Skip to content

Posts from Discussion about Dungeon (Dark Elves).

5.0 (1 rating)
User Avatar
#833
Auto-translated
The fact that you were one tile short of the Castle sometimes happens, but it definitely doesn't depend on having a second hero. You can always miscalculate.

Level 5-7 in the second week? Well, maybe if you're playing as Sylvan, but I don't play them, and I don't level up Warlocks with Darkness either. And I don't play rush strategies because I'm tired of everyone thinking that Tribes of the East are useless in the late game. So I'm trying to learn how to play a longer game, and there's no point in developing so quickly.
Армия баранов под предводительством льва сильнее армии львов под предводительством барана.

God save us everyone
Will we burn inside the fires of a thousand suns...
User Avatar
#834
Auto-translated
In the second week, Furies are covered either by Hydras or Raiders, and this is already a breakthrough against guards consisting of units of levels 5-7, and even then, it's often possible to do it with just Stalkers (if the hero is Leto). I build Minotaurs in the 4th week, if I have time.
I forgot to mention Minotaurs; they really don't have much use. It's more important to build Riders so that there's something to block the neutral archers. After that, Hydras play a much more effective role in covering the Furies, if there's a real need for it. You can start with Hydras and then build Riders, but the first option is still preferable. Shogun is absolutely right; sometimes, Stalkers are enough, and it's not even necessary for Leto to be the hero.
Нет, я же Гитлер.
In reply to Vayshan
User Avatar
#835
Auto-translated
Vayshan;161092
I don't know, I don't hire a second hero in the first week; I prefer to build Minotaurs. Because the main mines, you'll agree, and the main hero can be captured (is it really that hard to run to an extra tile?). And the resources near the mines that are lying around for free can wait until the next week; they won't disappear (I've checked))). And Minotaurs will be very helpful in the second week during battles with tougher neutrals, otherwise, there will be no one to cover the Fury (it's a pity for the Stalkers too). So, in my opinion, the best time to hire a sixth hero is at the beginning of the second week.
Finally, I found someone who has similar thoughts on this issue. And I want to say to you, gentlemen, that you are fixated on the second hero. You managed to do it once, and since then, you've been playing that way. Try something different for a change.
User Avatar
#836
Auto-translated
Finally, I found someone who shares my views on this issue. And I want to say to you, gentlemen, that you are fixated on the second hero. You managed to do it once, and you've been playing that way ever since. Try something different, and then tell me.
I'm telling you right away, it's not going to work. And I'm ready to back up my words with a game on the save file that you keep refusing to upload. But are you ready to back up your words with anything other than the fact that someone else agrees with them?
You can spend days perfecting a week's worth of development with one hero, but any average player will do better with additional heroes right away. Don't you find it interesting why many people buy 2, 3, or even 4 heroes in the first week?
And can you tell me how 6 beasts will help you?
Beasts have a tendency to become furies, and Iranna has the strategic perk "Scholar."
User Avatar
#837
Auto-translated
Well, thank you for at least opening my eyes; it turns out they become Furies, and I was racking my brain. I repeat once again that the suggested method is incorrect because we are comparing the hero's stats with the city's development. Using your method, you can only compare your skill level in the game. I provided a lot of arguments for and against, but your arguments boiled down to just the phrase "you're wrong." And the question, if it's still unclear, comes down to whether to build a tavern or Minotaur huts in the first week.

Added after 12 minutes
Your second hero is just some kind of Figaro. He manages to do everything: capture, pick up what the first hero left behind, bring troops, and scout. But how can he scout if he's following the first hero and picking up what the first hero left behind? 4 heroes in the first week – where do you get 10,000 gold from?
In reply to Ратник
User Avatar
#838
Auto-translated
2 Warrior

It's easy to buy 2 additional heroes if they are needed. Buying them provides a noticeable bonus right away – an army, and a little later – resource gathering. Also, they can carry artifacts found in the city and sell them if they are useless. Besides, you probably don't know about "chains" of troop transfers, which is why you don't buy additional heroes? Moreover, it's quite possible to buy Kifrah and level her up on a couple of chests until the "Gather Troops" skill is acquired. There's also Talannar, who can also appear in the Tavern.
Regarding whether they have enough time – yes, they do. They collect everything. And they scout. The main task of the main hero is only battles. That's why, since the Warlock doesn't have any particular problems with the speed of clearing neutral creatures, they level up quickly – because the main hero doesn't need to collect all sorts of junk.
This was my last constructive post on this topic. After this, I will only speak after you post a save file and we can test it.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Vayshan
User Avatar
#839
Auto-translated
Vayshan;161195
Level 5-7 by the second week? Well, only if you're playing with the Summer mod, but I don't play with it, and I don't level up Dark magic for Warlocks either. And I don't play rush strategies either, because I'm tired of everyone thinking that Tier 3 units are useless in the late game. So I'm trying to learn how to play a long game, but there's no point in developing at such a crazy pace.

