Hmm... Did I write somewhere that Dungeon is needed for the Castle?
And I don't think I wrote that the level is 24, did I?;)
Posts from Absolute skills
Which absolute skill do you prefer?
So many Gods
We were the prisoners of our own fantasy
But now we are marching
Against these Gods
I'm the wizard, I will change it all
Valhalla - Deliverance
Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!
Как играть онлайн в Герои 5??Ответ здесь
If the "Guardian" skill could be applied to all units simultaneously, it would actually be useful... But as it is, even if dragons attack with -200%, it's not fatal.
If it's applied to all units, it should only happen after obtaining the special ability (SA). They could even change the special ability for 3.1, 1.7, and 2.2.
Если жизнь тебя имеет, значит ты ещё живой! ;)
Tac is somewhat right - by the time you level up the hero, they may no longer be able to turn the tide of battle, even if they have an ability...
A Demon, while leveling up to gain a SA, will become stronger with each level, as there are almost no useless abilities on the way. And after gaining it, they will receive a very significant boost.
The Ranger's ultimate ability is good (though the Dwarf surpasses him), plus there are useful skills along the way (starting with Logistics and ending with Storm Wind).
The Mage's ultimate ability is very strong, but it's difficult to reach, although it's beneficial (Spell Lore and Enlightenment).
I most often took the ultimate ability for the Dwarves; it's incredibly powerful! And in addition to the ultimate ability, they gain amazing skills (Destruction, Summoning, and Readiness).
The Necromancer's ultimate ability is also powerful and fits well with their development (Enlightenment, Summoning, and Darkness).
I leveled up the Warlock, but it didn't impress me much, although the skills leading to it are good (Sorcerer's Luck, Spell Lore, and Destruction).
I haven't tried the Demon's ultimate ability, but it seems that for it to be effective, you need to take all the skills in Summoning, as well as those in Luck and Leadership. The required skills are also not bad (Logistics, Darkness, and Attack).
The Barbarian's ultimate ability is one of the strongest, as the Fury bonus table contains many good things, and the skills for the Barbarian are decent (Leadership and Attack).
IMHO, leveling up a mage's skills on a map without a mentor in a game against a human player is a guaranteed loss.
yuriy, are you saying that you should level up a Mage on a map without a mentor in a game against a human player?
However, in the original campaign in version 3.0, I wouldn't risk leveling up Zehir to get an SA. In the second mission, Zehir should already be a level 10 combatant. And without strong spells, it's difficult for a mage. In general, playing any race, I feel very uncomfortable without high-level spells.
I wouldn't risk downloading Zehir's save file for the original campaign in version 3.0.
yuriy, there's a mod that allows you to play the original game's and Hammers of Fate's campaigns in version 3.0. There's no mentor in that version. I'm currently playing through the 5th campaign of the original game in 3.0. I'll get to Zehir soon.
I don't want to use the Scanner, and without it, I might fail to level up Special Abilities, even though it's easier to get them in 3.0 than in 1.x. Then I'll end up with a weak mage without magic. This is what I dislike most about Special Abilities for mages. But it's easy to get native light and summoning. For other races, even if a hero fails to get Special Abilities, they will still be combat-capable.
I also didn't level up Special Abilities for Faidean. Elven luck, chaos, empathy, alternative druids, and a rain of enchanted arrows – that's a formidable force. All of this is much easier to get than Special Abilities. However, to make all of this work, I took Magic Attraction. Otherwise, even druidic mana won't be enough. Instead of elven luck with chaos, it would have been better to get sorcery, but I was afraid that I wouldn't have enough mana. Sorcery was offered to me, but I took something else.