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Posts from The magic system in Heroes V [Discussion]

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In reply to Tengro
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20 years ago
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Message from Tengro
Yes, the system is great, but!
How annoying is the lack of decent spells in the 5th-level Mage Guild!
I am quite satisfied with it. What spells do you need?
And in general, there could be a few more spells, and magic, magic, magic, all day long!:)
In reply to Varg-Nar
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20 years ago
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Varg-Nar
I'm quite happy with it. What do you need?
In general, there should be a few more spells, and magic, magic, magic, all day long!:)
And indeed, this is Heroes of Might and MAGIC!!!!! so magic should be equal to the army... but everyone knows that this is not the case....
In reply to Vlad
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20 years ago
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I would be very grateful if someone could tell me what is needed to gain control of a town's portal. Even after maxing out all four magic skills, it still doesn't want to come to me:(
Honestly, I don't know what to do...
And in one campaign, there was a hero who didn't take any magic skills at all!!!:eek:
In reply to Katrine
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20 years ago
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I don't remember exactly... but here's what I know: Travel spells are learned by everyone. The levels are something like 5, 10, 15, 20. One spell per level of the Academy, starting from the 2nd level. For the Portal spell, you probably need level 20 and to be in the 5th level of the Academy.
In reply to Rean
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20 years ago
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I'll check... Then that explains a lot:confused:
In reply to Katrine
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20 years ago
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Message from Rean
I don't remember exactly... but here's what I know:

Travel spells are learned by everyone. The levels are something like 5, 10, 15, 20.
One spell per level of the Mage Guild, starting from the 2nd.

For the portal, you probably need level 20 and the 5th guild.

Yes, I also noticed this fact, regarding the levels...
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20 years ago
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The coolest summoning spell...
In reply to celt
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20 years ago
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The main thing is to have enough mana...
In reply to White Hawk
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20 years ago
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White Hawk
However!

In HoMM3, there were 64 spells - 15 earth, 16 fire, 16 air, 14 water, and 3 general spells.
In HoMM4, there were 146 spells (!) - 27 chaos, 27 haven, 31 life, 25 death, 36 nature.

I might be off by 2-3, but the progress is obvious :( %(


Aha!!!! Nival pressed the RESET button!!!
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20 years ago
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And there's little point in having 146 spells when half, if not more, are duplicates.
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20 years ago
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There are too few spells, and there aren't any spells that could be used against enemies on the map.
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20 years ago
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and they never existed in Heroes anyway ("Camouflage" doesn't count). It's not Disciples, after all...
In reply to Alan
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20 years ago
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Alan;18067
There wasn't much point in having 146 spells, as half, if not more, were duplicates.
Well, you're exaggerating, but I basically agree that there were many useless spells!
In general, I haven't decided for myself yet whether there are any useless spells in Heroes of Might and Magic V. But I think that if there are, there aren't many...
In reply to SEVER
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20 years ago
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SEVER;24672
but they never existed in Heroes (let's not count "Camouflage":))... it's not Disciples...
So what if it didn't exist, but it would have been in the latest installment.
In reply to Марк
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20 years ago
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Mark;24760
So what if it wasn't there, but it could have been in the latest installment.

Yeah, sure... you'll suggest making it an RTS next...

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