vitalic (red, Rampart, Kir, Deemer) def Sir AndreyN (blue, Swamp, Wistan) 2SM4D(3) 131
In the first game, not taking rest on turn 113, I thought I was in trouble. After checking the map, I didn't see anything good, just one road to my opponent. I go off-road to the dungeon respawn point. I take a secondary town, build magic, and on turn 116, Wistan appears, but doesn't reach me – we continue playing. I double my magic and attack. I shouldn't have brought elves, as 29 of Wistan's archers mowed them down, and I used magic on them. He bought himself out, I take a second town and get +6 growth, my opponent threatens with a mass of ranged units, so I go to visit him. Deemer with lightning on 236 and Kir, an earth expert. In general, I convinced the swamp dweller.
Thanks for the game
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