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Posts from [HMM IV OFF TOURNAMENT] The fourth stage of the John Van Canigem tournament

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18 years ago
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The fourth stage of the annual John Van Canigem tournament for HoMM IV

«Seven Steps To Glory»

1. In order to participate in the 4th stage of the Van Canigem tournament for Heroes 4 «Seven Steps To Glory», you must register on our website and leave an application in this thread.

This tournament is official; a rating will be awarded based on its results.

2. The tournament is held on the Russian version of Heroes 4: " Whirlwinds of War " by Buka. The save will be generated on the Russian version.

3. The goal of the game is to defeat the enemy.

The result will be evaluated primarily based on the minimum time.
If several players have an equal completion time, the best will be determined by points; if a favorite is still not determined here, then by the amount of mercury.

4. Tournament Rules.

1) It is forbidden to use cheat codes during the final completion of the save.
2) Restarting or any other modification of the initial save is forbidden.

3) Use of the space bar.

3.1) Use of the "space" key is FORBIDDEN when boarding a boat.
3.2) Use of the "space" key is FORBIDDEN when disembarking from a boat to shore.
3.3) Use of the "space" key is ALLOWED when pulling a killed hero (grave) from under monsters.

4) Bugs - SaveBag

4.1. Moving monsters using saving is FORBIDDEN.
4.2. Additional hero upgrades related to saving are FORBIDDEN.
4.3. 65000 arrows for Elves using saving in battle is FORBIDDEN.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are usually impassable (the player does nothing forbidden, uses the mouse; during this operation, units lose some of their moves).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on shore without an indication of the possibility of landing (the anchor is not visible on the shore), again this is done using the mouse, and units' moves are reset (space is obviously forbidden - see point 2).
ALLOWED.

5.3. Upgrading hero graves with a thief. Upgrading hero graves with a Master of Stealth.

PURPOSEFUL upgrading of a grave in this way is FORBIDDEN.

NON-PURPOSEFUL upgrading of a grave in this way is ALLOWED.
You must provide an reasoned explanation as to why you were forced to accidentally upgrade the grave and why it was unavoidable.

5.4. Upgrading graves with ordinary units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
FORBIDDEN.

5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN PURPOSEFUL transport of a grave through these objects is ALLOWED.

5.6. Use of a hero's spellbook by the same hero as a grave on the adventure map.
FORBIDDEN.

6. The use of "completely Closed external dwellings" on the battlefield is forbidden.
(I will explain in more detail what this is for those who don't understand: I consider a "Closed external dwelling" to be a COMPLETELY enclosed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered on land by a unit of the smallest
size (3x3) and can only be reached by air—a kind of natural fortress. Having such an external dwelling, one could use a single fairy to beat a hundred Black Dragons and win an unrealistic battle; to prevent such situations, I forbid "Closed external dwellings" in this tournament.)


7. Digging up the Grail without fully opened obelisks is forbidden!

8. Discussing the tournament on the forum during its progress is FORBIDDEN!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

9. EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).

A "Not-closed external dwelling," or more accurately a semi-open one, is allowed in this tournament.
By a semi-open external dwelling, I mean a place where a unit or Hero can
Enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). And it's not proper for a Hero to hide in an external dwelling while enemies waste themselves on whatever. Our Heroes fight with open visors.


10. The player is obliged during the tournament progress to keep intermediate saves for each game day.
Intermediate saves may be requested by the tournament leader to verify the honesty of the completion. If the use of cheat codes is detected, as well as errors and game features explicitly mentioned in the rules as forbidden, the player will be immediately excluded from the tournament.
It is also necessary to save controversial battles (such as a hero and a fairy against 100 dragons) so that the honesty of the victory in the clash can be checked.

11. Along with the final save, players are required to send a description of the tactics for the final battle (the more difficult the battle, the more detailed).
If the win depends on morale/luck rolls or specific actions by computer players, a full description of the battle is required—one that allows it to be repeated.

