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Here is a good battle cry, but it would be good to elaborate on it.
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This is a good battle cry, but it deserves a more detailed explanation.
The "Howl" ability summons a pack of wolves; their number and strength depend on the hero's stats. After the battle, they return to the forest (works on all battlefields except cursed land and demon land).
- Replacing elementals... you know, I think it's already magic... :)
If there are chants, they should be for boosting stats, but summoning creatures with them is too much.
Why is that an overdoing? Orcs have battle cries instead of magic, and there should be a battle cry for each school of magic. Why shouldn't there be summoning magic?
Each school of magic should have its own unique call.
Effect: All enemy troops located behind the castle walls receive a penalty to morale, -1 for every 5 (or 6) levels of the hero.
I think it's a bit too harsh. It turns out that if a level 20 Orc hero uses it, the besieged units will have -4 morale, which is too much in my opinion.
Well, I have a couple of ideas:)
1) Call of the Orcs (for level 40)
Adds all orc creatures to the hero's army, whether they are in the city or within a radius of 10 cells.
2) Wrath of the Heavens (for level 20)
Strikes randomly selected cells with lightning (damage 10-20) (does not affect friendly orcs).