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my modest ideas...
I think we need fewer numbers; they just confuse things. "+1 to morale, +20% to initiative, +1 attack at half the distance to a large creature..." - and there are 20 such buffs?! The player will go crazy. Besides, it's all terribly monotonous.
Oh well.
So:
- Shout "bugaga, I'm an atheist pagan"
The player's strongest unit dies, but none of the heroes can use magic, shouts, or other abilities until the end of the battle. Creatures, of course, can.
And no placeholders are needed.
- Shout "Charge, you bastards!"
Any unit selected by the player is loaded into a catapult, and in its next turn, instead of attacking walls and towers, it throws the unit onto a random cell within the castle's interior. Upon landing, 30-40% of the unit dies, randomly.
We know how difficult sieges are for orcs.
- Shout "Oh no, I'm scared!"
An enemy unit, bombarded with insults by the barbarian, loses the abilities directly used by the player until the end of the battle.
- Shout "Mother Earth, unleash your wrath"
A dead unit (except for undead and elementals/mechanoids) rises as a zombie with an initiative of 14, attack, and defense equal to the deceased unit (without the hero's bonus), maintaining the original number of creatures, attacking the nearest target each turn, including a possible other unit of the same zombies.
- Shout "Waaaa-ha-hah! Dakka-dakka-dakka!"
The player loses 70 goblins (+30 for each level of the hero in combat machines, including abilities for the ballista), which steal an enemy ballista and give it to the player; if the player already has a ballista, there will be two until the end of the battle.
- Shout "Ph'taghn!"
An enemy unit suddenly becomes very stupid, causing it to skip its turn, but its defense increases by 2.5 times.
- Shout "Haha, magic herbs"
It is cast on a player's unit; when it attacks a creature, both skip their next turn, but gain infinite retaliation for that turn.
- Shout "Learn, son, how to use the drum!"
It grants a player's unit the ability of a goblin shaman.
- Shout "Aetchezanah?!"
A random barbarian shout from the hero's arsenal is applied; if it needs to determine a target, that is also determined randomly. 0 mana.
Note - all except the last one, of course, cost some mana.