12. Send the final save to the email address Lu41k@yandex.ru or sandroxxl@yandex.ru. The sent save must contain the participant's number from the application table, the abbreviation SG («Seven Steps To Glory»), and the player's Nickname. Example: 1_SG _Lu41k.h4s.

13. The tournament starts on May 6 and will last until June 3 (inclusive!). The result will be announced on June 6, 2008.

14. After receiving your save, you will see in the application table that:

the save is accepted - indicated by a Bold Nickname

This list may be expanded by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your applications IN ADVANCE!!!
PARTICIPANT LIST
NUMBERPLAYER NICKNAME
1 SteN
2Драккошка
3L@R$$ON
4Psixxx
5Мирабелла
6T@mar@
7General ZeT
8ValgallaWolf
9Undergrounder
10Brackman
11Тими
12dim013
13LordZezuk
14ZveroBoy
15Romanuel


Everything about the starting save

1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After completing up to the last action (after which victory occurs), you must save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; the top 10 (the very best) will take their place of honor in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.


PS The map was taken from the standard ones and edited by me.
The following are banned on the map: Nature Magic Summoning skill and the "Druid's Chain" artifact (specifically for those who love running around with fairies—don't even try to get Summoning :))! I warn you right away: the map is quite difficult, but in my opinion very beautiful and interesting! I think a tournament of this rank deserves a challenging map! :) © Luchik.

P.S. I wish all tournament participants a great time playing!!! And good luck:smile02:

Respectfully, Luchik and SandroXXL!
In reply to Fireball
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18 years ago
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Fireball;180394
I was thinking of leveling up a bit, equipping myself with potions, and then going straight for the quest key locations. I would have to generate several semi-hidden spots, but large enough to fit 2-3 heroes. After taking the key location in the southwest, I would retreat to the Castle (where I would already have a healer and a combatant), learn some spells, and then continue my green-peaceful activities of killing creatures. At some point, I could also start focusing on Speed. The last two armies would obviously use attrition and graveyard tactics. If this approach worked, it would take about 9-10 days, assuming that in the fourth game, it might be 7-8 days. But if my calculation is wrong (which is very possible, since I'm not very good at the fourth game, and I only had about 2 hours for reconnaissance), and it's not possible to break through like that, then I don't know. I could, of course, try to use the Staff of Illusions to create illusions, but that would take a long time. I think the hideout + healer + combatant strategy would still lead to victory, but I'm not sure how many days it would take.
Although, maybe the developers came up with something very clever?

Well, that's a very good plan for a two-hour reconnaissance:)
I just don't quite understand why you need such large semi-hidden spots
and why you need to put two or three heroes in them.
If you need to split the enemy's forces into several groups, then simple units are enough, and it's easier for one hero to gain experience from a battle than to divide it among three, meaning it's more beneficial for developing a hero to send him alone with units.
Of course, the Staff of Illusions is a great item.
But a well-developed combatant is also worth a lot:)

Thank you for sharing your thoughts
In reply to ZveroBoy
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18 years ago
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Please share your experiences on how you managed to defeat the level 2 hero challenge with 26 Cerberuses and 14 Gargoyles, and with 29 Mages and 66 Gnomes.
Also, I would like to see tactics for fighting Water Elementals without using summons, illusions, or antimagic.
In reply to Oblion
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18 years ago
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dim013;180667
Please, write how you managed to defeat the enemy with a level 2 hero against 26 Cerberuses and 14 Gargoyles, and against 29 Mages and 66 Gnomes.
I would also like to see a tactic for fighting Water Elementals without using summons, illusions, or antimagic.

I haven't had such battles, and I don't remember encountering such units in my playthrough, at least not at the beginning. Please, specify the coordinates of these monsters, and I'll take a look and maybe I can offer some advice.
As for Water Elementals, it all depends on what you have available at that time. Usually, they are first weakened and then attacked by ranged units, occasionally healing or attacking relentlessly if possible, which is much preferable.
Of course, there are many other ways to have fun with them. :)

Have you participated in any other Heroes IV tournaments besides this one?
And have you ever played for points? If not, would you like to play?
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18 years ago
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Good day, dear tournament participants!

