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That is, we get the same thing, but in a different wrapper.
New here? I'm Roha — want a quick tour?
I don't even remember what I was expecting, but I definitely liked the game. I came up with a couple of interesting ideas, and the campaigns were quite interesting. It's a pity that the heroes of a certain faction didn't differ much from each other (not counting classes), there were no special abilities or anything like that. But the ability to choose the spells that a mage or djinn can cast was very pleasing. And I found the idea of having units without a leader very original.
Played for 2 days and then stopped playing Heroes IV.
A terrible installment. The neutral creatures' behavior was incredibly annoying, and the graphics were made more cartoonish. The inability to target specific units if they are hidden behind others is just ridiculous (any archer in real life could use indirect fire, so hiding behind other units wouldn't be possible, except with engineering shields...). I played for 2 days and then gave up on Heroes 4.
Why, for example, do monsters move across the map so much slower than black dragons?
Conclusion: I didn't get what I expected, but it still turned out to be a separate game, a good and original one, a new branch in the development of the Heroes series. And I think that's a good thing.