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Posts from Discussion of third-tier monsters.

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1v1: A Vampire is stronger than a Djinn. The Vampire has around 75 health. From turn 2 (or maybe even turn 1), the Vampire will bite the Djinn and restore health after the arrow attack. Then, it's a melee fight where the Djinn loses. Although the Djinn can still use magic, it probably won't help him at this point. The Djinn's morale is lowered, but the Vampire is undead, so morale doesn't affect him. Therefore, the Vampire will move more often than the Djinn.
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Antoxic;178413
The genie has a flawed moral compass, and morality doesn't affect an undead vampire, therefore the vampire will move more often than the genie.

But why is that?:confused: The morality will remain at its normal level.
And even if the genie had negative morality, it wouldn't move less, it would just have its turn come last in the round, which doesn't matter in this case since the vampire has a speed of 8 and the genie has a speed of 6.

I'm not arguing that the vampire will defeat the genie in a 1-on-1 fight. But comparing these units in such a battle is pointless. The vampire is a melee unit that can be sent forward against enemies without much hesitation, sometimes with magical support, while genies are needed for slowing down enemies, for songs, sometimes for morale boosts, rarely for cowardice, and then, when the enemies are safely slowed down and still far away, they can be shot with ice arrows.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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If I'm not mistaken, the Djinn has the "Slow" spell, although I don't remember exactly if it works on undead, but I think it does...
and the Archer deals a lot of damage even at close range.

P.S. Maybe it's stronger in a 1-on-1 fight, but if there are many of them (considering their growth rate)... hehe, there are almost twice as many Djinns... so Haven has every chance to defeat Necropolis... proven in practice =).

Be strong. Believe
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He-he, there are almost twice as many Djinns... so Haven has every chance to defeat Necropolis... proven in practice =)

But Necromancer raises Vampires... after the battle, and then you need to see who will be more numerous.
If I'm not mistaken, the Djinn has the "Slow" spell, although I don't remember exactly if it works on undead, but I think it does)).

Vampires are flying units, and it doesn't seem to affect them.
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Antoxic;178439
Yes, but a Necromancer raises vampires... after the battle, and then you need to see who will be more numerous;
A vampire is a flying unit, and it doesn't seem to affect them.

1) It only raises them during a battle with a 4th-level unit.
Besides, you also need to upgrade Necromancy, which takes extra levels, which isn't always good, and not always necessary.

2) What difference does it make if it flies or not?
It slows them down, of course.
The confusion might be in the following: there are spells that slow down units in both Haven and Necropolis magic, but in the first case, the origin of the creature doesn't matter, and in the second case, it only affects living creatures (by the way, this is called "fatigue").

Also, Haven (introduced in Equilibrium) has a spell to slow down only flying units (clip wings).

P.S. The option of slowing down vampires and then shooting them with arrows is quite good, especially if you manage to fly around them.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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What a mess!))
I only have one spell for the Djinn, "Slow," which is perfect for this situation: Vampire vs. Djinn, one on one. =)

P.S. Even without those spells, they'll find something to cast on each other in a Castle vs. Castle scenario.

Be strong. Believe
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I think vampires are the coolest. You take about 25-30 of them and just level them up. And if you also have the highest-level necromancy skill, then it's even better.
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1) Only raises during a battle with a level 4 creature.
What do you mean? I don't understand.
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


In reply to МистерМ
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MrM;178463
I think that vampires are the coolest. You take about 25-30 of them and go around leveling them up. And if you also have Necromancy at the highest level, then it's even better.

A Chaos Mage with Disintegration is much cooler:D

You can only raise vampires by killing creatures of level 3 and 4.


Барон
"Vampires"

Отдай свои прошлые сны,
В сомненьях себя обрети,
В бешеном танце душа кружится!
Не думай, что будет потом,
Здесь и сейчас мы живем,
Стань хоть на миг сам собой, слышишь!



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You can only raise vampires by killing creatures of level 3 and 4.
Really? If you kill a lot (about 150) creatures of level 1, you can get 1-3 vampires.
I think vampires are the best. You take 25-30 of them and go around, leveling them up.

For leveling up, even 2 vampires are enough. Then you can use them for anything, even to heat the stove, if you have Necromancy level 5, of course.
I'am Goldot Halfdead:smile24:
КЛАН - ВАМПИРЫ


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certainly, vampires first, then cyclops, goblin knights, and ifrits.
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For me, Jin has magic that prevents enemies from attacking my creatures for 3 turns.

Added 1 minute ago
Nightmares are tough creatures!!!

I fought them, and when I shoot Jin at them, it deals 300 damage, but it only removes 2-3 hit points from the Nightmare. O_o
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the best one is definitely the Vampire; only a Crusader has a chance against him, maybe an Ifrit, maybe a Djinn, but all the others won't be able to do anything.

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