Skip to content

Posts from Reports on online games and their confirmations (Spring 2008 season).

5.0 (2 ratings)
Auto-translated
Sir RetroFM (blue, swamp, Tazar, Tazar) def Sir Fluffy (red, wizard, Neela, Neela) 126 2sm4d(3) The opponent had a central respawn point where he lived with two heroes for the first week and built a castle with mages... The Guardian of Order was in the forest... On the way to the opponent, Tazar took the Pandora's Box and... to Tazar's relief (with a book and initial wisdom)... there was nothing in the Pandora's Box. On turn 126, he was already in the opponent's castle... Expert in Earth magic and with a level 61 archer (ambush). The opponent moved very quickly. Thanks for the game. Sincerely, Eugene.
In reply to Volland
User Avatar
Auto-translated
vitalic (red, Rampart, Kir, Deemer) def Sir AndreyN (blue, Swamp, Wistan) 2SM4D(3) 131
In the first game, not taking a rest on turn 113, I thought I was in trouble. After checking the map, I didn't see anything good, just one road to the opponent. I go off-road to the dungeon respawn point. I take a secondary town, build magic, and on turn 116, Wistan appears, but doesn't reach me – we play on. I double the magic and attack. I shouldn't have brought elves, because 29 of Wistan's archers wiped them out, and I used magic on them. He bought himself out, I take a second town and get +6 wood, the opponent threatens with a mass of ranged units, I go to visit him. Deemer with lightning on 236 and Kir, an earth expert. In general, I convinced the swamp dweller.

Thank you for the game.
In reply to vitalic
Auto-translated
vitalic;176103
vitalic (red, Rampart, Kir, Deemer) def Sir AndreyN (blue, Swamp, Wistan) 2SM4D(3) 131
In the first game, not taking rest on turn 113, I thought I was in trouble. After checking the map, I didn't see anything good, just one road to my opponent. I go off-road to the dungeon respawn point. I take a secondary town, build magic, and on turn 116, Wistan appears, but doesn't reach me – we continue playing. I double my magic and attack. I shouldn't have brought elves, as 29 of Wistan's archers mowed them down, and I used magic on them. He bought himself out, I take a second town and get +6 growth, my opponent threatens with a mass of ranged units, so I go to visit him. Deemer with lightning on 236 and Kir, an earth expert. In general, I convinced the swamp dweller.

Thanks for the game
,:cool: :cool: :cool:
In reply to RetroFM
Auto-translated
RetroFM;176101
Sir RetroFM (blue, swamp, Tazar, Tazar) def Sir Fluffy (red, wizard, Neela, Neela) 126 2sm4d(3)

The opponent had a central respawn point where he lived with two heroes for the first week and built a castle with mages... The Grail was in the forest... On the way to the opponent, Tazar took the Pandora's Box and... to Tazar's relief (with a book and initial wisdom)... there was nothing in the Pandora's Box. On turn 126, he was already in the opponent's castle... Earth Expert and with a level 61 archer (ambush).

The opponent moved very quickly. Thanks for the game.

Sincerely, Eugene.

The respawn point was bad=((, but there were a lot of dwellings, but what's the use...?
In reply to Fluffy
User Avatar
Auto-translated
Game within the tournament on the "Seasons, Spring 2008" fixes.

vbn (blue, Dungeon, Shakti) def HYVET (red, Tower, Neela) 142 map "Outer Limits" 200%.

To gain control on the map and have time to eat the opponent's respawn, he immediately surged ahead.
1-1-7 - 8 heroes, secondary swamp, manticores in the citadel.
1-2-7 - secondary castle, municipality, dragons in the castle.
On 1-2-7, Shakti loots the dwarf treasury 1.5 turns from Neela's secondary. In response, Neela does not attack, but positions herself next to Shakti so that on 1-3-1, passing the growth from the castle will no longer be possible, and on 1-3-1, Shakti attacks himself.

Trogdolytes take out all the nagas (8 of them) and almost all of Neela's remaining army, but the Golden Bow from Tower and sound tactics for blocking shooters force Shakti to flee. He buys back at the secondary swamp, but doesn't have time to move - the time limit ran out.

In short, for another week, Shakti fled again towards Neela's secondary, simultaneously using secondary heroes to kill her scouts, preventing an attack on the secondaries. All the chests had already been eaten, so time was working for Shakti.

Around 1-3-7, Neela loses the secondary Conflux and the gold mine, left with only +1000 gold income, while Shakti has +7350 income.

1-4-2 - the final battle, in Shakti's army (lvl 11, 11-10-7-9, expert attack+defense+logistics+tactics+basic archery) - 5 red dragons, 7 manticores, etc., Neela (~ lvl 8, 7-8-3-4, expert attack+advanced defense+Golden Bow) - the remnants of troops from the 3rd week's growth (1 giant, no nagas), while the Cape of Velocity +2 prevented Neela's troops from getting a turn, and she dies. The opponent surrenders.

