HeroesWorld, the more I'm crazy about HoMM 4 and the more I shout about it at every corner :)
🏹🎪+⛓️♿=💕