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I decided to create a thread about artifacts in Might and Magic VIII.
I ask everyone to contribute to this section.
Thank you in advance.
New here? I'm Roha — want a quick tour?
Archangel Wings cloak AC 10 Feather Fall, +30 intelligence, +10 to all resistances
Breaker mace 3d3 + 12 + 20 strength and stamina, 10-20 Body magic
Berserker Belt belt -15 AC +100 strength, -30 accuracy, immunity to fear
Crown of Final Domination crown For the Lich, +50% to Dark magic, +50 intelligence
Dagger of Mercy dagger 2d2 + 15 For the Necromancer, +40 strength, -40 accuracy, 4-10 electricity
Ebonest spear 2d9+13 Double damage to dragons
Elderaxe axe 4d2 + 12 For the Minotaur, fast, strength + 20, 6-12 cold
Elsenrail sword 3d3+14 +40 accuracy, 10-20 Light
Foulfang dagger 2d3 + 10 For the Vampire, vampiric, 10 poison
Finality two-handed sword 4d5+15 Slow, 10-20 Fire, speed -20
Fleetfingers gloves AC 3, +8 to disarming traps, bow, Armsmaster
Glomenthal sword 3d3+14 +40 strength, 10-20 Dark
Guardian halberd 3d6 + 15 10-20 Body magic, +10 to all characteristics
Havoc sword 3d3 + 15 +70 accuracy and speed, -20 AC
Hell’s Cleaver axe 4d2 + 12 +70 accuracy and strength, charm and intelligence -50
Herald’s Boots boots AC 10 +30 speed, fast, immunity to sleep
Herondale’s Lost Shield shield +14 AC -15 charm and luck, immunity to fear, paralysis, sleep and petrification
Judicious Mesure saber 2d4 +13 +40 hull, luck, against Ogres
Last Stage Cuirass leather armor AC 19 +70 charm, +80 intelligence, -30 to resistance to Mind and Spirit magic
Lightning Crossbow bow 4d2 +12 For the Dark Elf, -50 accuracy, fast
Longseeker bow 5d2 +10 +50 accuracy, fast, +4 to bow
Lucky Hat hat -50 charm, +90 luck
Mace of the Sun mace 3d4 +7 Double damage to elementals
Noblebone Bow bow 5d4 +12 Explosion on hit!
Ring of Fusion ring +50% to Water magic, +5 Alchemy, +40 intelligence, — 20 stamina
Ring of Planes ring +40 to resistance to elemental magic
Staff of the Swamp staff 3d4 +10 immunity to poison, disease and paralysis
Scepter of Kings mace 2d4 + 12 +40 charm, life regeneration
Serendine’s Preservation leather armor 34 AC +30 stamina, mana regeneration
Snake sword 3d4 +12 Slows opponents, -15 stamina, -50 resistance to Water
Spiritslayer spear 1d9 + 13 +50 strength, -40 luck, vampiric
Staff of Elements staff 2d4 + 4 +50% to elemental magic, — 40 AC
Supreme Plate full armor AC 70 for the Knight, fast, +15 speed and accuracy
Terminus sword 3d4 +14 +7 Armsmaster, +30 resistance to Air
Tournament Bow bow 5d2 +10 +100 accuracy, AC -20, bow +5
Volcano two-handed axe 3d7 +15 10-20 fire, +40 resistance to Fire
Wyrm Spitter spear 1d9 +14 Double damage to dragons, fast, +20 stamina