Thanks for the game!
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to Pit for LM
User Avatar
Auto-translated
Pit - In sake of LM;175962
Pit - in sake of LM (red, Dungeon, Shakti) def Slav4eG (blue, Tower, Solmir), 142, 2sm4d(3).
In the first week, I built levels 1-6 with a Castle, and broke through to the second town - a Conflux.
In the second week, I gathered resources.
In the third week, I took 2 Conservatories, levels 3+4, although one of the angels died uselessly while attacking a hundred Hobbits. I found Pandora's Box with 50 enhanced Fairies. At the end of the week, I broke through to the snow through the land of the Conflux and captured the opponent's capital, the troops in which were not replenished. I went to his secondary town, and on the way, Solmir attacked me without mana; he had no chance in the final battle.
Thank you for the game.

Confirmed, the opponent defeated me.
In reply to RetroFM
User Avatar
Auto-translated
RetroFM;176059
Yes... an expert town portal... a dimensional door... chain lightning, and after Utopia... I didn't risk equipping the magic orb... There weren't enough troops, and I myself was weak in magic from the book of air... I wanted to attack a town, cast all the magic, and bribe my way out on the second turn of the battle. But there weren't enough troops and money... I took two Hives and a Conflux... The Hive guards were tough... 42 Dreadknights and Ifrits...

Thank you for the game.
Sincerely, Eugene.

Sir RetroFM (blue, Castle, Valeska, Valeska) def Sir Javdet (red, Swamp, Armor, Solmyr) 131 2sm4d(3)

Valeska was given logistics. Everyone was fighting for money. On the second day of the second week, Valeska took two Conservatories, on the third day, two Hives... on the fourth day, another Conservatory, and, having scouted the air to see where the opponent started, she moved with Angels towards the opponent, passing by one Hive... On day 127, the opponent's secondary town was captured, and Valya, having taken the Gnomish Mine, blocked the entrance to the underground leading to this secondary town... with 7 Angels.... Accelerated ))) But the opponent didn't attack ))) He sent three more Angels and attacked the opponent's main Castle on day 131. 10 Angels and 14 Vivs after acceleration... they left no chance for a loss )))

Thank you for the game. Luck was on my side.

Sincerely, Eugene.

Score 1 - 1 )))

You live and learn. Another confirmation that in this game, many things depend on small details. I had 2 scrolls with an arrow and didn't give one to the guy with 70 mana. In short, I didn't break the opponent's chain, and I paid for it. Thanks for the game
In reply to vbn
User Avatar
Auto-translated
Tournament "Seasons, Spring 2008"
Map "Hourglass II" 200%
invisible (blue, Tower, Aen, Aen) def Pit - In sake of LM (red, Inferno, Pyrr, Ciele) 124
We played with 6 minutes per turn by mutual agreement, thanks to Petr for that, because 4 is too little on this map. Also by mutual agreement Petr leveled Ciele (did not use the cheating shooter).
The plan was simple: collect free stuff everywhere possible, level the main hero at the altar, break into the center, and rush on the second week. On day 1, five heroes scattered; the hut near the castle gave Air Magic - sehr gut. On day 2, there were already 8 heroes; the main learned Logistics from a monk. Mirlanda took the second castle, where I immediately started building a mage guild. Torosar found Navigation from a stone, so I designated him as a sailor. He boarded a boat on day 2. On day 3, I build a second mage guild in the secondary town - got Lightning Bolt and Water Bolt :smile03: Mirlanda immediately teaches all this to Aen. I didn't even plan to take the second castle, but Terek discovered an artifact +2/2 Attack/Knowledge next to it. So I extended the chain in that direction, which delayed the center breakthrough by one day. On day 5, I build chains from everywhere to bring everything to the main hero standing at the altar. I sacrifice, gaining 8 levels at once. On day 6, I clear the artifact near the garrison, take the minimal dwarf dwelling. On 117, I fight the angels at the garrison (I wanted to use Lightning Bolt and singles, but for some reason I brought 2 Nagas and the angels killed them :(). I built Nagas in the castle on the first week. On 121, I deposit the growth, upgrading the Golems. At the central tavern, I hire Shakti with 3 stacks :) 11 heroes already)) Torosar found another Ring of Vitality at sea (and I had already sacrificed one at the altar :( ), and on level-up he got Artillery, so I pass the Ballista and the ring through the chain. On 122, I break through the garrison from the other side, take the Shield +6 on enemy territory, and on 123 I stand at the altar, sacrificing the remaining unnecessary artifacts. Aen became level 13 with Expert Logistics, Wisdom, Air Magic, Artillery, Pathfinding, and Basic Earth Magic. On 124, I attacked the castle without scouting (I was only afraid of the red orb).
FF: Aen 7-9-11-170 mana, 4 Nagas, 3 Genies, 12 Mages, 21 Steel Golems, 22 Gargoyles, 89 Troglodytes, and 146 Gremlins, Lightning Bolt for 325. In the castle sat Ciele, level 5, with Attack that made my eyes pop out - 16-1-7-7 (apparently a Drowned Man rewarded her with a Titan's Gladius:eek: ): 6 Efreeti, 9 Pit Fiends, 10 Demons, 14 Cerberi, 2 Gogs, 10 Demons, and 36 Imps, +4 Speed. First turn, everyone waits; I bunch up near the Gremlins and Mages, shielding them, I cast Lightning Bolt on the Efreeti. Then when only one Efreeti was left and it got its turn, Ciele hits me with an Inferno for 200 first on one stack, then in the second round an Inferno on another :eek:. I thought it would have been over for me if not for the Golems. But there was little cannon fodder, and I kill almost any stack of Ciele's with Lightning Bolt.
Thanks for the game! It was fun running around.
Я ламер и играть не умею, нах!:smile33:
In reply to Javdet
User Avatar
Auto-translated
Dubrovin Pavel (Red, Rampart, Ivor, Ivor) def forza (Blue, Fortress, Tazar, Tazar), 2sm4d(3), 2.4.5.