Prolonging the game by CONSCIOUSLY slowing down your development is... hmm... original.

As a result:
1. The time and, to a lesser extent, the location of the battle will be chosen by your opponent (he will come to you, and not you to him).
2. His main hero will be significantly ahead of yours in terms of development level and will clear almost all the best artifacts, dwellings, stat-boosting structures, and special buildings (utopias, etc.).

And if you really want to play a late game, then
your task is exactly the opposite.

As quickly as possible, get to the center, clear it before the opponent arrives, and retreat to your castle along a different route, leaving a scorched earth behind you (a cleared territory)
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
User Avatar
#840
Auto-translated
2Warrior
I provided a lot of arguments for and against, but your arguments boiled down to just the phrase "you're an idiot."
Arguments consist of statements. Your statements are FALSE, therefore your arguments are also false.
And the whole question boils down to whether, if it's still not clear, to build a tavern or Minotaurs in the first week.
No, it doesn't. I just generated a starting save: Dragon Pass, Hero, Sinithar (which is what the discussion started with). I suggest a development period of 8 days so that it is clear how things are going with buying out the growth. If for some reason you think that the save is "special" in some way (I didn't even play it, it's just what was generated, I only looked to see if Vaishana was in the tavern), then post your own.

http://rapidshare.com/files/100437006/start.zip.html

P.S. I uploaded it via Rapidshare because it cannot be attached to the message, although the size is acceptable. This is an old bug in HW.
User Avatar
#841
Auto-translated
The argument is completely pointless. A second hero is necessary (and even better, a third) – this is an axiom. And there’s no point in arguing about it any further. So, everything is clear.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

КИНО
In reply to Dracon Малласа
User Avatar
#842
Auto-translated
I quickly ran through the map. The save is quite challenging. I haven't played on the Passage map in a while and forgot how everything is scattered. I laughed a lot when I imagined taking all of this with just one hero.
So, here's how it went. I took the sawmill and mine on the first day. On the second day, I took the Lurelings' dwelling. On the third day, I had 32 Lurelings. If you do all these things with one hero, you'll have to forget about the mine. And there won't be anyone to recruit Lurelings, because I described a small semicircle with a +1 skill point bonus, cleared out the Zombies and Skeletons at the Arena. Next, +1000 experience, mana doubling, cleared out the Dancers on normal difficulty, the Fury support helps clear out the Demons, took the Beasts' dwelling, again Dancers, +1 Knowledge, Demons, took the Defense in the Hut. I took some chests for experience. I bought both starting heroes. I had enough money on the 8th day to buy Fury and Stalker upgrades and build the Town Hall. In a normal game, I would build it in the first week, as well as the Guild, but someone is claiming that the Tavern and Minotaurs are incompatible. So, I built the Minotaurs on the 7th day, even though I didn't really need them...
Hero reached level 9 with a potential mana of 75.
Try playing better without supports.

P.S. Yes, this isn't a tournament, so I didn't try to squeeze out everything possible. Otherwise, I could have used Lucretia to level up someone for general combat... She was just acting as a support, as any other hero could have been in the tavern.
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
User Avatar
#843
Auto-translated
Mdance;161528
I quickly played through the map. The save is quite challenging....
Level 9 hero with a mana potential of 75.
Try playing without support heroes.

P.S. Yes, this isn't a tournament, so anything is possible, and I didn't try to optimize everything. Otherwise, I could have used Lucretia to buff someone for more general damage... She was just fulfilling the role of a support hero, as any other hero could have been in the tavern.

Good afternoon, could you send the save file to my private messages? I can't seem to download it.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
In reply to Shogun
User Avatar
#844
Auto-translated
Shogun;161657
Good afternoon, could you send the save file to my private message? I can't seem to download it.

I'm not quite sure how that's possible, especially since Fireball couldn't even upload it to the forum?
Just follow his link to "Rapid," choose the "free" download mode, wait for a while (the time counter is displayed there – these are the limitations of the free download mode), enter the code to confirm that you are not a bot, and download it.