Please accept my apologies for the delay in announcing the results; there were some computer issues. They have been successfully resolved, and I can now provide you with the preliminary tournament results!
«Seven Steps To Glory»
Number
Participant
Days
Points
Mercury
1
ZveroBoy
:smile49:
5
1318
45
2
Undergrounder
8
1304
30
3
Romanuel
60
894
6
4
LordZezuk
89
927
40
5
T@mar@
99
951
165
6
dim013
104
945
25
7
L@R$$ON
135
888
134

Thank you all for participating; I will post the official results soon! Please be patient for a little while longer. :)

Sincerely, Luchik!
In reply to ZveroBoy
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18 years ago
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Congratulations to ZveroBoy on the victory! 5 days!!! That's an incredible result!!!:smile07:
ZveroBoy;180680
I haven't had such battles, and I don't think I've encountered such units in my playthrough.
At the very beginning of the game, near the altar of magic life (row 82, column 22), there are cerberuses and an alchemist's laboratory (row 76, column 24), and mages.
Have you participated in any other Heroes IV tournaments besides this one, and have you ever played for points? If not, would you like to play?
No, I haven't participated before. This is my first Heroes IV tournament, and it's also the first time I've played on a map with such a high difficulty level:D
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18 years ago
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I just didn't quite understand why you would choose such large half-moons and what you would use them for, and why you would put two or three heroes in them.
I just wasn't sure if the combatant would survive all the battles without a healer.
But judging by the result in 5 days, the heroes could (and should) have been divided into different directions.
Let's have saves! Such masterpieces could be watched instead of movies.

P.S. Undergrounder clearly took it easy, but it's still cool.
In reply to Fireball
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18 years ago
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Yes, 5 days is a good time. :smile20:
Zveroboy, congratulations!

Regarding the Summoning... It wasn't possible to talk about it before the end, and the topic remained unexplored. So, in two of the universes, Summoning is described as mandatory, and, of course, it is present.
The question is, it's completely unnecessary.
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18 years ago
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I am increasingly amazed by our offline masters – 5 days! Soon, we will be calculating tournament results based on the movie points spent on the first day. 8)
Bravo, what can I say! Congratulations on the victory.
In reply to SandroXXL
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18 years ago
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Thanks for the congratulations:o

I will upload the saves, but probably a little later, most likely this evening. If I don't end up going anywhere after work, because sometimes that happens:) I just forgot how to attach files here and what the maximum save size is per upload.

I'll also briefly describe the walkthrough in a couple of words. If anything is unclear, feel free to ask questions. I'll answer them.

By the way, regarding the fact that Under did a shoddy job... That's not entirely true, and you'll be able to see that later. Although, of course, he didn't expect that:)
In reply to ZveroBoy
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18 years ago
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ZveroBoy;180768

I just forgot how to attach files here and what the maximum save size allowed at once is.
The most important thing is to compress them with 7z. :)
And the forum can hardly handle more than two megabytes at a time. :(
In reply to Kyle
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18 years ago
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Walkthrough of the “Seven Steps To Glory” Tournament

I tried to upload the walkthrough as a single archive, but the server wouldn’t let me upload the file; the total size of the archive, compressed with the seventh zip, was just over four megabytes, and it wouldn’t fit in the attachment. So, I decided to go all out and split the archive file into five parts using WinRAR, then compressed each part with WinZip. Now I’ll try to upload all of this. If it works, you’ll be able to view the walkthrough.

To do this, you need to download all the files (z_vk4.part1.zip - z_vk4.part5.zip), put them in any one folder, select them all, and extract them using WinRAR. As a result, you will get a new folder containing five parts of the split RAR archive (z_vk4.part1.rar - z_vk4.part5.rar). You need to select them all together again and extract them again. As a result, you will get another folder with one initial archive, z_vk4.7z. This is where the daily save files of the walkthrough are located. Unzip this last file, and you will get them.
I apologize for the inconvenience with the archives; I couldn’t come up with anything better.