In the first week, he took the secondary town of Inferno and built Unicorns in the Castle.

In the second week, he took the Unicorn Lair and built Dragons.

In the third week, he took the secondary towns of Inferno and Necropolis.

In the fourth week, he took 3 Hives, the Library, the maximum Cyclops Hut, and a Naga Bank with 4 Nagas.

In the fifth week, he upgraded the Dragons, built the entire Guild in the Main town (they gave him the Dimension Door), attacked the Grand Order (20-49 Archdevils), and took an empty enemy castle.

Then they played, and the victory was mine.

Thanks to Vladimir for the game!
С истиной где-то рядом...





Лето 2010.
In reply to invisible
User Avatar
Auto-translated
invisible;176152
"Seasons Tournament, Spring 2008"
Map "Hourglass II" 200%
invisible (blue, Tower, Aine, Aine) def Pit - In sake of LM (red, Inferno, Pyrrh, Ciel) 124
Confirmed.
A bad start - both chests in front of the castle contain 1000 resources, Pyrrh doesn't have a ballista, and both Inferno heroes only have a few imps. An artifact is located in front of the castle - a mirror, and another one - a sphere of fire. I tried to follow my plan and take the second city, but there were many magma elementals of level 3 guarding it. In general, everything went completely wrong. I decided that I needed a mage hero, and Ciel became that hero. The hero who set out on a journey found a cloak of speed, an amulet of speed, and a titan's gladius. A shield +4 and armor +3 were also found. In the first week, I built ifrits in the castle. At the beginning of the 2nd week, I built a guild of mages and saw my opponent. I was really hoping for Armageddon, but after building the 4th level of the guild, it wasn't given. Ciel didn't have time to gain enough experience, and I didn't think about altars. Therefore, the magic power was insufficient, and 200 damage from meteor shower wasn't enough.
Thank you for the game. It was interesting;)
User Avatar
Auto-translated
Dreamcatcher (Blue, Swamp, Tazar) def Loi (Red, Castle, Valeska, Octavia) 2-1-3, 2sm4d(3)

I'll write a report with pictures, the generator was really funny this time :D

This is how it started, no restarts :eek:

And this is how it ended: :smile04:

In the final, both relied on explosions, but I also had a more useful meteor, and more mana. Thanks for the game!
Attachments 2
2 files attached • Total size: 194.8 KB
http://dreamcatcher.metroland.ru/
User Avatar
Auto-translated
Dreamcatcher (Blue, Swamp, Tazar) def Loi (Red, Castle, Valeska, Octavia) 2-1-3, 2sm4d(3)
It happened. Another one of my unsuccessful attempts to attack the Swamp. Attacking in the Castle against a well-developed Tazar is not a good idea; he doesn't seem to understand that he's taking damage – he's slow. :).
Thanks for the game!
Стратегия - искусство возможного.

