Everlast (red, Castle, Valkyria, Valkya) def RetroFM (blue, Inferno, Pyrrh, Pirrh) 2sm4d(3) 1-2-6
From the start, 19 archers with a built tower... 1-1-1, I take 2 crypts, 1-1-4, secondary-ramp... 1-1-5, I take Pandor on turn 35 with grand centaurs and find elves outside... 1-2-3, first conserve for 1 angel, 1-2-6, second conserve - a duo, 1-2-7, another angel... Then I go through the snow towards my opponent, but seeing Valkya, he decides to invite angels into his army, but the griffins didn't give them up (loss):smile54:
Thanks for the game!!!
Everything happened as described... Pyrrh had nothing to do underground... and above, either snow or stones... I upgraded the expert pathfinding skill... I was already waiting for turn 131 to steal a conserve from the opponent and take more conserves from the list, but the opponent decided to cultivate this list himself and started with 127... That is, one day earlier than me... On turn 131, he would have taken a third one... so he bought everything and went into the third one himself, but Pyrrh had neither offense nor defense, and the stats were square for a fourth-level unit.... Logistics and pathfinding are good... If I had reached the opponent earlier, there would have been another chance... Damn, scouting rules.
Thanks for the game.
Sincerely, Eugene.