Now, just put the saves in the Heroes game folder (Games) and launch Heroes.
In the “Game Settings,” set the “Army Speed” to a lower value, for example, 3 or 4, so that the units don’t move so fast, and start viewing the game by loading the save from the first day, and so on, for all the others. If anyone wants to see something in more detail, during the viewing, just press the spacebar in the desired place; the game will pause, and you will be able to look at the units’ inventories, heroes’ spellbooks, castles, and buildings in them. You can also see the number of turns, morale, luck, life, magic, and much more. In general, you’ll figure it out. After watching, press the spacebar again, and the game will resume.

I don’t know if it makes sense to write a walkthrough when you can view the saves, and it would take a lot of time to write a proper walkthrough, and as always, there are problems with this, so I suggest that everyone who wants to watch the videos, and if any questions arise, ask, and I will answer or send files of any specific battles if needed.

In general, download the files if anyone wants to do all this.











I wanted to enable a view counter for the attachments,
but I couldn’t figure out how to do it.
Maybe someone can tell me.
The size of each file is approximately 840 kb
In reply to ZveroBoy
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18 years ago
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Congratulations, I'm speechless... :smile12: :smile54: I downloaded it and watched it :smile17: All the days only play up to a certain point, and then the game crashes for some reason. :smile39: That's why many actions are unclear how they were performed. After watching the videos, I realized that I don't know how to play at all... :smile15: Now it's not clear why I killed the Ranger with 302 Combat Damage. :smile21: I also don't understand how you managed to get past them. :smile45: Because of the glitches, I didn't see your battles with the other 4 Combat Damage units standing in the way; did you somehow get past them too? :smile32: And I have a ton of other questions, because I didn't think people played like that. :smile38: In short - well done!!! :smile54:
18 years ago
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My game shows 59 days. The table shows 60. What's the deal? Respect to the winners, I'll check out how and what happened tomorrow... I guess it was possible to avoid wiping out monstrous armies of 300 dragons and other creatures... cool.
In reply to Romanuel
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18 years ago
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Regarding the game crashing, I don't know what to say. If it crashes for others as well, I don't know what to do. I can try uploading the save files again, maybe the forum is glitching, but then they probably wouldn't have been extracted from the archive. Anyway, I don't know.
I did bypass the evil guy with dragons near the portal by using the hero's tomb.
The trick is that you can pick up the tomb with a unit by using the spacebar, and then the enemy won't attack the unit. This unit also seems to block the monsters from reaching you, making it possible to slip through to the portal.
As for the small groups of dragons guarding the keymasters' tents, I had to defeat them with minotaurs, using their ability to block any non-magical attack without taking damage. It's tedious, but when there's no other option, it's quite possible.

Regarding the days. The heroes in the results only show the fully spent days, meaning that, for example, my hero table showed 4 days, even though I finished the game on the fifth day, but the fifth day wasn't actually finished yet, so they wrote 4 days. The "Ray" counts the current game day as a full day, which is why it shows 5 instead of 4, and in your case, 60 instead of 59. Ultimately, this isn't particularly important; the main thing is that there are consistent rules for counting days for everyone.
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18 years ago
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By days. In the results, the heroes only show the days that have been fully spent, i.e., for example, my hero table showed 4 days, although I finished the game on the fifth day, but the fifth day is not actually finished yet, so they write 4 days. Luzhik, on the other hand, counts the current game day as a full day, which is why it shows not 4 but 5, and in your case, not 59 but 60. In general, this is not particularly important; the main thing is that there are uniform rules for counting days for everyone.

Absolutely correct! I counted only the full days :) That's why everyone in the table has one more day! I counted full days for everyone, so everyone is in equal conditions :)

ZveroBoy, I express my admiration for your playthrough and result! One word - Monster! :) And many thanks for the uploaded saves!

Sincerely, Luzhik!

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