Первое правило форума :
"Хвалу и клевету приемли равнодушно
И не оспаривай глупца" (с)

Новичкам: ВНИМАТЕЛЬНО перечитайте ВЕСЬ первый пост по нижеприведенной ссылке и 90% ваших вопросов отпадут( на остальные 10% с удовольствием отвечу):
Правила онлайн игр
In reply to vbn
User Avatar
Auto-translated
scorp (blue, Stronghold, Gurnisson, Pyra) def Dubrovin Pavel (red, Inferno, Calh, Calh) 214

Pavel rested twice - once when I had an external dwelling of bears, and one time I took it; on the next map generation, the same external dwelling appeared again, but I only saw it in the second week.
Heroes like in a fairy tale: Greg Hack, Tazar, Pyra, and starting Gurnisson. There were no ГО on the road, only off-road. In various skeletons and wagons I found: a pendant +1 speed, attack/defense ring, shield +2, map +1 luck. 117 1-7 without 4,6 in the Castle + 2 goblin external dwellings, I see a conser(?). At 123 I spotted an external dwelling of behemoths behind 1-4 upgraded bone dragons; basically, this undead aged my goblins and eventually split them in half. 125 - took an external dwelling and a conserve for 3 angels, Pyra became 10 9 3 2. At 127 I took human secondary (mostly for the tavern). 133 I enter the metro almost under my own castle, and there's an observation tower right away :smile54: , I see red's secondary (Dungeon) - captured it immediately and on the next turn spotted the capital. Scouted the army: 10 sultan efreits, 62 magogs, 13 pits, and shushers with stats 8525, while my army consists only of 3 angels and 7 bears (12 10 6 8) - I didn't dare to storm it; I ate his hive of 12 wyverns and headed for the portal, emerging at the treasury where I had seen the Dragon Utopia since the fourth day (I wanted to go to it through the swamp off-road, but never dared). On the way there, I took an angel external dwelling (managed to take it only once) and 3 hives (4, 6, and 8), and then the Dragon Utopia (at 141) for 1CD (shield +4 to all and +1 morale). At 143, a failed attempt to transfer troops and leave the treasury, as the red boss was coming at me with 4 weeks of growth (+ he has a pit external dwelling), and by the end of the turn the whole army was with the loser (I traded resources for money this turn, but as it turned out, not enough; however, I was lucky playing blue + growth from castles). On the next turn, I paid them off without losses in my capital. Previously at 142, I took the capital from red. At 212, I took another Dragon Utopia for 3CD (titan breastplate, boots with 15% magic resistance, titan helmet and shield +3/+3 attack/defense) and after taking it, headed home for bear upgrades. 214 Calh without his army stood in the castle (the only one), but only a level 3 hero could reach him; I equipped him, gave him the army, and stormed:

Fafner 9 7 18 7(30 mana) +4/+5 morale/luck : 40 wyverns, 4 angels, 15 thunder birds, 6 grey and 10 ordinary bears, 60 upgraded wolves and 100+ goblins
Calh 14 9 4 5(220 mana) - without his army(14 sultan efreits, 23 pits, 53 magogs, 26 demons and 6 wyverns - but there were 58 troglodytes and another 3 empty slots, there was a call of earth elements totaling 12

Calh could have had stats (if without the hat 5th level magic) 20 15 10 11
Pyra 18 14 20 (420 mana and chain lightning for 900)


Thanks as always to us, and come join an exciting game!
In reply to RetroFM
Auto-translated
Everlast (red, Castle, Valkya, Valka) def RetroFM (blue, Inferno, Prr, Pirr) 2sm4d(3) 1-2-6
From the start, 19 shooters with a built tower...1-1-1 I take 2 crypts, 1-1-4 secondary skill - rampart...1-1-5 I take a Pandora's Box with 35 grand cents and find an external dwelling of elves...1-2-3 first Griffin Conservatory for 1 angel, 1-2-6 second Griffin Conservatory - a twoshot, 1-2-7 another angel..Then I go through the snow towards the opponent, but he, seeing Valka, decides to invite the angels into his army, but the griffins did not give them up (loss):smile54:
Thank you for the game!!!
In reply to Everlast
Auto-translated
Everlast;176186
Everlast (red, Castle, Valkyria, Valkya) def RetroFM (blue, Inferno, Pyrrh, Pirrh) 2sm4d(3) 1-2-6
From the start, 19 archers with a built tower... 1-1-1, I take 2 crypts, 1-1-4, secondary-ramp... 1-1-5, I take Pandor on turn 35 with grand centaurs and find elves outside... 1-2-3, first conserve for 1 angel, 1-2-6, second conserve - a duo, 1-2-7, another angel... Then I go through the snow towards my opponent, but seeing Valkya, he decides to invite angels into his army, but the griffins didn't give them up (loss):smile54:
Thanks for the game!!!

Everything happened as described... Pyrrh had nothing to do underground... and above, either snow or stones... I upgraded the expert pathfinding skill... I was already waiting for turn 131 to steal a conserve from the opponent and take more conserves from the list, but the opponent decided to cultivate this list himself and started with 127... That is, one day earlier than me... On turn 131, he would have taken a third one... so he bought everything and went into the third one himself, but Pyrrh had neither offense nor defense, and the stats were square for a fourth-level unit.... Logistics and pathfinding are good... If I had reached the opponent earlier, there would have been another chance... Damn, scouting rules.

Thanks for the game.
Sincerely, Eugene.

Statistics

Welcome our newest member: Emil