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Message from Tengro
Yes, the system is great, but!
How annoying is the lack of decent spells in the 5th-level Mage Guild!
And in general, there could be a few more spells, and magic, magic, magic, all day long!:)
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Message from Tengro
Yes, the system is great, but!
How annoying is the lack of decent spells in the 5th-level Mage Guild!
I'm quite happy with it. What do you need?
In general, there should be a few more spells, and magic, magic, magic, all day long!:)
Message from Rean
I don't remember exactly... but here's what I know:
Travel spells are learned by everyone. The levels are something like 5, 10, 15, 20.
One spell per level of the Mage Guild, starting from the 2nd.
For the portal, you probably need level 20 and the 5th guild.
However!
In HoMM3, there were 64 spells - 15 earth, 16 fire, 16 air, 14 water, and 3 general spells.
In HoMM4, there were 146 spells (!) - 27 chaos, 27 haven, 31 life, 25 death, 36 nature.
I might be off by 2-3, but the progress is obvious :( %(
There wasn't much point in having 146 spells, as half, if not more, were duplicates.
but they never existed in Heroes (let's not count "Camouflage":))... it's not Disciples...
So what if it wasn't there, but it could have been in the latest installment.