P.S. Also, private messages don't support file attachments...
Я видел, как Небо окутала Тьма, и Небо смирилось с Судьбой,
Горящие реки сходили с ума, пытаясь остаться водой,
Земля пропустила коварный удар, раскрывшись на шаге вперёд,
Взлетел разъярённым драконом Огонь и понял, что тоже умрёт...
In reply to Mdance
User Avatar
#845
Auto-translated
Mdance;161528
I quickly played through the map. The save is quite challenging. I haven't played on the Passage map in a while and forgot how everything is laid out. I laughed a lot when I imagined taking everything with just one hero.
So, here's how it went. I took the sawmill and mine on the first day. On the second day, I took the Lurelings' dwelling. On the third day, I had 32 Trappers. If you do all these things with one hero, you'll have to forget about the mine, and there won't be anyone to upgrade the Trappers, because I described a small semicircle with a +1 to attack bonus, cleared out the Zombies and Skeletons at the Arena. Next, +1000 experience, mana doubling, cleared out the Dancers on silver, the Fury support helps clear out the Demons, took the Beasts' dwelling, again Dancers, +1 Knowledge, Demons, took the Defense in the Hut. I took some chests for experience. I bought both starting heroes. I had enough money on the 8th day to buy upgrades for the Furies and Stalkers and build the Town Hall. In a normal game, I would build it in the first week, as well as the Guild, but someone is claiming that the Tavern and Minotaurs are incompatible. So, I built the Minotaurs on the 7th day, even though I didn't really need them...
Hero level 9 with a potential mana of 75.
Try playing better without support heroes.

P.S. Yes, this isn't a tournament, so I didn't try to squeeze out everything possible. Otherwise, I could have used Lucretia to level up someone for general combat... She just performed the role of support, as any other hero could have been in the tavern.

I downloaded the save, played it once. The result on the 8th day: Hero level 9, 8-1-6-3.
Cleared all the mines except for the gem mine (not critical in the first week) and the Keymaster's tent. Visited the arena (+2 to attack, +1 to attack bonus, and an experience stone).

By the way, for the Warlock and Warrior (regarding battles with neutral creatures of level 5-7 in the first 1-2 weeks of the game), the gold mine is guarded by 14 Nightmares (7 upgraded and 7 regular), and the Keymaster's tent is guarded by 6 Cyclops.

Added after 56 minutes
Oh, almost forgot. I bought Irbet and Lucretia on the first day of the game. I captured all three dwellings by the 6th day. I didn't build Minotaurs.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS
User Avatar
#846
Auto-translated
I downloaded the save, played it once. On day 8, the hero is level 9 with stats 8-1-6-3. I cleared all the mines except for the gem mine (not critical in the first week) and the key master's tent. I visited the arena (+2 to attack, a skill point booster +1, and an experience stone).
Exactly. On this map, with some luck (or the ability to reload), you can take all the mines except for the gem mine (which can be grabbed on the way to the center) and the key master, although in a real game, without Leto, the cyclops are a bit of a risk, but the terrain helps on this particular generation. However, I play this map with 4 heroes in the first week, although maybe 3 would be enough.
We're waiting for Vaishan's and especially Ratnik's results, as he accused us of
having arguments that boiled down to just the phrase "you're an idiot."
In reply to Fireball
User Avatar
#847
Auto-translated
Fireball;162089
Exactly. On this map, with some luck (or the ability to reload), you can capture all the mines except for the gem mine (which can be taken on the way to the center) and the key master, although in a real game, without Lethos, Cyclops are a bit of a risk, but in this particular generation, the terrain helps. However, I play this map with 4 heroes on week 1, although maybe 3 would be enough.
We're waiting for the results of Waishan and especially Rathnik.

Almost, but...

1. You can take the gem mine with a support hero and one Fury, if you're lucky with the neutrals. That's how I took the mercury mine with Irbeth (it was guarded by upgraded swordsmen).

2. But the point is that, for the sake of a clean experiment, there was neither Lethos nor Waishan, and the second hero in the tavern wasn't a Necromancer.

3. Yes, the terrain matters (I placed 1 skeleton, 1+1 stalker, and 14 Furies) and lost 1 skeleton and 2 stalkers. But it's also possible with different terrain. Although you're right - it's dangerous.

4. Having a 4th support hero on the main hero can either lead to economic losses or a loss of the main hero's development tempo (treasure chests for money). Or am I wrong?

P.S. I don't know about you, but I find our communication pleasant and useful. I periodically learn something new for myself.
Порою люди не со зла
Творят настолько черные дела,
Что до таких блистательных идей
Не вдруг дойдет и записной Злодей

Темный адепт клана GODS

Statistics

Welcome our newest member: artem

Users Online 2 users 1585 guests